Actually I wanted to do something like this but unfortunately this is not possible when I tried it. Even putting CellSpread, the controller unit will only control the selected unit, ignoring the CellSpread. QUICK_EDIT
lol, a aircraft carrier that launches a hornet to paradrop a tank, that deploys into structure containing a death weapon psychic dominator. NO not a death weapon psychic dominator - an insta-charge self targeting superweapon
Yes?
So... using the psychic dominator as a weapon - and removing the blast damage is impossible? Even with ares?
I am looking at
MindControl.Permanent=yes
and thinking, surely this has a cell spread? maybe I can do something with mad tank logic. QUICK_EDIT
Aircraft paradrops all the passenger instead of firing its weapon is a hardcoded behavior.
This trick basically allows you to let a unit fire any kind of superweapon, but it needs place for the dummy building to deploy _________________
[AreaMindControl]
Damage=2;Number of mind control links
ROF=200
Range=12
Projectile=TheActualPsychicControl
Speed=100
Warhead=ControllerBuilding
Anim=YURICNTL
FireOnce=yes
[ControllerBuilding];Mind control warhead. Will skip normal damage like EMP did
Verses=100%,100%,100%,100%,100%,100%,100%,100%,100%,100%,100%
MindControl=yes
MindControl.Permanent=yes
AnimList=YURICNTL
P.S. I realize the color changes are hard to make out, sorry _________________ "Don't beg for things; Do it yourself or you'll never get anything." QUICK_EDIT
Should have mentioned just incase that only permanent mind control can use such coding, ordinary one will cause crash instantly given the links, in any case this yields certain radius from the cluster missiles.
Safe to say, should not use for many units or it's very unbalanced given perma control as that singular attack example could basicly control somethign like 60 units/buildings if they are within radius. QUICK_EDIT
I don't understand how you made the above code work, I'm afraid. I've been toying with it for all day now.
Adding a Range value to [SuperMindControl] (which I presume is the intended Primary= for your Yuri Prime) at least makes the permanent mind control work, but the airburst effect remains absent.
How did you get this to work, I wonder? QUICK_EDIT
It has to be able to detonate, so it needs at least 5 cells first before it will spread as it's Splits logic not Airburst, don't let AirburstWeapon confuse you. Give it a shorter ProjectileRange or a MinimumRange=5.
The reason Range isn't included is I only included tags that overwrite the original for [SuperMindControl]. _________________ "Don't beg for things; Do it yourself or you'll never get anything." QUICK_EDIT
Thank you for your reply, 4StarGeneral! It works now, but, I suspect there is no way to make buildings immune to this (changing the warhead doesn't matter)? QUICK_EDIT
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