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Spy / Agent / Infiltrator
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- geno -
Energy Commando


Joined: 29 May 2003
Location: Manila

PostPosted: Thu Apr 05, 2018 6:12 pm    Post subject:  Spy / Agent / Infiltrator
Subject description: Behaviors
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I'm going to make every building spyable. Currently on testing now with it.

Here's  what I planned out so far.


Contruction Yards
Display Building Production, Power Output, Money Count and Additional technology will be unlocked. (Gains Access to Side Specific Blue Prints, Possibly defense buildings and Yuri AirForce Command for Yuri side)

Basic Power Plants
Enemy's power will be shut down for 1:30.

Barracks
Display Currently Produced Infantry and All your infantry will be trained as veteran.

Ore Refinery
Steal $4000 Credits to enemy's refinery.

Radar / Psychic Radar
Enemy Radar will be shrouded, Grants a Single use of Spy Planes or Psychic Reveal

Allied Air Force Command
Display Currently Produced Aicraft and Enemy Radar will be shrouded and grants single use of Paratroopers.

Other Air Force Commands (Soviet, Yuri)
Display Currently Produced Aicraft and Enemy Radar will be shrouded.

War Factory
Display Currently Produced Unit and All your War Factory units will be produced as veteran.

Naval Yards
Display Currently Produced Unit and Grants a Single use of Sonar Pulse

Service Depots / Grinder
Additional technology will be unlocked. and Grants a Single use of Emergency Repair (Gains Access to Mobile Bases or Support Vehicles)

Battle Labs
Additional technology will be unlocked. (Gains Access to Side Specific Commando Infantry)

Command Center
Grants a Single use of a specific commander's power, Counter for the infiltrated powers will be reset.

Advance Power Plants
Owner's power will be shut down for 2:00.

Spy Sattelites
Reveals the entire radar of the enemy

Super Weapons
Counter for the infiltrated superweapon will be reset.

Iron Curtain / Chronosphere
Counter for the infiltrated superweapon will be reset and Grants a single tile unit use of the superweapon.

Genetic Mutator
Counter for the infiltrated superweapon will be reset and Grants a 3x3 size use of the superweapon.

Robot Control Center
(None yet) *how about sabotage?

Ore Purifier / Industrial Plant / Cloning Vats
(None yet) *how about sabotage?

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PussyPus
Commander


Joined: 14 Jul 2015
Location: Egypt

PostPosted: Thu Apr 05, 2018 11:12 pm    Post subject: Reply with quote  Mark this post and the followings unread

Make the robot control center shut down all robotic units for 2:00, the other 3 structures should be destroyed by sabotaging, or planting bombs around the building, or the best thing i recommend is:

Ore Purifier: Release high amount of ore around the building upon destruction by sabotaging.
Industrial Plant: Release Radiation with Nuclear explosion upon destruction by sabotaging.
Cloning Vats: Release high amount of blue virus clouds upon destruction by sabotaging.

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NCoder
Soldier


Joined: 22 Mar 2015

PostPosted: Sat Apr 07, 2018 10:38 pm    Post subject: Reply with quote  Mark this post and the followings unread

I like the idea of either temporarily shutting down or perhaps converting (this could be done by granting an auto-fire SW) all automata by infiltrating the RCC.

As for the Ore Purifier and Industrial Plant, I wonder whether there is any way to temporarily reverse their effect for the owning player - i.e. bails of ore having less value and unit prices being raised.

For humorous effect, Cloning Vats, when destroyed, could produce random clones (or disfigured, short-lived vaguely-humanoid creatures) or releasing a gas or liquid that clones infantry that it touches (which is probably somewhat difficult to do).

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