Posted: Sun Jun 24, 2018 10:57 pm Post subject:
Dreadnought Prime
Subject description: Enhanced version of Soviet Dreadnought
Enhanced version of Soviet Dreadnought. Equipped with new, non-exposed missile launcher, it can launch more frequently than original dreadnought, and these enhanced missiles fly faster and range longer than original dreadnought missiles. Besides, it immune to mind control and parasite units like squid, which makes it a much more threatening heavy weapon. BUT, you can ONLY build 1.
Ps: This unit can NOT run on original YR platform (Since it doesn't support custom missile), so you need to run it on Ares, and rules code has been optimised for Ares.
Notice: Competely original content made by the author, if you'd like to quote or publish this, be sure to mark the author. Thank you
Also Known As: banshee_revora (Steam) Joined: 15 Aug 2002 Location: Brazil
Posted: Sun Jun 24, 2018 11:16 pm Post subject:
Just a note: all voxels posted in this specific Voxels forum must be downloadable, otherwise they'll be moved to Media Hut. This is why I have removed the "[with download]" from the title of this topic. QUICK_EDIT
I'm not a fan, besides the overly simplistic flat faces meeting at 45deg angles mostly, it also doesn't have any flow to it, all you've done is make an even more cartoonish VLAD.
True, I realized that too. But after trying many times, it's still such giant, because shrinking too much would make it too small to be a heavy war ship.
Thank you for your advice. Cheers! QUICK_EDIT
I'm not a fan, besides the overly simplistic flat faces meeting at 45deg angles mostly, it also doesn't have any flow to it, all you've done is make an even more cartoonish VLAD.
It reminds me of all those tanks that have their front trads slope rearwards, with turrets way at the back.
Thanks for your advice buddy. You are right, I did borrow some idea from the design of VLAD and DRED, to make it more familiar. And indeed it's too big, I was also trying to shrink it down but failed because, after all, it has to be gigantic. As to 45-deg problem, I'll keep looking for solutions.
Thanks again and hope you have a good day QUICK_EDIT
Classic voxels of this game was nice but those days, voxels of this game are better like MO, TI & DTA _________________ If you are a MetalHead (Heavy Metal Fan) and don't want to be a metalhead, Just remove your metal ball from your head. �:p .
QUICK_EDIT
Also Known As: evanb90 Joined: 20 Feb 2005 Location: o kawaii koto
Posted: Tue Jun 26, 2018 4:58 pm Post subject:
I really like this voxel. You clearly put a strong effort into imitating WW's style. If you can clean up the bow's normals, it wouldn't look out of place with stock RA2 assets. _________________ YR modder/artist, DOOM mapper, aka evanb90
Project Lead Developer, New-Star Strike (2014-)
Former Project Lead DeveloperStar Strike (2005-2012), Z-Mod (2006-2007), RA1.5 (2008-2013), The Cold War (2006-2007) QUICK_EDIT
I don't know how to say this, but I'll try anyway.
You've got the art style of WW down very nicely, but not their conceptual style. Notice that WW goes very much for exaggeration: if it has a rocket, it's going to take up at least roughly a half of the unit. If it has a turret, it's going to be mostly turret, etc. QUICK_EDIT
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