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 Forum index » Modding Central » Red Alert 2 Editing Forum
Help me please about IFV
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Anti-Surface
Vehicle Driver


Joined: 27 Aug 2017
Location: A South East Asian

PostPosted: Sun Jul 08, 2018 11:55 pm    Post subject:  Help me please about IFV
Subject description: I'm a beginner, i don't know much about ifv modes...
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Hello Guys...
Here am I, I'm a bginner and currently i have a Hunter Ifv in 32 rotation shp form.
7/7/2018, i made a hunter ifv and began to test it on the gameplay, and i coded it as an ifv.
with 15 of shp turrets and 1 of voxel turrets (for original repair turret) i think i was ready to launch it.
at the starting my Hunters were starting with Ok then i began to garrison infantry inside each of them.

These for the codes:
Code:
; IFV Turret Weapon Modes
DeployTime=.022
PipScale=Passengers
AirRangeBonus=4
Gunner=yes
HasTurretTooltips=no
Passengers=1
SizeLimit=1
Turret=yes
TurretCount=16
WeaponCount=16

;;0 - Standard Cannon Mode
Weapon1=105mm
EliteWeapon1=105mmE
WeaponTurretIndex1=0

;;1 - Repair Bullet Mode
Weapon2=RepairBullet
EliteWeapon2=RepairBullet
WeaponTurretIndex2=15

;;2 - Machine Gun Mode
Weapon3=CRM60
EliteWeapon3=CRM60E
WeaponTurretIndex3=2

;;3 - Flak Mode
Weapon3=CRFlakGuyGun
EliteWeapon3=CRFlakGuyGun
WeaponTurretIndex4=10

;;4 - Heavy Machine Gun Mode
Weapon3=CRMP5
EliteWeapon3=CRMP5
WeaponTurretIndex5=2

;;5 - Sniper Gun Mode
Weapon3=AWPE
EliteWeapon3=AWPE
WeaponTurretIndex6=11

;;6 - Electric Gun Mode
Weapon3=CRElectricBolt
EliteWeapon3=CRElectricBolt
WeaponTurretIndex7=12

;;7 - Ivan Bomb Mode
Weapon3=CRNuke
EliteWeapon3=CRNuke
WeaponTurretIndex8=8

;;8 - Psychic Blast Mode
Weapon3=CRMindControl
EliteWeapon3=CRMindControl
WeaponTurretIndex9=8

;;9 - Desolator Cannon Mode
Weapon3=CRRadBeamWeapon
EliteWeapon3=CRRadBeamWeapon
WeaponTurretIndex10=9

;;10 - Legionaire Cannon Mode
Weapon3=CRNeutronRifle
EliteWeapon3=CRNeutronRifle
WeaponTurretIndex11=6

;;11 - Terrorist Bomb Mode
Weapon3=CRTerrorBomb
EliteWeapon3=CRTerrorBomb
WeaponTurretIndex12=8

;;12 - Milk Shake Mode
Weapon3=CowShot
EliteWeapon3=CowShot
WeaponTurretIndex13=2

;;13 - Psychic Jab Mode
Weapon3=CRPsychicJab
EliteWeapon3=CRPsychicJab
WeaponTurretIndex14=4

;;14 - Corrosive Mode
Weapon3=CRVirusGun
EliteWeapon3=CRVirusGun
WeaponTurretIndex15=5

;;15 - Super Mind Blast Mode
Weapon3=CRSuperMindBlast
EliteWeapon3=CRSuperMindBlast
WeaponTurretIndex16=8

;;16 - Guardian Missile Mode
Weapon3=CRMissileLauncher
EliteWeapon3=CRMissileLauncher
WeaponTurretIndex17=3



FIRST TRY
I began by filling the Hunter by a GI, then i starting to attack, but althought suddenly my Hunter move to the attack cursor coordinates then began to exploding just like a terrorist ifv.

SECOND TRY
First was failed, then i try to the next infantry, it's a Engineeer. Then the ifv weapon work as well on it, but just the turret won't to be changed.

Another TRY
For another infantries just like Guardian GI, Navy Seal,Chrono Legionaire, and Chrono Ivan. They weren't just work as well at all, there are no any weapon change or any turret change.

With such of these problems would you please to give me a solution how to fix it? or give me any info about it. Thank you Smile


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cxtian39
Commander


Joined: 11 Feb 2016
Location: United States

PostPosted: Mon Jul 09, 2018 12:03 am    Post subject: Reply with quote

No fix, SHP cannot be multi-turret.
Know coding ahead before making assets.
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silverwind
Cyborg Soldier


Joined: 11 Jun 2016

PostPosted: Mon Jul 09, 2018 9:30 am    Post subject: Reply with quote

I don't have much experience working with shp units (especially ones with turrets, let alone gunner type units), but that code has Weapon3 and EliteWeapon3 listed for all the turret transformations, which may be why GIs IFVs are exploding.

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Anti-Surface
Vehicle Driver


Joined: 27 Aug 2017
Location: A South East Asian

PostPosted: Mon Jul 09, 2018 10:42 am    Post subject: Reply with quote

silverwind wrote:
....,but that code has Weapon3 and EliteWeapon3 listed for all the turret transformations, which may be why GIs IFVs are exploding...


Oops... it's my mistake Surprised. Thank you Smile.

cxtian39 wrote:
No fix, SHP cannot be multi-turret.
Know coding ahead before making assets.


OMG ... i can't believe it.. Embarassed, but i think that reality is true, thank you cxtian Smile.
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