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 Forum index » Modding Central » Red Alert 2 Editing Forum » Ares (Unofficial Forum)
Damage Airborne Units
Moderators: Ares Support Team at PPM, Global Moderators, Red Alert 2 Moderators
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KALAPS S8
Grenadier


Joined: 02 Aug 2012

PostPosted: Sat Jun 23, 2018 2:14 am    Post subject:  Damage Airborne Units
Subject description: Bug
Reply with quote

This(tag : DamageAirThreshold) not job for rocket(missile) WH .

Last edited by KALAPS S8 on Sat Jun 23, 2018 9:00 am; edited 1 time in total

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cxtian39
Tiberian Beast


Joined: 11 Feb 2016
Location: United States

PostPosted: Sat Jun 23, 2018 2:57 am    Post subject: Reply with quote

what are you trying to report?
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KALAPS S8
Grenadier


Joined: 02 Aug 2012

PostPosted: Sat Jun 23, 2018 9:01 am    Post subject: Reply with quote

cxtian39 wrote:
what are you trying to report?

Tag
Code:
DamageAirThreshold=-1

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cxtian39
Tiberian Beast


Joined: 11 Feb 2016
Location: United States

PostPosted: Sat Jun 23, 2018 5:10 pm    Post subject: Reply with quote

ROFL! you should use "work" not "job"
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mevitar
Cyborg Firebomber


Joined: 31 Dec 2010

PostPosted: Sat Jun 23, 2018 8:46 pm    Post subject: Reply with quote

I don't have any issues with it.

What's the CellSpread= value on that warhead? It won't affect air units if they're too far from the impact area.

That tag affects only warheads that detonate on ground (or on the bridge), not those that detonate in air - those always dealt damage to air units caught within their CellSpread. Also, the area that air units are checked for damage is a sphere, not a cylinder, so units can evade damage if they fly high enough above the target.

cxtian39 wrote:
ROFL! you should use "work" not "job"
He's clearly using a translator.
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cxtian39
Tiberian Beast


Joined: 11 Feb 2016
Location: United States

PostPosted: Sun Jun 24, 2018 2:42 am    Post subject: Reply with quote

Looks like my translator is 100 times smarter #Tongue
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KALAPS S8
Grenadier


Joined: 02 Aug 2012

PostPosted: Sun Jun 24, 2018 7:28 am    Post subject: Reply with quote

#Mad


SCRN.20180624-151245-00512.png
 Description:
Left rocket CellSpread=10.0 , not damage air
 Filesize:  691.25 KB
 Viewed:  352 Time(s)

SCRN.20180624-151245-00512.png



SCRN.20180624-151251-00783.png
 Description:
Right rocket CellSpread=5.0 , not damage air
 Filesize:  615.39 KB
 Viewed:  352 Time(s)

SCRN.20180624-151251-00783.png



SCRN.20180624-151322-00406.png
 Description:
Gun CellSpread=5.5 , damage air
 Filesize:  544.8 KB
 Viewed:  352 Time(s)

SCRN.20180624-151322-00406.png



SCRN.20180624-151341-00160.png
 Description:
CellSpread=10.0 , damage air
 Filesize:  601.07 KB
 Viewed:  352 Time(s)

SCRN.20180624-151341-00160.png



SCRN.20180624-151430-00822.png
 Description:
CellSpread=30.0 , damage air
 Filesize:  496.62 KB
 Viewed:  352 Time(s)

SCRN.20180624-151430-00822.png



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4StarGeneral
Commander


Joined: 14 Sep 2006
Location: Constant Flux

PostPosted: Sun Jun 24, 2018 11:15 am    Post subject: Reply with quote

If that first rocket being 10 is right, it looks like it's somehow doubling the distance to air units which according to ModEnc is supposed to be halved, so instead of being 1024 leptons away its 2048 (8 cells) so a 10 CellSpread that hit in that spot, will miss because of the way the circle is drawn. If it had hit the cell above,  or below it, it would've hit, but not to the left or right.
BUT the Gun shot of 5.5 hit in which the center of a kirov is on the very edge of 5.5 so it's not doubled so that entire thing is thrown out the window. I'd say it's only working if it hits the same cell, but then the 30 cell wouldn't work, so ztype if I know. The only thing that would make sense is that first rocket is also 5 and not 10.
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KALAPS S8
Grenadier


Joined: 02 Aug 2012

PostPosted: Sun Jun 24, 2018 11:42 am    Post subject: Reply with quote

This problem only rocket (v3/dmisl/bmisl)
Cellspread 30 in nuke .

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