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 Forum index » Modding Central » Red Alert 2 Editing Forum » Map Archive
In the thick of it [Yuri's Revenge] [2]
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C0uCHP0t@t0
Vehicle Driver


Joined: 25 Mar 2018

PostPosted: Sat Mar 31, 2018 10:33 am    Post subject:  In the thick of it [Yuri's Revenge] [2]
Subject description: Yuri's Revenge custom map
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Dear Red Alert 2/YR fans,
I am presenting you with a map, inspired from Red Alert 1 missions. Details are in ReadMe file. For problems, improvements, etc. send me a message.
Enjoy the map.

PS:
I apologize in advance that I didn't make a preview, have some problems with the program.




Yours sincerely
C0uCHP0t@t0


in the thick of it.zip
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Last edited by C0uCHP0t@t0 on Sat Mar 31, 2018 5:45 pm; edited 1 time in total

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McPwny
Vehicle Drone


Joined: 29 Jan 2018

PostPosted: Sat Mar 31, 2018 3:14 pm    Post subject: Reply with quote

another map with nice detail. i notice one spawn point has all the oil and the other all the ore. theres a few bugs though. the gem patch by player 1's spawn is too close to the edge of the map and harvesters cant actually reach them. also the spawn on the right is at a disadvantage in terms of a naval yard. getting the AI to deploy their naval yards can take a bit of fenaggling, but i got it to do it by changing the spawn  location and also bumping up the

Code:
[General]
AINavalYardAdjacency=30 ;(def=20)



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C0uCHP0t@t0
Vehicle Driver


Joined: 25 Mar 2018

PostPosted: Sat Mar 31, 2018 5:44 pm    Post subject: Reply with quote

Dear Mr. McPwny,
Thank you very much for the information. I have changed the issues and I am re-uploading the map to the forum.
Enjoy the map.

Yours sincerely
C0uCHP0t@t0

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4StarGeneral
Commander


Joined: 14 Sep 2006
Location: Constant Flux

PostPosted: Sat Mar 31, 2018 6:05 pm    Post subject: Reply with quote

You don't need to put "Dear" and "sincerely" on a forum post.

The map is incredibly imbalanced toward player 2; all the gold, power plants, and most of the gems are closest to player 2 and super easy to defend. Even if this were geared toward an unfair AI, this wouldn't even work.
Also, as McPwny said, the outer edges can't be harvested, leave at least 3 tiles of room away from the border.

Good looking map otherwise.
_________________
"Don't beg for things; Do it yourself or you'll never get anything."
Lin Kuei Ominae wrote:
wrong forum. this is not minecraft.


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