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FinalAlert2 (Beta and 1.02)
Moderators: Global Moderators, Red Alert 2 Moderators
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TAK02
General


Joined: 28 Jun 2015
Location: It was Damascus.

PostPosted: Wed Mar 14, 2018 6:05 pm    Post subject:  FinalAlert2 (Beta and 1.02)
Subject description: Sorry if this already around, but I found no link/download here
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Sorry if this already around, but I found no link/download here. This includes using search.
Also, but this is just my opinion, so feel free to ignore/flame me: This should be in the Maps archive (too), and sticky-ed. How else are people gonna make maps?



fa2yr101.7z
 Description:
YR-only. I believe this one can place rails (only with the TX). Please correct me if I'm wrong

Download
 Filename:  fa2yr101.7z
 Filesize:  2.4 MB
 Downloaded:  65 Time(s)


FA2BETA1.7z
 Description:
RA2-only map-editor. Intended and recommended for those editing RA2 missions so that the Houses end up numbered correctly

Download
 Filename:  FA2BETA1.7z
 Filesize:  2.9 MB
 Downloaded:  34 Time(s)


_________________
One and only developer of the Command & Conquer Dune "C&C D" mod.
m7 wrote:
I tend to release things I create so that assets are never lost to hard drive problems, accidental deletion, or me having to pretend to care about rippers taking things from my project when it is done. #Tongue

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4StarGeneral
General


Joined: 14 Sep 2006
Location: Limbo

PostPosted: Wed Mar 14, 2018 9:27 pm    Post subject: Reply with quote  Mark this post and the followings unread


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"Don't beg for things; Do it yourself or you'll never get anything."

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E1 Elite
General


Joined: 28 May 2013

PostPosted: Thu Mar 15, 2018 4:36 am    Post subject: Reply with quote  Mark this post and the followings unread


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TAK02
General


Joined: 28 Jun 2015
Location: It was Damascus.

PostPosted: Thu Mar 15, 2018 6:04 am    Post subject: Reply with quote  Mark this post and the followings unread

Apologies, didn't find anything when I searched just yesterday.

_________________
One and only developer of the Command & Conquer Dune "C&C D" mod.
m7 wrote:
I tend to release things I create so that assets are never lost to hard drive problems, accidental deletion, or me having to pretend to care about rippers taking things from my project when it is done. #Tongue

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cxtian39
Commander


Joined: 11 Feb 2016

PostPosted: Thu Mar 15, 2018 6:33 am    Post subject: Reply with quote  Mark this post and the followings unread

Do we have FA2 mods?

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E1 Elite
General


Joined: 28 May 2013

PostPosted: Thu Mar 15, 2018 6:57 am    Post subject: Reply with quote  Mark this post and the followings unread

Terrain Expansion TX changes stuffs like tunnels, train tracks etc. and
enables few keys in FAData.ini.

More undo/redo hack from cybermind:
https://ppmforums.com/viewtopic.php?p=551827#551827

Resource hacking for Repeat/AND/OR dropdown fixes
https://ppmforums.com/viewtopic.php?t=39454

Use Glukv48's attachment for the tool (don't use the provided patch) and
use my attachments for fixing the dropdown for Trigger and Tag windows
which affects [Tags] entries.
Tool - https://ppmforums.com/viewtopic.php?p=525498#525498
Patch1 - https://ppmforums.com/viewtopic.php?p=525740#525740
Patch2 - https://ppmforums.com/viewtopic.php?p=535278#535278

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E1 Elite
General


Joined: 28 May 2013

PostPosted: Fri Mar 16, 2018 4:58 am    Post subject: Reply with quote  Mark this post and the followings unread

Attaching a modified FA2 v1.02 EXE which contains the following hacks:

- More undo/redo hack from cybermind
- Repeat/AND/OR dropdown fixes for Trigger and Tag windows
- Ignore RA2 install path from the registry and use path from FinalAlert.ini
only. It enables having individual copies of FA2 for mods.



FA2_v102_Patched.7z
 Description:
EXE file only, not installer.

Download
 Filename:  FA2_v102_Patched.7z
 Filesize:  512.8 KB
 Downloaded:  20 Time(s)


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