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Unblock the limits of Grinder
Moderators: Global Moderators, Red Alert 2 Moderators
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OverWatch
Rocket Infantry


Joined: 23 Jun 2016
Location: The lijiang tower

PostPosted: Tue Feb 13, 2018 5:35 am    Post subject:  Unblock the limits of Grinder Reply with quote  Mark this post and the followings unread

We know the Grinder can't only limit unit enter this kind of buildings because InfantryAbsorb=no doesn't work anytime. (Just because WW forgot or something wrong???)
I once opend gamed.exe with olldbg to check the problem but found nothing.
But we can still let only unit enter the Grinder and forbid Infantry enter it.
just add this code in your ini
Armory=yes
Ammo=0
Very Happy The Infantry Trainer will stop Infantry entering building if the ammo is 0



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cxtian39
Commander


Joined: 11 Feb 2016

PostPosted: Tue Feb 13, 2018 7:02 am    Post subject: Reply with quote  Mark this post and the followings unread

Nice trick
Press E to citing
Press 5 to inform

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AnimalMan
Chem Warrior


Joined: 06 Feb 2018
Location: London, England

PostPosted: Tue Feb 13, 2018 8:04 am    Post subject: Reply with quote  Mark this post and the followings unread

Your health bars are really cool, the shp structures aswell.

The terrain looks like it has come out of age of empires.

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Starkku
Cyborg Commando


Joined: 28 Dec 2007
Location: Finland

PostPosted: Tue Feb 13, 2018 5:27 pm    Post subject: Reply with quote  Mark this post and the followings unread

Have you tested this with any other version of the game besides ZF's Ares? Cause at least in Ares 1.0, using your code I can't get it to work properly. It still allows one infantry to enter before giving the 'no enter' cursor, but after that not even vehicles can enter (they only get move cursor).

Also AFAIK, UnitAbsorb=no only works cause it takes precedence over the grinder cursor action while InfantryAbsorb does not. This 'workaround' appears to be based on the same idea.

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