Posted: Wed Apr 18, 2018 6:46 pm Post subject:
discovered by player [help] [multyplayer map]
hi, i have buildings in my map and i want to change theire house when they are discovered by the player. i tryed this trigger
[event] 4 - discovered by player...
[action] 14 - change house...
but when i test this is does not work. i cant find another trigger that should do the trick please help me Last edited by nicoandreasj on Wed Apr 18, 2018 7:41 pm; edited 8 times in total QUICK_EDIT
Chk parameter value. It should be the House you're dealing with.
FinalAlert 2_ Yuri's Revenge(tm) (New map) 18_04_2018 21_04_30.png
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Chk Parameter value
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_________________ One and only developer of the Command & Conquer Dune "C&C D" mod.
m7 wrote:
I tend to release things I create so that assets are never lost to hard drive problems, accidental deletion, or me having to pretend to care about rippers taking things from my project when it is done.
Should've said so before asking.
Change the Topic name to (Multiplayer) change house (I think Edit on the first post will do the trick).
And wait for someone with knowledge on multiplayer house changes to pass by. _________________ One and only developer of the Command & Conquer Dune "C&C D" mod.
m7 wrote:
I tend to release things I create so that assets are never lost to hard drive problems, accidental deletion, or me having to pretend to care about rippers taking things from my project when it is done.
i tried a few things including event 4 (discovered by player) and event 1 (entered by) with celltags and no luck. im convinced this one cant be done in a skirmish map. QUICK_EDIT
Joined: 05 Sep 2013 Location: LocationNotFoundException at RealLife.Location.find() at line: -1
Posted: Thu Apr 19, 2018 2:05 pm Post subject:
I have tried things like these in the distant past, and I think I remember something about the "Discovered by Player" event in multiplayer only activating when one of the attached objects was destroyed. QUICK_EDIT
"Discovered by Player" event [...] only activating when one of the attached objects was destroyed.
This happened to me when I had a SpySat in SP (for debug). The result was Event 4 completely breaking after that. Even after losing the SpySat.
Destroying attached objects will fire the trigger. (Confirmed for RA2 1.003. Please re-confirm with RA2 1.006 and YR 1.001 (XWIS and non-XWIS)) _________________ One and only developer of the Command & Conquer Dune "C&C D" mod.
m7 wrote:
I tend to release things I create so that assets are never lost to hard drive problems, accidental deletion, or me having to pretend to care about rippers taking things from my project when it is done.
Isn't that in MP map you don't have a player house so anything related to that simply doesn't work
But what about the co-op missions in YR, then?
They do work, otherwise they'd have been scrapped before release. That, and MO had them too. _________________ One and only developer of the Command & Conquer Dune "C&C D" mod.
m7 wrote:
I tend to release things I create so that assets are never lost to hard drive problems, accidental deletion, or me having to pretend to care about rippers taking things from my project when it is done.
I'm interested in this too, I had the crazy idea of making a derelict Soviet outpost or something, with half the vehicles wrecks but some functional tanks you could assume ownership for after capturing the local command center...
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