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Active Anim driving me insane
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AnimalMan
Chem Warrior


Joined: 06 Feb 2018
Location: London, England

PostPosted: Mon Feb 26, 2018 4:59 am    Post subject:  Active Anim driving me insane Reply with quote  Mark this post and the followings unread

Code:
ActiveAnimTwo=YAREFNX_C
ActiveAnimTwoPowered=Yes
ActiveAnimTwoZAdjust=-40
ActiveAnimTwoDamaged=YAREFNX_CD



Code:
[YAREFNX_C]
Normalized=yes
LoopStart=0
LoopEnd=19
LoopCount=-1
Rate=200
Layer=ground
NewTheater=yes
Shadow=no

[YAREFNX_CD]
Normalized=yes
LoopStart=0
LoopEnd=19
LoopCount=-1
Rate=200
Layer=ground
NewTheater=yes
Shadow=no


Code:
[YAREFNX]
Remapable=yes
Cameo=NREFICON
Foundation=4x3
Height=6
ZShapePointMove=30,15 ; SJM is fixing zshape/zshapelocky problems, changed from 24,-48
Buildup=NAREFNMK
DemandLoadBuildup=true
FreeBuildup=true
BibShape=NAREFNBB
QueueingCell=4,1 ;gs A harvester will aim for this cell if it wasn't allowed to reserve the docking cell and therefore the refinery
;WaitingOffset0=512,-256,0
;WaitingOffset1=512,256,0
;WaitingOffset2=768,-256,0
;WaitingOffset3=768,256,0
;WaitingOffset4=1024,-256,0
;WaitingOffset5=1024,256,0
;WaitingOffset6=1280,-256,0
;WaitingOffset7=1280,256,0
;DockingOffset0=256,0,0
NewTheater=yes
ActiveAnim=YAREFNX1
ActiveAnimZAdjust=-30
ActiveAnimDamaged=YAREFNX1D
;ActiveAnimTwo=YAREFNX2
;ActiveAnimTwoZAdjust=-5
;ActiveAnimTwoDamaged=YAREFNX2D
ActiveAnimTwo=YAREFNX_C
ActiveAnimTwoPowered=Yes
ActiveAnimTwoZAdjust=-40
ActiveAnimTwoDamaged=YAREFNX_CD
ActiveAnimThree=NAREFNL3
ActiveAnimThreeZAdjust=-5
ActiveAnimThreeDamaged=NAREFNL3D
ActiveAnimFour=NAREFNL4
ActiveAnimFourZAdjust=-5
ActiveAnimFourDamaged=NAREFNL4D
SpecialAnim=NAREFNOR
SpecialAnimZAdjust=-50
;SpecialAnimX=800
;SpecialAnimY=800
;ActiveAnim=NAREFN_C
;ActiveAnimZAdjust=-100
;ActiveAnimTwo=NAREFN_B
;ActiveAnimTwoZAdjust=-250
;ActiveAnimTwoPowered=no
;PreProductionAnim=NAREFN_A
;ProductionAnim=NAREFN_AR
OccupyHeight=4
CanBeHidden=False
CanHideThings=true
RemoveOccupy1=0,-2
RemoveOccupy2=1,-1
RemoveOccupy3=1,-2
RemoveOccupy4=2,-1
RemoveOccupy5=-2,0
RemoveOccupy6=-2,-1
RemoveOccupy7=-2,-2
RemoveOccupy8=3,1
DamageFireOffset0=30,30


I cant see ActiveAnimZAdjust having any effect, whether the value is high negative, low negative, high positive or low positive. It just wont put the animation on top of everything else

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Lin Kuei Ominae
Seth


Joined: 16 Aug 2006
Location: Germany

PostPosted: Mon Feb 26, 2018 10:20 am    Post subject: Reply with quote  Mark this post and the followings unread

Are you sure you don't use Image=YAREFNX on the building with a different [ID] in rules.ini?

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cxtian39
Commander


Joined: 11 Feb 2016

PostPosted: Mon Feb 26, 2018 10:24 am    Post subject: Reply with quote  Mark this post and the followings unread

I used to struggle with this but finally I solved it but I forgot how
There are two tags you need to set I think
SuperAnimYSort=700
SuperAnimZAdjust=-5

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