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 Forum index » Modding Central » Tiberian Sun Editing Forum
Tiberian Sun Client
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Tuc0
Grenadier


Joined: 26 Sep 2016
Location: Slovakia

PostPosted: Sat Feb 03, 2018 5:17 pm    Post subject: Reply with quote

Thanks, works good now.
I am not sure if AltToRally=false set by default is intended, but it would be useful adding checkbox to Options, if someone wants to remove Limpet mine side-effect. But Alt to undeploy also seems to fix this issue.

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^Rampastein
Rampastring


Joined: 11 Oct 2008
Location: Finland

PostPosted: Sun Feb 04, 2018 10:12 am    Post subject: Reply with quote

AltToRally=false by default is intentional. IIRC the Limpet drone bug was related to alt-to-undeploy, which is separate from alt-to-rally.
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E1 Elite
Cyborg Commando


Joined: 28 May 2013

PostPosted: Sun Feb 04, 2018 10:39 am    Post subject: Reply with quote

Nice to get updated client with ddcompat renderer and updated hacks in
the EXE.

So, is the alt-to-undeploy fixed or is it left out from the hack compilation?

Could copy ammo01.shp from tem/sno mix into isotemp/isosnow mix, so that
it appears in the TSClient's finalsun.

Are the wobbling turreted units got fixed, now that its possible with LKO's
Image Shaper?

Is the supposed to be FS Demo snow map included?

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^Rampastein
Rampastring


Joined: 11 Oct 2008
Location: Finland

PostPosted: Sun Feb 04, 2018 10:55 am    Post subject: Reply with quote

Alt-to-undeploy is not fixed. It's disabled by default, however.

Wobbling units are not fixed, and I don't know how I'd do it anyway. If someone else fixes them, I could include the fix in the client.

The demo map isn't included yet.
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Lin Kuei Ominae
Seth


Joined: 16 Aug 2006
Location: Germany

PostPosted: Sun Feb 04, 2018 11:00 am    Post subject: Reply with quote

^Rampastein wrote:
Wobbling units are not fixed, and I don't know how I'd do it anyway.

Load the SHP in Image Shaper, then have the checkbox "Prevent TS wobble bug" checked and press Start to save the SHP again. Wink

However, the only turreted unit with the wobble bug is the Titan and i don't know if the fix works in this case due to the additional voxel barrel used by this unit.
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Tuc0
Grenadier


Joined: 26 Sep 2016
Location: Slovakia

PostPosted: Sun Feb 04, 2018 11:09 am    Post subject: Reply with quote

Looks like "AltToRally= " setting in sun.ini doesn't make limpet bug if set true/false, but building exe with that patch causes it. However can be fixed by Alt to undeploy in options or MoveToUndeploy=false in sun.ini for previous versions. So in the end, to have working limpet mine, you only decide for what action you want to use ALT (alt to rally or alt to undeploy). To use ALT for factories, you have to build exe without factory_rallypoints patch.

E1 Elite wrote:
Are the wobbling turreted units got fixed, now that its possible with LKO's Image Shaper?

It has option to fix wobble bug for new turret units, but I am not sure if it can be applied to already existing SHP's.
For voxel units it can be fixed by adding another empty voxel section to body and making dimensions large enough to cover turret.

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DoMiNaNt_HuNtEr
General


Joined: 16 Feb 2005
Location: North America Posts: You cannot comprehend...

PostPosted: Sat Feb 10, 2018 5:06 am    Post subject: Reply with quote

Oi, what about the missing cut-scenes in nod mission 1 and 5? yes, you got one of the cut-scenes in the first nod mission to work but aren't there supposed to be two? You also said there was a cut-scene for mission 5?
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Tuc0
Grenadier


Joined: 26 Sep 2016
Location: Slovakia

PostPosted: Sat Feb 10, 2018 11:39 am    Post subject: Reply with quote

DoMiNaNt_HuNtEr wrote:
Oi, what about the missing cut-scenes in nod mission 1 and 5? yes, you got one of the cut-scenes in the first nod mission to work but aren't there supposed to be two? You also said there was a cut-scene for mission 5?

There are 3 ingame movies for Nod:
   First one during nod1a mission (there is only 1 trigger action for movie).
   Second one in nod5a mission (should be triggered when UFO is captured).
   Last one in final mission when all ICBM are deployed.

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DoMiNaNt_HuNtEr
General


Joined: 16 Feb 2005
Location: North America Posts: You cannot comprehend...

PostPosted: Sat Feb 10, 2018 10:48 pm    Post subject: Reply with quote

ah ok I see. I must have read the change log wrong back in the day.

BTW I almost have Tiberian Sun Retro out-fitted for the client. I've been playing the campaign and its a blast. Unfortunately it looks like TSR changed the alien ship. When I capture it, the cutscene does not play.
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Tuc0
Grenadier


Joined: 26 Sep 2016
Location: Slovakia

PostPosted: Sat Feb 10, 2018 11:48 pm    Post subject: Reply with quote

DoMiNaNt_HuNtEr wrote:

BTW I almost have Tiberian Sun Retro out-fitted for the client. I've been playing the campaign and its a blast. Unfortunately it looks like TSR changed the alien ship. When I capture it, the cutscene does not play.

