So I'm wondering, is there something lacking? I believe I already put all the necessary stuff so it will draw a laser effect at the final Gatling cycle. QUICK_EDIT
Does it shoot the weapon at all?
Why don't you narrow down the problem by assigning the weapon to a minigunners Primary and test if it works under normal conditions? _________________ SHP Artist of Twisted Insurrection: Nod buildings
Do you tried to narrow it down further by simply adding the weapon via Primary to rule out the special gattling logic?
What happens if you place a laser weapon from which you definitely know that it works into the first/second gattling stage weapons?
You assume your weapon works because it is similar to other weapons, but do you really saw it working on an ordinary unit/building?
No clue how Gattling logic works internally, but any weapon that isn't listed on either Primary/Secondary or the Elite weapon keys is not loaded in the game. Maybe the multiple Weapon# stage keys don't load a weapon and you have to apply the weapon to a weadguy dummy hack unit to force the game to load it.
There are too many variables right now to narrow down the issue.
Any reason why you created your own InvisibleAA projectile and not used Invisible4?
btw, i'm no RA2 modder and these are just advises how you could find out the issue in 10min yourself, without waiting for hours to get an answer on this forum. _________________ SHP Artist of Twisted Insurrection: Nod buildings
It's definitely an IsGattling problem. It's drawing the laser, just not the color. There's some problem with it trying to get values from the previous weapon, or the previous weapon is still in limbo, or any other number of things. Even giving both weapons IsLaser=true doesn't help it. The first weapon can draw lasers fine, the second can not. WW never made it to work with prism so I would imagine there's some unforeseen bug with it.
@LKO - Ares has a [WeaponTypes] list so that we don't have to use the weedguy hack anymore, like so:
Code:
[WeaponTypes]
0=Step1
1=FinalStep
_________________ "Don't beg for things; Do it yourself or you'll never get anything." QUICK_EDIT
Do you tried to narrow it down further by simply adding the weapon via Primary to rule out the special gattling logic?
What happens if you place a laser weapon from which you definitely know that it works into the first/second gattling stage weapons?
You assume your weapon works because it is similar to other weapons, but do you really saw it working on an ordinary unit/building?
No clue how Gattling logic works internally, but any weapon that isn't listed on either Primary/Secondary or the Elite weapon keys is not loaded in the game. Maybe the multiple Weapon# stage keys don't load a weapon and you have to apply the weapon to a weadguy dummy hack unit to force the game to load it.
There are too many variables right now to narrow down the issue.
Any reason why you created your own InvisibleAA projectile and not used Invisible4?
btw, i'm no RA2 modder and these are just advises how you could find out the issue in 10min yourself, without waiting for hours to get an answer on this forum.
Seems you didn't understand what I said. Okay to make it very clear for you, I've already done making it only "Primary" weapon and discarding Gatling logic and yes it draws laser effect. JUST that my code earlier isn't drawing laser effect.
Also, Invisible4 = InvisbleAA. I just made it much clearer for my own modding since Invisible4 or any various Invisible# confuses me.
And if you want me to make this longer, I'll show you my other codes given that I already told you I've done several stuffs that draw laser effect successfully which I never bothered adjusting my code earlier.
A code for a base defense that draws laser effect with no problems:
Also, can you please stop jumping to conclusions that I'm just waiting for a reply? Given my codes above, I have no choice but to ask this matter because my 2 examples above are working and yet my another base defense that draws laser effect but in Gatling cycle logic isn't showing the result that I wanted. And of course, I'm also trying to figure out the problem and tested out several stuffs to make this work while waiting for reply so once again seriously please stop.
4StarGeneral wrote:
It's definitely an IsGattling problem. It's drawing the laser, just not the color. There's some problem with it trying to get values from the previous weapon, or the previous weapon is still in limbo, or any other number of things. Even giving both weapons IsLaser=true doesn't help it. The first weapon can draw lasers fine, the second can not. WW never made it to work with prism so I would imagine there's some unforeseen bug with it.
@LKO - Ares has a [WeaponTypes] list so that we don't have to use the weedguy hack anymore, like so:
Code:
[WeaponTypes]
0=Step1
1=FinalStep
Unfortunately putting them in WeaponTypes section doesn't solve the problem.
Well, never mind this thread since I discarded my idea although it might be helpful if someone can find the solution to the problem for future use. QUICK_EDIT
you wrote "similar" and "like" which for me isn't "the same".
That's why i suggested you narrow down the problem and test this very same weapon and not assume it should work since it's similar or like other weapons.
e.g.
You could have another duplicate section with the same name as your weapon, thus making only this weapon corrupt.
You wouldn't notice that mistake by assuming it should work and only comparing it with other similar weapons.
You wouldn't know if it's the weapon, the building or the gattling code causing the issue.
When testing stuff and trying to get a conclusion, i don't base it on many assumptions
Try railgun with laser effect instead.
Try Charges=yes and IsBigLaser=true. _________________ SHP Artist of Twisted Insurrection: Nod buildings
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