Posted: Wed Mar 21, 2018 1:55 pm Post subject:
Open topped DeployToLand Helicopter
Hey,
who knows how to make an open topped Helicopter that stays in the air and only lands when you hit the deploy feature - like the siege chopper but without the transform animation - it shall only simply land when deployed...my combinations of
-deploytoland
-issimpledeployer
-deployfire
-hoverattack
etc. did not work out.
I haven't tested it with SCHP-stuff, but it might be possible to make it deploy into a BuildingType instead of SimpleDeploying. If that's the case, your opentopped transport SHOULD deploy and undeploy properly, but I'm not aware of how that'll affect passegers. _________________ One and only developer of the Command & Conquer Dune "C&C D" mod.
m7 wrote:
I tend to release things I create so that assets are never lost to hard drive problems, accidental deletion, or me having to pretend to care about rippers taking things from my project when it is done.
Last edited by TAK02 on Thu Mar 22, 2018 12:32 pm; edited 1 time in total QUICK_EDIT
Deploy and passengers don't mix well. After all they share the same command for two entirely different logics. _________________ SHP Artist of Twisted Insurrection: Nod buildings
Can't mix at all. Unloading always takes precedence so you can't deploy to land and can't unload either cos it's in air. NoManualUnload doesn't change the precedence order so it doesn't help. _________________
Can't mix at all. Unloading always takes precedence so you can't deploy to land and can't unload either cos it's in air. NoManualUnload doesn't change the precedence order so it doesn't help.
Quote:
Deploy and passengers don't mix well. After all they share the same command for two entirely different logics.
One exception being in tunnel logic, in that when combining tunnel logic and occupiers - occupier is deployed to exit before the tunnel logic. So the situation of deploying vehicles into buildings to undeploy the passengers - is going to want to deploy the passengers first, as a priority.
I would love to use deploy to land with a balloon hover abductor unit, as so I can deploy to land - and empty passengers that are abducted when airbourne.
I think a cool logic ares could add could include advanced deploytoland + landtoload --- for infantry entering a balloon hover transport causing it to land and wait until loaded before resuming its flight level. QUICK_EDIT
You cannot post new topics in this forum You cannot reply to topics in this forum You cannot edit your posts in this forum You cannot delete your posts in this forum You cannot vote in polls in this forum You cannot attach files in this forum You can download files in this forum