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Tiberian Sun Crashing when adding new units?
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zijin_cheng
Civilian


Joined: 13 May 2018

PostPosted: Sun May 13, 2018 11:36 am    Post subject:  Tiberian Sun Crashing when adding new units? Reply with quote  Mark this post and the followings unread

I followed these two guides at the bottom of the post to the letter, and have tried adding new units.

First I tried adding an "Advanced Hover MLRS"  to the game:



I copied the HoverMLRs entry as is, then, did these modifications:
[ADVHVR]
Image=HVR
Name=Advanced Hover MLRS
Kept the rest of the entry the exact same



And then added to Vehicletypes
52=ADVHVR


It shows up in the build screen on the right as a static image, and when I click on it to build, it starts properly but crashes once the unit finishes building. Any ideas?

https://forums.cncnet.org/topic/105-how-to-copy-a-unit-ts/

http://tiberian.iwarp.com/editingguidetots.htm

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Tuc0
Missile Trooper


Joined: 26 Sep 2016
Location: Slovakia

PostPosted: Sun May 13, 2018 12:12 pm    Post subject: Reply with quote  Mark this post and the followings unread

Are you using TS Client or Firestorm expansion?

Probably issue would be 52=ADVHVR
ID 52 could be already occupied by some FS unit,
try for example 60=ADVHVR
If didn't work, then try adding or moving some vehicle with TechLevel=-1  as the last ID, something like:
60=ADVHVR
61=CAR

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zijin_cheng
Civilian


Joined: 13 May 2018

PostPosted: Sun May 13, 2018 10:41 pm    Post subject: Reply with quote  Mark this post and the followings unread

Tuc0 wrote:
Are you using TS Client or Firestorm expansion?

Probably issue would be 52=ADVHVR
ID 52 could be already occupied by some FS unit,
try for example 60=ADVHVR
If didn't work, then try adding or moving some vehicle with TechLevel=-1  as the last ID, something like:
60=ADVHVR
61=CAR


I am using CnCNet but playing Tiberian Sun not Firestorm.
I have tried moving it to a different vehicletype ID but I still get the same error

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Tuc0
Missile Trooper


Joined: 26 Sep 2016
Location: Slovakia

PostPosted: Sun May 13, 2018 11:09 pm    Post subject: Reply with quote  Mark this post and the followings unread

Could you post all what you have under [ADVHVR] ?

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zijin_cheng
Civilian


Joined: 13 May 2018

PostPosted: Mon May 14, 2018 5:47 pm    Post subject: Reply with quote  Mark this post and the followings unread

[ADVHVR]
Code:
IMAGE=HVR
Name=Advanced Hover MLRS
Category=AFV
TargetLaser=yes
FireAngle=32
Prerequisite=GAWEAP,GARADR
Primary=HoverMissile
TooBigToFitUnderBridge=true
Strength=230
Armor=wood
TechLevel=7
CrateGoodie=yes
Sight=7
Speed=7
Owner=GDI
Cost=1500
Turret=yes
Points=30
ROT=5
Crusher=no
Crewed=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=25-I000,25-I002,25-I004,25-I006
VoiceMove=25-I012,25-I014,25-I016,25-I018,25-I022
VoiceAttack=25-I014,25-I022,25-I024,25-I026
VoiceFeedback=
MaxDebris=4
SpeedType=Hover
Locomotor={4A582742-9839-11d1-B709-00A024DDAFD1}
MovementZone=AmphibiousDestroyer
ThreatPosed=25   ; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,SmallGreySSys
EliteAbilities=SELF_HEAL
ZFudgeColumn=12
ZFudgeTunnel=15

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Tuc0
Missile Trooper


Joined: 26 Sep 2016
Location: Slovakia

PostPosted: Mon May 14, 2018 5:50 pm    Post subject: Reply with quote  Mark this post and the followings unread

It should be "Image=HVR" , not "IMAGE=HVR"

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zijin_cheng
Civilian


Joined: 13 May 2018

PostPosted: Mon May 14, 2018 7:33 pm    Post subject: Reply with quote  Mark this post and the followings unread

Tuc0 wrote:
It should be "Image=HVR" , not "IMAGE=HVR"


#Mad I feel like your avatar right about now...

thanks a lot. Didn't think capitalization mattered

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