Yes, the TSR has some minor issues with campaigns, plus it is quite outdated if you want it to work in TS Client, changed INI and MIX directories also some  game logic in TSR might be broken now, since lot of hardcoded bugs are patched now.
For nod5a UFO if other actions are triggered when captured, movie should trigger too. If not, check movies list in art.ini under [Movies]. Ingame movies should have 53=NOD01_SB and 54=NOD02_SB numbers in list. Also check mix files if some of those movies are missing.

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UNSC THE CHILL OF WAR
Medic


Joined: 15 Nov 2017

PostPosted: Wed Feb 14, 2018 4:39 pm    Post subject: Reply with quote

With this, can you play alone on a skirmish map (no AI)?

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^Rampastein
Rampastring


Joined: 11 Oct 2008
Location: Finland

PostPosted: Wed Feb 14, 2018 5:35 pm    Post subject: Reply with quote

Yes.
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UNSC THE CHILL OF WAR
Medic


Joined: 15 Nov 2017

PostPosted: Wed Feb 14, 2018 8:57 pm    Post subject: Reply with quote

Ah good

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UNSC THE CHILL OF WAR
Medic


Joined: 15 Nov 2017

PostPosted: Mon Feb 26, 2018 8:43 am    Post subject: Reply with quote

Sorry if this has been asked before
How could i change the look/design of the main menu (e.g the font of the buttons)?

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^Rampastein
Rampastring


Joined: 11 Oct 2008
Location: Finland

PostPosted: Mon Feb 26, 2018 8:56 am    Post subject: Reply with quote

The main menu button textures are located in Resources\TS Theme\MainMenu\

You can edit the locations of the buttons in Resouces\TS Theme\MainMenu.ini.
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Navy SEAL
Laser Commando


Joined: 01 Dec 2005
Location: Estland

PostPosted: Sat Mar 24, 2018 7:59 pm    Post subject: Reply with quote

I recently found out that TS vehicle health bar frame is out of place, it should be 1 pixel to the right. It can be changed in select.shp. Hope it will be fixed next time.
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Darkstorm
Commander


Joined: 20 Jan 2008
Location: Unknown

PostPosted: Sun Mar 25, 2018 6:01 am    Post subject: Reply with quote

I'd be curious as to whether that's even a client issue. To my knowledge, the client spawns an instance of the game with certain map parameters in which it injects added rule sets.

I know well that bugs can come from completely random places but I'm not quite sure where along the line it would screw up the alignment of the selection box.
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Navy SEAL
Laser Commando


Joined: 01 Dec 2005
Location: Estland

PostPosted: Sun Mar 25, 2018 8:07 am    Post subject: Reply with quote

I would call fixing it, not screwing it up. I would say its a cosmetic bug, It doesnt change gameplay not one bit. I changed it myself and I have to say it really looks good.
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Tiberian Sun 2.05:
http://www.moddb.com/mods/tiberian-sun-205

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^Rampastein
Rampastring


Joined: 11 Oct 2008
Location: Finland

PostPosted: Sun Mar 25, 2018 8:27 am    Post subject: Reply with quote

Darkstorm wrote:
I'd be curious as to whether that's even a client issue. To my knowledge, the client spawns an instance of the game with certain map parameters in which it injects added rule sets.

It's not a client issue in that it'd be related to the client software itself, but it sounds like it might be an issue in the original game, in which case it'd also be an issue in "Tiberian Sun Client" (which is the name of this whole enhanced TS package). We've fixed dozens of other bugs in the game in this package, so fixing this one would also make sense, assuming it's actually a bug and not a personal preference thing.

Maybe we should've kept the UMP name after all... or Enhanced TS or something along those lines.
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E1 Elite
Cyborg Commando


Joined: 28 May 2013

PostPosted: Sun Mar 25, 2018 9:27 am    Post subject: Reply with quote

By shifting the unit selection box by 1 pixel looks better, though the
pips looked like drawn over the selection now. So widened by 1 pixel
also now. Attachments updated.

Edit:
I saw update on Random map generator in github TS Hacks, probably
the only feature left out of vanilla TS, any plans on that?


SelBoxes.png
 Description:
Original - 1 pixel shifted and widened
 Filesize:  96.86 KB
 Viewed:  366 Time(s)

SelBoxes.png



select.zip
 Description:
Unit box 1 pixel shifted and widened

Download
 Filename:  select.zip
 Filesize:  501 Bytes
 Downloaded:  0 Time(s)


Last edited by E1 Elite on Sun Mar 25, 2018 3:22 pm; edited 1 time in total

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Lin Kuei Ominae
Seth


Joined: 16 Aug 2006
Location: Germany

PostPosted: Sun Mar 25, 2018 9:51 am    Post subject: Reply with quote

@Rampa: it's the Client with an enhanced TS 3.0 Wink
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Public SHPs
X-Mech Calendar (28 Mechs for GDI and Nod)
5 GDI, 5 Nod, 1 Mutant, 1 Scrin unit, 1 GDI building

Tools
Image Shaper______TMP Shop______C&C Executable Modifier

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