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DeploysInto + IsSimpleDeployer
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AnimalMan
Chem Warrior


Joined: 06 Feb 2018
Location: London, England

PostPosted: Fri Feb 23, 2018 7:04 pm    Post subject:  DeploysInto + IsSimpleDeployer Reply with quote  Mark this post and the followings unread

Is it possible to make a unit deploy straight into another unit? And have both units gain locomotive function?

As of now I only seem to be able to deploy into a stationary unit as the siege chopper.

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cxtian39
Commander


Joined: 11 Feb 2016

PostPosted: Fri Feb 23, 2018 7:20 pm    Post subject: Reply with quote  Mark this post and the followings unread

You need NPExt

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AnimalMan
Chem Warrior


Joined: 06 Feb 2018
Location: London, England

PostPosted: Fri Feb 23, 2018 7:56 pm    Post subject: Reply with quote  Mark this post and the followings unread

Quote:
You need NPExt


Whats that?

Oh I cannot do that, I am too heavily reliant on ares.... Unless they are both compatible

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MRMIdAS
Energy Commando


Joined: 17 Jul 2008

PostPosted: Fri Feb 23, 2018 8:22 pm    Post subject: Reply with quote  Mark this post and the followings unread

AnimalMan wrote:
Quote:
You need NPExt


Whats that?

Oh I cannot do that, I am too heavily reliant on ares.... Unless they are both compatible


No they arent.

Npatch is an executable hack, based on Rockpatch, which was the precursor to Ares.

Basically, while Ares modifies and injects code while the game is running, Npatch changes the executable to add things.

It's also buggy as hell.

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AnimalMan
Chem Warrior


Joined: 06 Feb 2018
Location: London, England

PostPosted: Fri Feb 23, 2018 8:27 pm    Post subject: Reply with quote  Mark this post and the followings unread

As the iron curtain is able to be weaponized by a unit - as seen in many mods. IS it possible to self-weaponize the chronosphere? Where such - a deploy would activate the weapon to target ground beneath, and then force fire would input the second location?


Or if anybody is familiar in how to deploy a regular unit into a unit that can chronoshift this would be much help in getting the quality of mechanic able to balance.

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MRMIdAS
Energy Commando


Joined: 17 Jul 2008

PostPosted: Fri Feb 23, 2018 10:01 pm    Post subject: Reply with quote  Mark this post and the followings unread

AnimalMan wrote:
As the iron curtain is able to be weaponized by a unit - as seen in many mods. IS it possible to self-weaponize the chronosphere? Where such - a deploy would activate the weapon to target ground beneath, and then force fire would input the second location?


Or if anybody is familiar in how to deploy a regular unit into a unit that can chronoshift this would be much help in getting the quality of mechanic able to balance.


Possibly, make a unit that deploys into a building that has a self-fire chronoshift super, then when you place, if it uses the siege chopper logic, it might undeploy, but I'm not sure, you'll have to test it.

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AnimalMan
Chem Warrior


Joined: 06 Feb 2018
Location: London, England

PostPosted: Fri Feb 23, 2018 11:55 pm    Post subject: Reply with quote  Mark this post and the followings unread

Quote:
has a self-fire chronoshift super


this is the part that baffles me

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AnimalMan
Chem Warrior


Joined: 06 Feb 2018
Location: London, England

PostPosted: Sat Feb 24, 2018 2:02 am    Post subject: Reply with quote  Mark this post and the followings unread

With ares you can chronosphere buildings with tags related to deployed vehicles. , but problem still remains - how to give the unit(building) a self firing chrono warp, and a targetable chromosphere warhead and weapon.

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MRMIdAS
Energy Commando


Joined: 17 Jul 2008

PostPosted: Sat Feb 24, 2018 2:45 am    Post subject: Reply with quote  Mark this post and the followings unread

SW.AutoFire=yes
SW.AITargeting=self

done.

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