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I made an AI mod for RA2 YR!
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TK3600
Medic


Joined: 26 Aug 2017

PostPosted: Fri May 25, 2018 8:37 pm    Post subject:  I made an AI mod for RA2 YR! Reply with quote  Mark this post and the followings unread


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G-E
Defense Minister


Joined: 09 Feb 2015

PostPosted: Fri May 25, 2018 9:25 pm    Post subject: Reply with quote  Mark this post and the followings unread

"hundreds" hahahahah!

This is what AICHECK says:
Code:

[0A6E644C-G] -> undefined or invalid UNIT in TASKFORCE: CARRIERR
[TeamTrans1] -> TEAMTYPE is NOT Loadable, but OnTransOnly still set
[01000002-G] -> TEAMTYPE is NOT Loadable, but OnTransOnly still set
[01000005-G] -> TEAMTYPE is NOT Loadable, but OnTransOnly still set
[01000064-G] -> TEAMTYPE is NOT Loadable, but OnTransOnly still set
[0100008F-G] -> TEAMTYPE is NOT Loadable, but OnTransOnly still set
[010000AD-G] -> TEAMTYPE is NOT Loadable, but OnTransOnly still set
[010000AF-G] -> TEAMTYPE is NOT Loadable, but OnTransOnly still set
[0CAD0DCC-G] -> Owner mismatch for backup TEAMTYPE: 0CB246CC-G <-> Alliance
[0CAD0C7C-G] -> Owner mismatch for backup TEAMTYPE: 0CB246CC-G <-> Alliance
[0CAD0B2C-G] -> Owner mismatch for backup TEAMTYPE: 0CB246CC-G <-> Alliance
[0D62199C-G] -> Owner mismatch for backup TEAMTYPE: 0CB246CC-G <-> Alliance
[0D6216FC-G] -> Owner mismatch for backup TEAMTYPE: 0CB246CC-G <-> Alliance
[0D6215AC-G] -> Owner mismatch for backup TEAMTYPE: 0CB246CC-G <-> Alliance
[0D62145C-G] -> Owner mismatch for backup TEAMTYPE: 0CB246CC-G <-> Alliance
[0CA1F84C-G] -> Owner mismatch for backup TEAMTYPE: 0CB246CC-G <-> Alliance
[0CAD145C-G] -> Owner mismatch for backup TEAMTYPE: 0CB246CC-G <-> Alliance
[0CAD130C-G] -> Owner mismatch for backup TEAMTYPE: 0CB246CC-G <-> Alliance
[0CAD2AEC-G] -> Owner mismatch for backup TEAMTYPE: 0CB246CC-G <-> Alliance
[0C8E2C3C-G] -> Owner mismatch for backup TEAMTYPE: 0CB246CC-G <-> Alliance
[0CAD25AC-G] -> Owner mismatch for backup TEAMTYPE: 0CB246CC-G <-> Alliance
[0C8B81BC-G] -> Owner mismatch for backup TEAMTYPE: 0CB246CC-G <-> Alliance
[TriggerBigAllied] -> Owner mismatch for backup TEAMTYPE: 0CB246CC-G <-> Alliance
[0D052AEC-G] -> Owner mismatch for backup TEAMTYPE: 0CB246CC-G <-> Alliance
[TriggerAlliedTankNuke] -> Owner mismatch for backup TEAMTYPE: 0CB246CC-G <-> Alliance
[0C8C645C-G] -> undefined UNIT: BLD004
[0AD2BAEC-G] -> Owner mismatch for backup TEAMTYPE: 0CB246CC-G <-> Alliance
[0C8C430C-G] -> undefined UNIT: BLD010
[0C8C2AEC-G] -> Owner mismatch for backup TEAMTYPE: 0CB246CC-G <-> Alliance
[0C87E5AC-G] -> Owner mismatch for backup TEAMTYPE: 0CB246CC-G <-> Alliance
[0D0B3B9C-G] -> Owner mismatch for backup TEAMTYPE: 0CB246CC-G <-> Alliance
[06C551AC-G] -> undefined UNIT: BLD009
