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 Forum index » Featured Projects » Dawn of the Tiberium Age
Can't remember the mission or campaign name about 2 cyborgs
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thehx
Vehicle Drone


Joined: 24 Feb 2016

PostPosted: Mon Mar 12, 2018 2:38 pm    Post subject:  Can't remember the mission or campaign name about 2 cyborgs Reply with quote

Hi guys!

I vaguely remember playing some single player mission in DTA involving 2 Cyborgs (nod hero units, iirc there were 2 of them, among with some other less significant units) sabotaging the enemy base... But I can't remember what was its name. -_-

Can anyone help?

Last edited by thehx on Mon Mar 12, 2018 4:33 pm; edited 1 time in total

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Tektaara
Civilian


Joined: 12 Mar 2018

PostPosted: Mon Mar 12, 2018 3:15 pm    Post subject: Reply with quote

Hi, I'm new to DTA and a friend of OP. For clarification I was pestering him about the mission he remembers to the point of making him ask on the forum because I want to play it.

What he, and I, would like to know is: Is there supposed to be a playable NOD campaign (with cyborg hero units)?

If yes, then where is it or how can I access it?

If not, then what is OP remembering and why are there .ini configurations for a campaign that doens't exist? (There are also configurations for a second campaign for GDI that doesn't exist and I don't mean "Under Siege II".)

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^Rampastein
Rampastring


Joined: 11 Oct 2008
Location: Gensokyo

PostPosted: Mon Mar 12, 2018 5:14 pm    Post subject: Reply with quote

There's no single player mission that fits your description, but there's a co-op mission, [2] Disguised Manipulation.

Quote:
If not, then what is OP remembering and why are there .ini configurations for a campaign that doens't exist? (There are also configurations for a second campaign for GDI that doesn't exist and I don't mean "Under Siege II".)


I can't see any such INI configurations. (technically GDI has two campaigns though, TTD and the tutorial campaign)
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Tektaara
Civilian


Joined: 12 Mar 2018

PostPosted: Mon Mar 12, 2018 5:54 pm    Post subject: Reply with quote

Have you looked in \INI\MapSel.ini? I'll copy just a bit, I got this from a fresh install using the installer. In spoilers because it's pretty long

Spoiler (click here to read it):
Quote:
Code:
;****************************************************************************
; PROGRESSION FIELDS
;
; Scenario  - Name of scenario to play for this stage
;
; Description - Text to display when mouse moves onto clickable region
;
; Text1...n - Text to display (Format: X,Y,Time,String)
;             X,Y    - Display coordinate
;             Time   - Time to display text, represented in ticks
;                      (1/60th second) from start of presentation
;             String - String to display
;
; MapVQ    - The map VQA to play
;
; Overlays - Overlays that fade up over the last frame of the MapVQ movie
;
; ClickMap - A 256 color PCX file (same resolution as the MapVQ) that
;            identifies clickable regions. Each clickable region is
;            identified by a unique color ranging from 1 - 255, color 0
;            is considered background and is ignored. The numbered entries
;            reflect the stage represented by the color in the clickmap.
;
; Targets  - Fly-in target positioning. Format: n,x,y,x,y... where 'n' is
;            the number of targets.
;****************************************************************************

;*********************WARNING! TOXIC EXPERIMENT LAB AHEAD********************
; 1A - Leads to 2A
[TTE01]
Scenario=Maps\Missions\TTE1A.MAP
Description=TTEDESCR
VoiceOver=GDI-01.AUD
MapVQ=GDIMAP01.VQA
Overlays=RG02A.SHP,RN02A.SHP
Targets=1,180,80
ClickMap=GDICLK01.PCX
2=TTE02 ;2A

; 2A - Leads to 3A
[TTE02]
Scenario=Maps\Missions\TTE2A.MAP
Description=TTEDESCR
VoiceOver=GDI-02.AUD
MapVQ=GDIMAP01.VQA
Overlays=RG03AB.SHP,RN03AB.SHP
Targets=2,290,88,218,108
ClickMap=GDICLK01.PCX
3=TTE03 ;3A

; 3A - Leads to 4A or 4B
[TTE03]
Scenario=Maps\Missions\TTE3A.MAP
Description=TTEDESCR
VoiceOver=GDI-02.AUD
MapVQ=GDIMAP01.VQA
Overlays=RG03AB.SHP,RN03AB.SHP
Targets=2,290,88,218,108
ClickMap=GDICLK01.PCX
4=TTE04 ;4A
5=TTE05 ;4B

; Ends the game
[TTE04]
Scenario=Maps\Missions\TTE4A.MAP
Description=TTEDESCR

; Also ends the game!
[TTE05]
Scenario=Maps\Missions\TTE4B.MAP
Description=TTEDESCR

[TTEDESCR]
1=Tralallallalaa, you should never be able to see your dummy briefing!

******************END OF TOXIC EXPERIMENTS, SAFE TO CONTINUE****************


; INITIALISES MISSION SELECTION
;[GDI00]
;Scenario=
;Description=
;VoiceOver=
;MapVQ=GDIMAP01.VQA
;Overlays=RG01A.SHP,RN01A.SHP
;Targets=1,144,70
;ClickMap=GDICLK01.PCX
;1=GDI01

; Mission 1
[GDI01]
Scenario=Maps\Missions\GDI1A.MAP
Description=
VoiceOver=
MapVQ=GDIMAP01.VQA
Overlays=RG01A.SHP,RN01A.SHP
Targets=1,144,70
ClickMap=GDICLK01.PCX
1=GDI02

; Mission 2
[GDI02]
Scenario=Maps\Missions\GDI2A.MAP
Description=768
VoiceOver=GDI-01.AUD
MapVQ=GDIMAP01.VQA
Overlays=RG02A.SHP,RN02A.SHP
Targets=1,180,80
ClickMap=GDICLK01.PCX
2=GDI03 ;3

; Mission 3

...


TTE01 etc refers to maps that actually exist in my Maps\Missions folder, GDI01 etc on the other hand... Do the map names look familiar to you? It's definitely not the tutorial. Similar settings exist called NOD01 etc, referring to maps like NOD1A.MAP etc. (NOD00 is not commented out unlike GDI00)

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^Rampastein
Rampastring


Joined: 11 Oct 2008
Location: Gensokyo

PostPosted: Mon Mar 12, 2018 5:56 pm    Post subject: Reply with quote

Ah, you meant MapSel.ini rather than Battle.ini. The GDIXX and NODXX entries there are for campaign missions that were / are in development but have been abandoned or haven't been finished yet.
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Tektaara
Civilian


Joined: 12 Mar 2018

PostPosted: Mon Mar 12, 2018 6:07 pm    Post subject: Reply with quote

That's not entirely the explanation I was hoping for, but pretty close with enough patience maybe. Very Happy

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thehx
Vehicle Drone


Joined: 24 Feb 2016

PostPosted: Mon Mar 12, 2018 6:16 pm    Post subject: Reply with quote

^Rampastein wrote:
There's no single player mission that fits your description, but there's a co-op mission, [2] Disguised Manipulation.


Hmm. I somehow remember running with 2 cyborgs supported by a few other troops, on a temperate scenario, with lots of running away from big enemy chasing waves, but totally can't remember much other details. The enemy was closer to the northwest map corner...

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