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MadHQ's Graveyard
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Bu7loos
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Joined: 27 Jul 2011

PostPosted: Sun May 28, 2017 6:32 pm    Post subject: Reply with quote  Mark this post and the followings unread

Max's Mad Road (2) ?

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MadHQ
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Joined: 07 Nov 2003

PostPosted: Sun May 28, 2017 8:01 pm    Post subject: Reply with quote  Mark this post and the followings unread


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Bu7loos
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Joined: 27 Jul 2011

PostPosted: Sun May 28, 2017 8:37 pm    Post subject: Reply with quote  Mark this post and the followings unread

Wow I was was Close #Tongue well at least remote close.

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TAK02
General


Joined: 28 Jun 2015
Location: It was Damascus.

PostPosted: Tue May 30, 2017 5:05 pm    Post subject: Reply with quote  Mark this post and the followings unread

Hmm... Odd Road (2) fits...
Although, I expected some buildings close to the road's lowest and highest points (or at least a bit more civilization next to the water tower).

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m7 wrote:
I tend to release things I create so that assets are never lost to hard drive problems, accidental deletion, or me having to pretend to care about rippers taking things from my project when it is done. #Tongue

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nlspeed
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Joined: 26 Dec 2016

PostPosted: Wed May 31, 2017 1:06 am    Post subject: Reply with quote  Mark this post and the followings unread

Just an observation.

'Road to Nowhere', then? Smile

Or 'The Road Not Taken'!

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MadHQ
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Joined: 07 Nov 2003

PostPosted: Tue Jul 04, 2017 12:17 am    Post subject: Reply with quote  Mark this post and the followings unread



I have released 4 new maps.






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strela97
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Joined: 17 Jun 2017

PostPosted: Tue Jul 04, 2017 3:44 pm    Post subject: Reply with quote  Mark this post and the followings unread

Goodlike!  Applauses!

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IamInnocent
Rocket Infantry


Joined: 28 Dec 2010
Location: East Malaysia

PostPosted: Tue Jul 04, 2017 4:09 pm    Post subject: Reply with quote  Mark this post and the followings unread

Phoenix  Shocked

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nlspeed
Grenadier


Joined: 26 Dec 2016

PostPosted: Fri Jul 07, 2017 10:41 pm    Post subject: Reply with quote  Mark this post and the followings unread

Does the bottom left map represent an animal or symbol, too? I can't quite see it... Perhaps a diagonal eagle, but the wings seem odd, then?

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MadHQ
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Joined: 07 Nov 2003

PostPosted: Sat Jul 15, 2017 4:51 am    Post subject: Reply with quote  Mark this post and the followings unread

lol...  Laughing

So much to Adjust...



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TAK02
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Joined: 28 Jun 2015
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PostPosted: Sat Jul 15, 2017 5:12 am    Post subject: Reply with quote  Mark this post and the followings unread

Don't get it.

How did you manage to get the values into Excel like that? (You know, outside putting them in manually)

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One and only developer of the Command & Conquer Dune "C&C D" mod.
m7 wrote:
I tend to release things I create so that assets are never lost to hard drive problems, accidental deletion, or me having to pretend to care about rippers taking things from my project when it is done. #Tongue

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MadHQ
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Joined: 07 Nov 2003

PostPosted: Tue Aug 01, 2017 10:56 pm    Post subject: Reply with quote  Mark this post and the followings unread



He who lived the past, owns the past.



I have made quite a few changes on these maps, so they are not direct remakes.

I also have attached the original mini maps for size comparison.




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TAK02
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Joined: 28 Jun 2015
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PostPosted: Wed Aug 02, 2017 5:01 am    Post subject: Reply with quote  Mark this post and the followings unread

"He who mods the game, lives the game" - PPM

MadHQ, you're getting ridiculous. These maps are A+!

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One and only developer of the Command & Conquer Dune "C&C D" mod.
m7 wrote:
I tend to release things I create so that assets are never lost to hard drive problems, accidental deletion, or me having to pretend to care about rippers taking things from my project when it is done. #Tongue

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MadHQ
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Joined: 07 Nov 2003

PostPosted: Mon Apr 02, 2018 4:06 am    Post subject: Reply with quote  Mark this post and the followings unread


I am happy to announce my Shape Canvas Painter has hit version 2.0!
Why is this a big deal? For you? not much, other than faster load times.
What caused V2.0? No more PHP used! Originally PHP echo all data to the browser in a large string.
This Shape viewer now retrieves the ZIP file, and reads through the data via the client with javascript.
You can head to my site to have a look, if you want.

