:: Home :: Get Hosted :: PPM FAQ :: Forum FAQ :: Search :: Memberlist :: Usergroups :: Register :: Profile :: Log in to check your private messages :: Log in ::
Do you want to advertise at Project Perfect Mod. Find out how to do it HERE.

The time now is Thu Feb 22, 2018 4:52 am
All times are UTC + 0
 Forum index » Modding Central » Red Alert 2 Editing Forum
Unblock the limits of Grinder
Moderators: Global Moderators, Red Alert 2 Moderators
Post new topic   Reply to topic Page 1 of 1 [4 Posts] View previous topic :: View next topic
Author Message
OverWatch
Cyborg Soldier


Joined: 23 Jun 2016
Location: The lijiang tower

PostPosted: Tue Feb 13, 2018 5:35 am    Post subject:   Unblock the limits of Grinder Reply with quote

We know the Grinder can't only limit unit enter this kind of buildings because InfantryAbsorb=no doesn't work anytime. (Just because WW forgot or something wrong???)
I once opend gamed.exe with olldbg to check the problem but found nothing.
But we can still let only unit enter the Grinder and forbid Infantry enter it.
just add this code in your ini
Armory=yes
Ammo=0
Very Happy The Infantry Trainer will stop Infantry entering building if the ammo is 0


re3.png
 Description:
 Filesize:  182.95 KB
 Viewed:  163 Time(s)

re3.png



re2.png
 Description:
 Filesize:  293.06 KB
 Viewed:  163 Time(s)

re2.png



re1.png
 Description:
 Filesize:  150.09 KB
 Viewed:  163 Time(s)

re1.png



Back to top
View user's profile Send private message
cxtian39
Sergeant


Joined: 11 Feb 2016
Location: The United States of China

PostPosted: Tue Feb 13, 2018 7:02 am    Post subject: Reply with quote

Nice trick
Press E to citing
Press 5 to inform
_________________
+1s +1s +1s

Back to top
View user's profile Send private message
AnimalMan
Disk Thrower


Joined: 06 Feb 2018

PostPosted: Tue Feb 13, 2018 8:04 am    Post subject: Reply with quote

Your health bars are really cool, the shp structures aswell.

The terrain looks like it has come out of age of empires.

Back to top
View user's profile Send private message
Starkku
Tiberian Beast


Joined: 28 Dec 2007
Location: Finland

PostPosted: Tue Feb 13, 2018 5:27 pm    Post subject: Reply with quote

Have you tested this with any other version of the game besides ZF's Ares? Cause at least in Ares 1.0, using your code I can't get it to work properly. It still allows one infantry to enter before giving the 'no enter' cursor, but after that not even vehicles can enter (they only get move cursor).

Also AFAIK, UnitAbsorb=no only works cause it takes precedence over the grinder cursor action while InfantryAbsorb does not. This 'workaround' appears to be based on the same idea.
_________________

Back to top
View user's profile Send private message Visit poster's website Twitter Channel URL
Display posts from previous:   
Post new topic   Reply to topic Page 1 of 1 [4 Posts] View previous topic :: View next topic
 Forum index » Modding Central » Red Alert 2 Editing Forum
Jump to:  
Share on TwitterShare on FacebookShare on Google+Share on DiggShare on RedditShare on PInterestShare on Del.icio.usShare on Stumble Upon
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum
You cannot attach files in this forum
You can download files in this forum


Powered by phpBB © phpBB Group

Wildcard SSL Certificates
[ Time: 0.1772s ][ Queries: 17 (0.0462s) ][ Debug on ]