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Greetings! I'm new, and I bring internal error mischief***
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Lee3y
Disk Thrower


Joined: 09 Feb 2018

PostPosted: Fri Feb 09, 2018 5:00 pm    Post subject:  Greetings! I'm new, and I bring internal error mischief*** Reply with quote  Mark this post and the followings unread

Greetings everyone!

I'm sort of 'new' to the site; I've just finally signed up, although I've been following and reading these forums for a while. I must start by saying people on here have done amazing work, with a special thanks to those whom continue to develop Ares (much respect to AlexB for the latest 1.0 milestone). I have created my own Massive mod which I have not released (yet, but maybe with advice from you guys maybe I will!).

I have been playing my mod (which I internally have named 'New Horizons') myself, plus me and my girlfriend have been playing via LAN on separate laptops! -Epic fun. This has been successful at times and unsuccessful: sometimes everything works fine, but occasionally the game will have an internal error and crash in Skirmish, for reasons unknown to me. Similarly, and not always, when playing LAN it will have a desynchronisation error.

I've noticed on these forums some geniuses are beginning to work out and solve such problems via the error log files.

I shall add firstly the files I have relating to my most recent lone skirmish game (see attachments). If anyone can help, let me know, feel free to ask for any other info you need.



syringe.log
 Description:
The syringe log file

Download
 Filename:  syringe.log
 Filesize:  11.16 KB
 Downloaded:  2 Time(s)


SYNC1.TXT
 Description:
The SYNC file

Download
 Filename:  SYNC1.TXT
 Filesize:  1006.38 KB
 Downloaded:  1 Time(s)


RA2MD.INI
 Description:
The RA2MD file

Download
 Filename:  RA2MD.INI
 Filesize:  1.74 KB
 Downloaded:  2 Time(s)


except.txt
 Description:
The except

Download
 Filename:  except.txt
 Filesize:  5.29 KB
 Downloaded:  5 Time(s)


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AlexB
Commander


Joined: 31 May 2010
Location: Germany

PostPosted: Fri Feb 09, 2018 6:37 pm    Post subject: Reply with quote  Mark this post and the followings unread

First, welcome and thanks! Smile

I can't see an obvious reason for the crash, maybe some unit that has been destroyed already was still used by something. In case you encounter a crash again: I could use the large crash dump file to find out the reason. If you have it for this crash, please upload it and I'll take a look.

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Lee3y
Disk Thrower


Joined: 09 Feb 2018

PostPosted: Sat Feb 10, 2018 1:17 am    Post subject: Reply with quote  Mark this post and the followings unread

AlexB wrote:
First, welcome and thanks! Smile

I can't see an obvious reason for the crash, maybe some unit that has been destroyed already was still used by something. In case you encounter a crash again: I could use the large crash dump file to find out the reason. If you have it for this crash, please upload it and I'll take a look.


Thanks for the response Alex. Sorry if this sounds stupid, what do you mean by if a unit has been destroyed while still used by something?

Also what/where would i find the crash dump file?-I will gladly share it, i just assumed it was one of the files i uploaded..

If it's any help i heard one cause of an IE would be the use of an undeclared warhead, but ive checked them and all seem valid.

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Lee3y
Disk Thrower


Joined: 09 Feb 2018

PostPosted: Sat Feb 10, 2018 5:22 pm    Post subject: Reply with quote  Mark this post and the followings unread

Okay after multiple attempts this forum won't work when trying to upload it, I'll try PM you Alex..

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Mig Eater
Defense Minister


Joined: 13 Nov 2003
Location: Eindhoven

PostPosted: Sun Feb 11, 2018 3:49 pm    Post subject: Reply with quote  Mark this post and the followings unread

Dump files are to big for this forum, you need to upload it somewhere else & post a link here.

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AlexB
Commander


Joined: 31 May 2010
Location: Germany

PostPosted: Sun Feb 11, 2018 4:12 pm    Post subject: Reply with quote  Mark this post and the followings unread

Units keep track of what they are attacking, or where they are going. If an object is destroyed, then every unit targeting this object need to "forget" about it. Sometimes this doesn't happen, and the game will then crash later on when this now invalid object is still used (like trying to get its location).

For big crash files, one-click hosters are the best. Don't forget to compress the files; that reduces the size quite a bit.

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MRMIdAS
Energy Commando


Joined: 17 Jul 2008

PostPosted: Mon Feb 12, 2018 2:17 am    Post subject: Reply with quote  Mark this post and the followings unread

What other people said, Rar it up, and share with dropbox or something, shit is free, and when problems are solved, you can delete files and make way for others.

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MIdAS - Turning wages into beer since 2002

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Lee3y
Disk Thrower


Joined: 09 Feb 2018

PostPosted: Mon Feb 12, 2018 4:07 pm    Post subject: Reply with quote  Mark this post and the followings unread

Hi guys thanks for the advice; in future I will compress and upload large files on a fileshare platform. I PM'd Alex and uploaded the only crashdumpfile I had, which turned out isn't useful as it was only for the LAN game that desinchronised/crashed, and not the IE skirmish game.

I posted the crashdump here (not that it's valid now I guess)

https://ufile.io/poyz5

Interestingly I decided to do another game that would be the same as the last game I played (that crashed), so that when it crashed again I could upload any produced files. ** More specifically ** I actually Saved that last skirmish game 2 minutes (approx.) before it crashed. So I loaded the game (which worked flawlessly thanks Alex!), and guess what; I played it to the end, and it didn't crash.

-This to me (bear with me here), would suggest that it's a specific event that causes the crash, and therefore it is not a set event guaranteeing any match to crash. Obviously the big question for me is, what exactly causes this event? There must be certain circumstances that have to occur.

Since the game didn't crash this time, i unfortunately have no crash/log/except files to share with you guys... For now.

AlexB wrote:
Units keep track of what they are attacking, or where they are going. If an object is destroyed, then every unit targeting this object need to "forget" about it. Sometimes this doesn't happen, and the game will then crash later on when this now invalid object is still used (like trying to get its location).

For big crash files, one-click hosters are the best. Don't forget to compress the files; that reduces the size quite a bit.


Holy crap that just blew my mind.. How would I solve that?

In my ai file I have set I believe some task forces to attack certain targets of 'hunt' and then the next order being 'repeat until success' followed by attack something else; could this have any bearing on that?

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Lee3y
Disk Thrower


Joined: 09 Feb 2018

PostPosted: Mon Feb 12, 2018 4:09 pm    Post subject: Reply with quote  Mark this post and the followings unread

With this in mind, is there any common/well-known IE incidents I could look out for in my coding?

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AlexB
Commander


Joined: 31 May 2010
Location: Germany

PostPosted: Mon Feb 12, 2018 7:43 pm    Post subject: Reply with quote  Mark this post and the followings unread

I recently fixed an issue in the game that could (and in fact did) cause crashes of this kind. There's nothing you can do to prevent them, because it's an engine issue.

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