** Note - Developed and intended for Chrome Browser, other browser results will very.



Since I have release Red Alert 2 Alliances: Version 1/4, I can release some of updates I did on a few of my unfinished SHP resources.
Below lists the resources I have updated. You can download them from the SHP page.
** Note - None are perfect, they are after edits... I do not have the original 3d models any more.
Allied AA Gun


Allied Base Expansion


Allied Machine Gun Tower


Allied Ore Generator


Allied Naval Sonic Turret


Allied Subpen


Allied Tank Bunker


Allied Weather Tower



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MadHQ
Commander


Joined: 07 Nov 2003

PostPosted: Wed May 09, 2018 3:30 am    Post subject: Reply with quote  Mark this post and the followings unread

I have released 4 Island maps. You can find them on my site, 2nd page for Yuri maps.




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cxtian39
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Joined: 11 Feb 2016

PostPosted: Wed May 09, 2018 4:28 am    Post subject: Reply with quote  Mark this post and the followings unread

like them

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Bu7loos
Commander


Joined: 27 Jul 2011

PostPosted: Wed May 09, 2018 11:22 am    Post subject: Reply with quote  Mark this post and the followings unread

Me too, I nearly have all of your Maps Very Happy thanks MADHq !

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Wolfsangel
Cyborg Soldier


Joined: 25 Jul 2014
Location: Unkown

PostPosted: Wed May 09, 2018 1:46 pm    Post subject: Reply with quote  Mark this post and the followings unread

I use weather tower as power plant #Tongue They look cool Very Happy

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HG_SCIPCION
Gauss Rifle Trooper


Joined: 07 Jun 2013
Location: Perú

PostPosted: Thu May 10, 2018 4:08 pm    Post subject: Reply with quote  Mark this post and the followings unread

Excelent job MadHQ! Smile

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MadHQ
Commander


Joined: 07 Nov 2003

PostPosted: Mon Jun 04, 2018 5:05 am    Post subject: Reply with quote  Mark this post and the followings unread


My site has been up and decently active for about 3 years, and the site has changed and grown alot over those 3 years.
In that time all the PHP scripts that generates the site are usually hacked and slashed quite a bit to make the changes I desired.
So, I decided it would be a good idea to optimize/clean the site and the PHP scripts.

The changes I have made are as follows:
Reduced/simplified the amount of concatenation PHP has to deal with
Uniformed the HTML layouts for each page
Most images are now .jpg files for reduced load time
Reduced HTML markup on the site layout
Improved and fixed some of the site functionality
Simplified the sites styles

This cleansing was pretty much a complete overhaul of the site that took about 2 weeks.
I am not sure everything is complete or 100% bug free. So, if you encounter any problems please let me know.


I have also released 14 new voxels. These voxels have been sitting on my hard drive for over a year.
I always meant to finish them, but never had an interest in doing so. I figured it was best to just release them as is.

All the voxels are located on the VXL page.

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JeagerEX12
Soldier


Joined: 22 May 2016

PostPosted: Mon Jun 04, 2018 6:09 am    Post subject: Reply with quote  Mark this post and the followings unread

An Archangel-class from Gundam Seed, The Bat from The Dark Knight Rises, and an ekranoplan units.

The one that listed as "Allied Bomber" is actually a Caspian Sea Monster Ekranoplan which is a naval vessel, not an aircraft.

Also the Archangel-class and the Salamis-class starships are supposed to move into others section instead of Allies and Soviet since it is from the anime series.

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MadHQ
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Joined: 07 Nov 2003

PostPosted: Mon Jun 04, 2018 6:31 pm    Post subject: Reply with quote  Mark this post and the followings unread

I changed the names of the Archangel-class and Salamis-class voxels, I think I am going to keep them in the allied/soviet sections. I had no idea what they where, I think I downloaded them from 3d warehouse over a year ago...

I also moved the Ekranoplan to naval.

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JeagerEX12
Soldier


Joined: 22 May 2016

PostPosted: Mon Jun 04, 2018 9:54 pm    Post subject: Reply with quote  Mark this post and the followings unread

The rest of the starships other than the Archangel and a Salamis are all from Gundam universe.
Spoiler (click here to read it):

 


MadHQ wrote:




Where can I find that ship voxel in the center close to the Blimp and an Ekranoplan?

EDIT: I found it in the Soviet section.

MadHQ wrote:
I changed the names of the Archangel-class and Salamis-class voxels, I think I am going to keep them in the allied/soviet sections. I had no idea what they where, I think I downloaded them from 3d warehouse over a year ago...

I also moved the Ekranoplan to naval.


The Archangel-class and the Salamis are from Gundam universe just like the Foehn Draco Tank which is based on HT-01b Magella Attack.

Also the one near down from the Salamis is a Musai-class warship. I don't know about the one next to the Salamis and the one near the Blimp and an Ekranoplan but they all from Gundam.