[07C310BC-G] -> Owner mismatch for backup TEAMTYPE: 0CB246CC-G <-> Alliance
[Trigger3TD] -> IsBaseDefense mismatch between TRIGGER and TEAMTYPE: Team3TD
[TriggerMTNKK] -> Owner mismatch for backup TEAMTYPE: 0CB246CC-G <-> Alliance
[01000045-G] -> IsBaseDefense mismatch between TRIGGER and TEAMTYPE: 01000044-G
[01000050-G] -> Owner mismatch for backup TEAMTYPE: 0CB246CC-G <-> Alliance
[0100007E-G] -> Owner mismatch for backup TEAMTYPE: 0CB246CC-G <-> Alliance
[010000A5-G] -> IsBaseDefense mismatch between TRIGGER and TEAMTYPE: 01000074-G
[010000B4-G] -> RequiredHouses mismatch for backup TEAMTYPE: 0CACCB7C-G <-> <all>
[010000DD-G] -> undefined UNIT: BLD004
[010000E1-G] -> Owner mismatch for backup TEAMTYPE: 0CB246CC-G <-> Alliance
[010000FC-G] -> IsBaseDefense mismatch between TRIGGER and TEAMTYPE: 010000FB-G
[07C32EFC-G] -> TEAMTYPE is NOT Loadable, but load command in SCRIPT: 07C32C8C-G
[01000005-G] -> TEAMTYPE is NOT Loadable, but load command in SCRIPT: 01000004-G
[06178A4C-G] -> TEAMTYPE is NOT Loadable, but load command in SCRIPT: 0A86CDBC-G
[07C257EC-G] -> TEAMTYPE is NOT Loadable, but load command in SCRIPT: 07C30DBC-G
[0A6E513C-G] -> TEAMTYPE is NOT Loadable, but load command in SCRIPT: 0A6E6DBC-G
[08DA125C-G] -> TEAMTYPE is NOT Loadable, but load command in SCRIPT: 0A6E54EC-G
[0C143EFC-G] -> TEAMTYPE is NOT Loadable, but load command in SCRIPT: 0A88524C-G
[0AD4D7BC-G] -> TEAMTYPE is NOT Loadable, but load command in SCRIPT: 0C954B4C-G
[TeamRIFV] -> TEAMTYPE is NOT Loadable, but load command in SCRIPT: ScriptRIFV
[0C95B6FC-G] -> TEAMTYPE is NOT Loadable, but load command in SCRIPT: 0A88524C-G
[01000064-G] -> TEAMTYPE is NOT Loadable, but load command in SCRIPT: ScriptTrans1
[TeamTrans1] -> TEAMTYPE is NOT Loadable, but load command in SCRIPT: ScriptTrans1
[010000F6-G] -> TEAMTYPE is NOT Loadable, but load command in SCRIPT: 010000F8-G
[07C328CC-G] -> TEAMTYPE is NOT Loadable, but load command in SCRIPT: 07C32C8C-G
[010000AD-G] -> TEAMTYPE is NOT Loadable, but load command in SCRIPT: ScriptTrans1
[0100008F-G] -> TEAMTYPE is NOT Loadable, but load command in SCRIPT: ScriptTrans1
[0A42EBFC-G] -> TEAMTYPE is NOT Loadable, but load command in SCRIPT: 0A88524C-G
[0A86849C-G] -> TEAMTYPE is NOT Loadable, but load command in SCRIPT: 0A86CDBC-G
[0CAC27DC-G] -> TEAMTYPE is NOT Loadable, but load command in SCRIPT: 0C9506CC-G
[010000AF-G] -> TEAMTYPE is NOT Loadable, but load command in SCRIPT: ScriptTrans1
[06BC2DEC-G] -> TEAMTYPE is NOT Loadable, but load command in SCRIPT: 0A8856FC-G
[06BC27CC-G] -> TEAMTYPE is NOT Loadable, but load command in SCRIPT: 0A8856FC-G
[0CA79EFC-G] -> TEAMTYPE is NOT Loadable, but load command in SCRIPT: 0C954B4C-G
[01000002-G] -> TEAMTYPE is NOT Loadable, but load command in SCRIPT: ScriptDesoBomb
[0A43080C-G] -> TEAMTYPE is NOT Loadable, but load command in SCRIPT: 0A8856FC-G
[0A454B9C-G] -> TEAMTYPE is Loadable, but load command NOT used

