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 Forum index » Modding Central » Media Hut » SHPs
Ra3 Dreadnought
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cxtian39
Commander


Joined: 11 Feb 2016
Location: United States

PostPosted: Fri Sep 01, 2017 5:15 am    Post subject:  Ra3 Dreadnought
Subject description: Facings=32
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Confused


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Command & Conquer: Genetic Rhapsody

Last edited by cxtian39 on Sat Sep 02, 2017 8:09 am; edited 2 times in total

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Trans_C
AA Infantry


Joined: 17 Nov 2014
Location: Somewhere in China

PostPosted: Fri Sep 01, 2017 8:01 am    Post subject: Reply with quote

The lighting direction is wrong. Areas facing in-game south should be brighter, instead of those facing north, as in your shp.
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NucleiSplitter
Chem Warrior


Joined: 28 Oct 2016
Location: Hmm, I don’t know... maybe your Mom’s basement?

PostPosted: Fri Sep 01, 2017 10:09 am    Post subject: Reply with quote

Lighting is way off. Why not just Voxellize it? (Details will be lost, but you can always edit the texture to ensure that 3ds2vxl will be able to recognize colors properly, (simplify the gray areas, dark soviet areas, etc. with corresponding RA2 palette color) or just 3ds2vxl it then redo the colors (harder, I think)

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cxtian39
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Joined: 11 Feb 2016
Location: United States

PostPosted: Fri Sep 01, 2017 7:40 pm    Post subject: Reply with quote

like this?


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Command & Conquer: Genetic Rhapsody

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Lin Kuei Ominae
Seth


Joined: 16 Aug 2006
Location: Germany

PostPosted: Fri Sep 01, 2017 8:42 pm    Post subject: Reply with quote

cut off the lower half of the hull, so it floats inside the water and not above it.
Or color the lower half in darker shades of blue matching closely the ingame water, to make it look like that part is under water.

Also adjust the shadow, which looks too far away right now and gives the impression of the unit flying above the ground. (in other words, move the model down closer (or even half inside) to the shadow casting plane in your 3d setup)
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cxtian39
Commander


Joined: 11 Feb 2016
Location: United States

PostPosted: Fri Sep 01, 2017 9:35 pm    Post subject: Reply with quote

oh yeah ra3 ships have large hull
The ra2 dred is cut already
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IamInnocent
Rocket Infantry


Joined: 28 Dec 2010
Location: East Malaysia

PostPosted: Sat Sep 02, 2017 11:36 pm    Post subject: Reply with quote

I have a request, could you make another that is 25% bigger? Smile
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cxtian39
Commander


Joined: 11 Feb 2016
Location: United States

PostPosted: Sun Sep 03, 2017 1:42 am    Post subject: Reply with quote

IamInnocent wrote:
I have a request, could you make another that is 25% bigger? Smile
SB resize doesn't work? My PC just died…
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IamInnocent
Rocket Infantry


Joined: 28 Dec 2010
Location: East Malaysia

PostPosted: Mon Sep 04, 2017 2:27 am    Post subject: Reply with quote

Damn, sorry to hear that. Sad

The model in RA2 would make a good superunit.
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G-E
General


Joined: 09 Feb 2015

PostPosted: Tue Sep 05, 2017 8:27 am    Post subject: Reply with quote

Too much contrast too, it looks like a cartoon where each object is an outlined distinct entity.
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PostPosted: Sun Jan 07, 2018 3:28 am    Post subject: Reply with quote

I have question, does it contain Animation sequence script lines? I installed and once is in the game the SHP itself does not turn around whatsoever even though you gave any command (move or attack), did I miss something Embarassed?

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Howtomod
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PostPosted: Fri Jun 01, 2018 2:55 pm    Post subject: Reply with quote

Why is my Dred model facing down wherever it go?

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cxtian39
Commander


Joined: 11 Feb 2016
Location: United States

PostPosted: Fri Jun 01, 2018 9:29 pm    Post subject: Reply with quote

[DDRED]
Cameo=DDREDICON
SHP=yeah
Remapable=whatever
WalkFrames=1
StandFrames=999
StartWalkingFrame=693
StartStandingFrame=2333
Facings=32
AlternateFLH2=0,80,150
AlternateFLH1=0,-80,150
AlternateFLH0=200,0,200
PrimaryFireFLH=200,0,200
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Howtomod
Guest




PostPosted: Sun Jun 03, 2018 3:47 pm    Post subject: Reply with quote

It still stuck on frame 1.I think it the WalkFrame=1 or because the rule cause Iam not edit anything in it

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E1 Elite
Commander


Joined: 28 May 2013

PostPosted: Sun Jun 03, 2018 4:01 pm    Post subject: Reply with quote

Use Ares - https://ppmforums.com/index.php?f=875

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cxtian39
Commander


Joined: 11 Feb 2016
Location: United States

PostPosted: Sun Jun 03, 2018 7:19 pm    Post subject: Reply with quote

Check your spelling, WalkFrames, not WalkFrame
And you need to use Kratos for 32 facings
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