Anyways, those Gundam voxels reminds me of those ones from the Starcraft Gundam mod where the Salamis and the Musai are present. I can't wait to see the Pegasus-class in RA2 voxel.

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TAK02
General


Joined: 28 Jun 2015
Location: It was Damascus.

PostPosted: Tue Jun 05, 2018 12:59 am    Post subject: Reply with quote  Mark this post and the followings unread


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One and only developer of the Command & Conquer Dune "C&C D" mod.
m7 wrote:
I tend to release things I create so that assets are never lost to hard drive problems, accidental deletion, or me having to pretend to care about rippers taking things from my project when it is done. #Tongue

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JeagerEX12
Soldier


Joined: 22 May 2016

PostPosted: Tue Jun 05, 2018 2:41 am    Post subject: Reply with quote  Mark this post and the followings unread

The Salamis-class warship is actually a Federation which supposed to be Allies instead of Soviet.

Well, the Musai is fitted for the Soviets since it is a Zeon warship.

Too bad, there is no any Gundam ships for Yuri.

Anyways, if the Gundam ships are in-game, they will stay afloat in the air like the Kirov Airship. Also the allied Ekranoplan is not a Caspian Sea Monster, but the ship is based on. However, it looks like a combination between a Caspian and a Lun-class Ekranoplan. Why would just rename it to "Allied Ekranoplan" instead?

What about the Stingray looking ship and an overweight submarine? Are those original naval vessels or anything based in real-life or from movies?

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Black Temple Gaurdian
Soldier


Joined: 08 Aug 2010

PostPosted: Sat Jun 30, 2018 11:05 am    Post subject: Reply with quote  Mark this post and the followings unread

If you're looking for suggestions/feedback, the "click here to download" looks very much like a button, but only the text functions as such.

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MadHQ
Commander


Joined: 07 Nov 2003

PostPosted: Thu Jul 19, 2018 12:20 am    Post subject: Reply with quote  Mark this post and the followings unread


I have released 4 new maps based on a maps from C&C 4.





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MadHQ
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Joined: 07 Nov 2003

PostPosted: Thu Jul 19, 2018 4:48 am    Post subject: Reply with quote  Mark this post and the followings unread

If you have already downloaded Hauptstadtputsch (2-5), download it again, there was a problem with the original upload.

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TAK02
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Joined: 28 Jun 2015
Location: It was Damascus.

PostPosted: Thu Jul 19, 2018 5:28 am    Post subject: Reply with quote  Mark this post and the followings unread

MadHQ wrote:
based on a maps from C&C 4

BOO! Mad

Side-note: Hauptstadtputsch is Capital Coup, I know, but why did you switch to German?

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MadHQ
Commander


Joined: 07 Nov 2003

PostPosted: Thu Jul 19, 2018 8:07 am    Post subject: Reply with quote  Mark this post and the followings unread

Its German because I do not have C&C 4 installed, so I just googled C&C 4 maps... And the only site that I could find that had C&C 4 maps must have been German... and I wouldn't know if it was just German or the actual map name... I never played C&C 4 enough to know map names.

But I have changed the name to English.

Thanks!

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MadHQ
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Joined: 07 Nov 2003

PostPosted: Wed Aug 15, 2018 10:12 pm    Post subject: Reply with quote  Mark this post and the followings unread


I have released 4 new maps.





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TAK02
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Joined: 28 Jun 2015
Location: It was Damascus.

PostPosted: Thu Aug 16, 2018 6:20 am    Post subject: Reply with quote  Mark this post and the followings unread

Hehe.
The puzzle one looks fun.

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MadHQ
Commander


Joined: 07 Nov 2003

PostPosted: Sat Sep 01, 2018 9:58 pm    Post subject: Reply with quote  Mark this post and the followings unread


I have released a bunch of statues (no damage/snow frames).



I have also released the tower I made from that 2 hour tower competition from years ago. It does not have snow frames... But it should still be usable.


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G-E
Defense Minister


Joined: 09 Feb 2015

PostPosted: Sat Sep 01, 2018 11:30 pm    Post subject: Reply with quote  Mark this post and the followings unread

Haha interesting... the subject art is weird and I see very little I'd want to use, but the renders are excellent.

Can you make more like the bottom left, without the copper plate underneath, just more bronze statues on plinths? Maybe a Napoleon one?

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MadHQ
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Joined: 07 Nov 2003

PostPosted: Sun Sep 02, 2018 6:59 am    Post subject: Reply with quote  Mark this post and the followings unread

Sadly I do not have the 3d models any more. I was not to happy with these, so I do not think I will work on them more... But they are just terrain things, so its not that big of a deal.

