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Reverse Engineering not working [RESOLVED]
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AnimalMan
Chem Warrior


Joined: 06 Feb 2018
Location: London, England

PostPosted: Sat Feb 24, 2018 5:41 am    Post subject:  Reverse Engineering not working [RESOLVED] Reply with quote  Mark this post and the followings unread

Tags

Code:
Grinding=yes
UnitAbsorb=no
InfantryAbsorb=yes
SpyEffect.UndoReverseEngineer=yes


will allow infantry to grind in the barracks, but will not reverse engineer them.

I checked on all grinder aswell and it doesnt like to reverse infantry but will take vehicles.

I also attached Cloning=Yes to no avail.

Last edited by AnimalMan on Sun Feb 25, 2018 10:31 am; edited 1 time in total

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cxtian39
Commander


Joined: 11 Feb 2016

PostPosted: Sat Feb 24, 2018 7:03 am    Post subject: Reply with quote  Mark this post and the followings unread

ReverseEngineersVictims=yes

Grinder would eat everything. InfantryAbsorb&UnitAbsorb has no effect on it

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unknown_men
Cyborg Soldier


Joined: 09 Apr 2015
Location: Vi?t Nam

PostPosted: Sat Feb 24, 2018 7:50 am    Post subject: Reply with quote  Mark this post and the followings unread

Not really, if grinding=yes + cloning=yes with unitabsorb=no still probing grinder eating vehicle. Seem they are only special case on grinder, no other.

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AnimalMan
Chem Warrior


Joined: 06 Feb 2018
Location: London, England

PostPosted: Sat Feb 24, 2018 9:37 am    Post subject: Reply with quote  Mark this post and the followings unread

how do I get it to reverse engineer infantry? as in the ares demonstration video and ra2 cloning vats?

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unknown_men
Cyborg Soldier


Joined: 09 Apr 2015
Location: Vi?t Nam

PostPosted: Sat Feb 24, 2018 3:55 pm    Post subject: Reply with quote  Mark this post and the followings unread

Code:
; RA2 Cloning Vats
[NACLON]
UIName=Name:NACLON
Name=Soviet Cloning Vats
BuildCat=Tech
Prerequisite=NACNST,NATECH
Strength=1550
Armor=wood
TechLevel=9
Adjacent=2
Sight=5
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry
AIBasePlanningSide=1
EligibileForAllyBuilding=yes
Cost=2000
Points=100
Power=-150
Cloning=yes
Crewed=yes
Capturable=false
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=15
MinDebris=5
DebrisAnims=Dbris3sm,Dbris4lg,Dbris4sm,Dbris6sm,Dbris7lg,Dbris7sm,Dbris8sm,Dbris9lg,Dbris10lg,Dbris10sm
ThreatPosed=0
ExitCoord=0,0,0
NODBarracks=yes
DamageParticleSystems=SparkSys,SmallOrangeSSys,BigGreySmokeSys
DamageSmokeOffset=480,96,125
AIBuildThis=yes
CreateUnitSound=CloningVatsCreate
BuildLimit=1
FactoryPlant=yes
InfantryCostBonus=0.5
UnitsCostBonus=1
AircraftCostBonus=1
BuildingsCostBonus=1
DefensesCostBonus=1
; reverse engineers infantry
Grinding=yes
InfantryAbsorb=yes
UnitAbsorb=no
ReverseEngineersVictims=yes
Spyable=yes
SpyEffect.Custom=yes
SpyEffect.UndoReverseEngineer=yes


That want you like, Animal?

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AnimalMan
Chem Warrior


Joined: 06 Feb 2018
Location: London, England

PostPosted: Sat Feb 24, 2018 5:19 pm    Post subject: Reply with quote  Mark this post and the followings unread

curiously, although I can see the code has all the correct tags, and more



Barracks doesn't want to reverse engineer these ivans. (TAKE NO NOTE OF THE IVAN BOMB ICON I HAVE TO HOLD CTRL FOR SCREENSHOT WHICH CAUSES FORCE FIRE, HE CAN ENTER THAT STRUCTURE AND GRIND with announcement NEW CONSTRUCTION OPTIONS- however he is does not appear to be trainable from the barracks.  

Code:
[YABRCK2]
UIName=Name:Ybarracks
Name=Egor Barracks ;needs different Given Name to avoid editor confusion
Image=YABRCK
BuildCat=Tech
Prerequisite=YACNST2
Strength=500
Armor=steel
Factory=InfantryType
Adjacent=2
TechLevel=2
Sight=5
Owner=Egor
AIBasePlanningSide=2 ;gs 0 for Good, 1 for Evil
Cost=500
Points=30
Power=-10
Crewed=yes
Capturable=true
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
;DestroyAnim=GAPILEDM
MaxDebris=15
MinDebris=5
DebrisAnims=DBRIS1LG,DBRIS1SM,DBRIS4LG,DBRIS4SM,DBRIS5LG,DBRIS5SM
ThreatPosed=0 ; This value MUST be 0 for all building addons
ExitCoord=-64,64,0
YuriBarracks=yes
DamageParticleSystems=SparkSys,SmallGreySSys,BigGreySmokeSys
DamageSmokeOffset=215,395,200
AIBuildThis=yes
;WantsExtraSpace=yes ; gs This will look for a space AIBaseSpacing+1 when the computer places, but will settle for AIBasSpacing
ImmuneToPsionics=no ; defaults to yes for buildings, no for others
;ReverseEngineersVictims=Yes
;FactoryPlant=yes
;InfantryCostBonus=0.5
;UnitsCostBonus=1
;AircraftCostBonus=1
;BuildingsCostBonus=1
;DefensesCostBonus=1


; reverse engineers infantry
Grinding=yes
InfantryAbsorb=yes
UnitAbsorb=no
ReverseEngineersVictims=yes
Spyable=yes
SpyEffect.Custom=yes
SpyEffect.UndoReverseEngineer=yes
FactoryPlant=yes
[/img]


To note - this is a new barracks structure, not an original - its listing appears in all required [General] locations as a prerequisite barracks. Is it possible i need to tag each infantry unit to be trainable from this barracks? I must further add to that aswell that the soviet rhino tanks WILL successfully reverse engineer.

Tested also with the tag - NODBarracks=yes  instead of YuriBarracks=yes but to no avail.



Here is a screen of a copy of yuri grinder (no image) uses the same code ^^^ can reverse engineer vehicles. ADog prerequisite=barracks owner=egor allows dog to be trained at this barracks so we know it isnt a prerequisite issue. Yet putting an infantry for grind in that barracks just wont give me the desired result.


_____________________________


On another test I gave this

; reverse engineers infantry
Grinding=yes
InfantryAbsorb=yes
UnitAbsorb=yes
ReverseEngineersVictims=yes
Spyable=yes
SpyEffect.Custom=yes
SpyEffect.UndoReverseEngineer=yes


to the weapons factory clone [YAWEAP2]  and it could grind tanks, and reverse engineer (make them trainable) it could take infantry - but still couldnt make them trainable

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AnimalMan
Chem Warrior


Joined: 06 Feb 2018
Location: London, England

PostPosted: Sun Feb 25, 2018 10:32 am    Post subject: Reply with quote  Mark this post and the followings unread

It turns out I had not configured my side correctly. Well I had not configured a side at all - and it was confusing the game when trying to treat a nation as a different side. Smile


Barracks now grinds and engineers

.
Resolved

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