AI Totals:
 Taskforces:195
 Scripts:146
 TeamTypes:269
 Triggers:285



[0D0814DC-G] -> unused TASKFORCE
[0100000E-G] -> unused TASKFORCE
[01000079-G] -> unused TASKFORCE
[0D2C7A1C-G] -> unused TASKFORCE
[0D0816CC-G] -> unused TASKFORCE
[010000DF-G] -> unused TASKFORCE
[0D08269C-G] -> unused TASKFORCE
[0CE4D2AC-G] -> unused TASKFORCE
[0100008A-G] -> unused TASKFORCE
[010000BF-G] -> unused TASKFORCE
[0D0819FC-G] -> unused TASKFORCE
[0D082F1C-G] -> unused TASKFORCE
[0D0817DC-G] -> unused TASKFORCE
[0A6E67CC-G] -> unused SCRIPT
[07C48DBC-G] -> unused SCRIPT
[0D2C345C-G] -> unused SCRIPT
[01000091-G] -> unused SCRIPT
[010000E6-G] -> unused SCRIPT
[ScriptMTNKK] -> unused SCRIPT
[01000087-G] -> unused SCRIPT
[0CE0D5FC-G] -> unused SCRIPT
[05FC7DBC-G] -> unused SCRIPT
[010000F2-G] -> unused SCRIPT
[01000063-G] -> unused SCRIPT
[0CE4A48C-G] -> unused SCRIPT
[06C55C6C-G] -> unused SCRIPT
[ScriptHTNKK] -> unused SCRIPT
[0100005D-G] -> unused SCRIPT
[010000E8-G] -> unused SCRIPT
[01000089-G] -> unused SCRIPT
[010000D8-G] -> unused TEAM
[0CA48EFC-G] -> unused TEAM
[010000D5-G] -> unused TEAM
[08B93EFC-G] -> unused TEAM
[0EC2038C-G] -> unused TEAM
[010000BA-G] -> unused TEAM
[0100008F-G] -> unused TEAM
[01000055-G] -> unused TEAM
[06BC7B5C-G] -> unused TEAM
[010000C9-G] -> unused TEAM
[09B5330C-G] -> unused TEAM
[010000C7-G] -> unused TEAM
[0CAC330C-G] -> unused TEAM

_________________
http://www.moddb.com/mods/scorched-earth-ra2-mod-with-smart-ai

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TK3600
Medic


Joined: 26 Aug 2017

PostPosted: Sat May 26, 2018 4:23 am    Post subject: Reply with quote  Mark this post and the followings unread

Well, most of them are intentional. Some team type are not used because I have yet to have AI use them properly. The unloadable part is not true. I figured out a hack to load team of different tanks by having multiple "load onto transport" in the script.

Some buildings are undefined because I made them as new buildings, like duplicates war factory to have them produce 2 factory.

As for alliance owner mismatch it is original game code and causes no problem. Korea does not build harrier, so it simply skip the harrier support part.

It appears your AI check does not take account of modified RulesMD.ini which the one I use does. This causes it report false positives. You should work on that.

It is not perfect, but at least give it a try first.

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G-E
Defense Minister


Joined: 09 Feb 2015

PostPosted: Sat May 26, 2018 1:27 pm    Post subject: Reply with quote  Mark this post and the followings unread

I tried it against the default rulesmd.ini ... which is what it sounded like you were offering.

Anyway as I've mentioned before, the "errors" are merely information, if they are intentional great, it's for finding the ones that aren't.

_________________
http://www.moddb.com/mods/scorched-earth-ra2-mod-with-smart-ai

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E1 Elite
General


Joined: 28 May 2013

PostPosted: Sat May 26, 2018 3:41 pm    Post subject: Reply with quote  Mark this post and the followings unread

That IsBaseDefense mismatch can also be ignored as only IsBaseDefense on teamtype matters, not on the AITrigger.

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