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MadHQ
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Joined: 07 Nov 2003

PostPosted: Sat Oct 13, 2018 2:31 am    Post subject: Reply with quote  Mark this post and the followings unread



Happy Halloween!!!
I have released 4 spooky themed maps for your enjoyment!





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Bu7loos
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Joined: 27 Jul 2011

PostPosted: Sat Oct 13, 2018 9:09 am    Post subject: Reply with quote  Mark this post and the followings unread

Wow Good Job !

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MadHQ
Commander


Joined: 07 Nov 2003

PostPosted: Sun Nov 11, 2018 12:55 am    Post subject: Reply with quote  Mark this post and the followings unread


It took me 3 years to complete another 100 Yuri's Revenge maps, but I have finally accomplished another 100 maps.

You can download the 2nd 100 map pack on the 2nd page of Yuri's Revenge maps.

I have released the final 5 maps for this wave.





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TAK02
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Joined: 28 Jun 2015
Location: It was Damascus.

PostPosted: Sun Nov 11, 2018 4:28 pm    Post subject: Reply with quote  Mark this post and the followings unread

I see a bun-bun #Tongue

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MadHQ
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Joined: 07 Nov 2003

PostPosted: Tue Dec 11, 2018 1:06 am    Post subject: Reply with quote  Mark this post and the followings unread



I have released 5 new maps.






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cxtian39
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Joined: 11 Feb 2016

PostPosted: Tue Dec 11, 2018 1:33 am    Post subject: Reply with quote  Mark this post and the followings unread

I have gotten 5 new maps.

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PillBox20
Commander


Joined: 28 Sep 2013
Location: Plovdiv, Bulgaria.

PostPosted: Tue Dec 11, 2018 3:53 pm    Post subject: Reply with quote  Mark this post and the followings unread

MadHQ, it seems you don't do small maps.
Like Tiny or small but getting 3-4 players on them.

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Houseplant
Missile Trooper


Joined: 13 Aug 2014

PostPosted: Tue Dec 11, 2018 4:08 pm    Post subject: Reply with quote  Mark this post and the followings unread

MadHQ wrote:


Happy Halloween!!!
I have released 4 spooky themed maps for your enjoyment!






Jason got shorter.

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MadHQ
Commander


Joined: 07 Nov 2003

PostPosted: Sun Dec 23, 2018 8:47 pm    Post subject: Reply with quote  Mark this post and the followings unread

PillBox20 wrote:
MadHQ, it seems you don't do small maps.
Like Tiny or small but getting 3-4 players on them.


You mean maps like this?
https://www.youtube.com/watch?v=RN4kIilhnAU

I am not sure what I would do for maps like that... and I am not into that kind of gameplay.

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TAK02
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Joined: 28 Jun 2015
Location: It was Damascus.

PostPosted: Sun Dec 23, 2018 8:55 pm    Post subject: Reply with quote  Mark this post and the followings unread

MadHQ wrote:
PillBox20 wrote:
MadHQ, it seems you don't do small maps.
Like Tiny or small but getting 3-4 players on them.


You mean maps like this?
https://www.youtube.com/watch?v=RN4kIilhnAU

I am not sure what I would do for maps like that... and I am not into that kind of gameplay.

I'm pretty sure those Xtra small maps weren't meant.
More like something like Urban Rush from RA2, but with 4 players max, or Canyon Fodder (land-mass, not the whole map).

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MRMIdAS
Energy Commando


Joined: 17 Jul 2008

PostPosted: Mon Dec 24, 2018 5:26 am    Post subject: Reply with quote  Mark this post and the followings unread

I'd love to see you do more voxels or SHP's MadHQ. yours always seem to be great quality, and the community needs more talented folk, I should know, I'm one of the untalented ones.

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Kamuix
Rocket Infantry


Joined: 02 Nov 2012
Location: Canada

PostPosted: Thu Dec 27, 2018 9:59 am    Post subject: Reply with quote  Mark this post and the followings unread

Hey i took another look at your website i like the new stuff you've added since and your maps are really good i downloaded them.

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MadHQ
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Joined: 07 Nov 2003

PostPosted: Wed Jan 09, 2019 5:28 am    Post subject: Reply with quote  Mark this post and the followings unread



A new year and still able to release new content, lets hope 2019 is a great year!
I have released 4 new maps.





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cxtian39
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Joined: 11 Feb 2016

PostPosted: Wed Jan 09, 2019 5:45 am    Post subject: Reply with quote  Mark this post and the followings unread

looks cool, cool, cool, and cool.

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MadHQ
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Joined: 07 Nov 2003

PostPosted: Mon Feb 04, 2019 4:54 am    Post subject: Reply with quote  Mark this post and the followings unread



I have released 4 new maps.





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