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Darken/Brighten Option
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snmiglight
Grenadier


Joined: 25 Aug 2007

PostPosted: Sun Jun 03, 2018 10:14 pm    Post subject:  Darken/Brighten Option Reply with quote  Mark this post and the followings unread

Suggestion: darken/brighten should have an option to switch from single dot, line and filled rectangle. That should save a lot of time in applying/editing textures.

EDIT: I've seen requests before about this before, but with flood fill. I guess line and filled rectangle would be much more efficient compared to flood fill as you have more control to which parts are gonna be darkened/lightened.



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G-E
Defense Minister


Joined: 09 Feb 2015

PostPosted: Wed Jun 06, 2018 2:14 am    Post subject: Reply with quote  Mark this post and the followings unread

More brush shapes would help most of the tools... but I think a global darken/lighten tool would also be handy, something that can apply to the whole voxel.

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snmiglight
Grenadier


Joined: 25 Aug 2007

PostPosted: Wed Jun 06, 2018 2:24 am    Post subject: Reply with quote  Mark this post and the followings unread

And to the current layer. Maybe filled rectangle could do the job, but this could be helpful for larger voxels.

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Graion Dilach
Defense Minister


Joined: 22 Nov 2010
Location: Iszkaszentgyorgy, Hungary

PostPosted: Wed Jun 06, 2018 3:21 pm    Post subject: Reply with quote  Mark this post and the followings unread

G-E wrote:
More brush shapes would help most of the tools... but I think a global darken/lighten tool would also be handy, something that can apply to the whole voxel.

Create a custom color conversion for that. I had such limited for the Allied gradient at a point, but I lost them during an OS change and I haven't remade them yet.

_________________
"If you didn't get angry and mad and frustrated, that means you don't care about the end result, and are doing something wrong." - Greg Kroah-Hartman
=======================
Past C&C projects: Attacque Supérior (2010-2019); Valiant Shades (2019-2021)
=======================
WeiDU mods: Random Graion Tweaks | Graion's Soundsets
Maintainance: Extra Expanded Enhanced Encounters! | BGEESpawn
Contributions: EE Fixpack | Enhanced Edition Trilogy | DSotSC (Trilogy) | UB_IWD | SotSC & a lot more...

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G-E
Defense Minister


Joined: 09 Feb 2015

PostPosted: Wed Jun 06, 2018 10:44 pm    Post subject: Reply with quote  Mark this post and the followings unread

Graion Dilach wrote:
Create a custom color conversion for that. I had such limited for the Allied gradient at a point, but I lost them during an OS change and I haven't remade them yet.

A global scene darken/lighten option could use the voxel texture colour mapping code to exceed the limits of the colour ranges, in a way that would be rather complicated in a .cscheme conversion. Thus darkest browns could go into the near blacks of grayscale rather than stop, similar to how WW's VPL plays with lighting across ranges. I see this being useful if the model is correctly shaded just happens to have been drawn too pale, or you want to easily turn something dirty looking.

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