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Just a Tip needded
Moderators: Global Moderators, Red Alert 2 Moderators
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Keanu113
Vehicle Drone


Joined: 17 Dec 2017

PostPosted: Thu Jul 26, 2018 3:09 am    Post subject:  Just a Tip needded Reply with quote  Mark this post and the followings unread

Just a Tip.
how can i make infantry more useful and reliable than vehicles?
what can i do to make vehicles act as a support?


i'm trying to make my Red Alert 2 Mod focused more on Infantry Warfare than Vehicles like every Command and Conquer Games.


just a little advice or tip for me to make this happened

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G-E
Defense Minister


Joined: 09 Feb 2015

PostPosted: Thu Jul 26, 2018 3:20 am    Post subject: Reply with quote  Mark this post and the followings unread

Make the cost difference huge, add a second tier of low-cost infantry with C4=yes to make them good against buildings without needing hero units.

For added spice make them amphibious  Smile

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cxtian39
Commander


Joined: 11 Feb 2016

PostPosted: Thu Jul 26, 2018 3:27 am    Post subject: Reply with quote  Mark this post and the followings unread

Make footman, rider, biker, wizard, sorceress, aerobiker, dragon, devil, golem, giant, elf, undead, souleater, etc Smile

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djohe
Cyborg Informer


Joined: 07 May 2006
Location: Sweden, Gothenburg

PostPosted: Thu Jul 26, 2018 4:12 am    Post subject: Reply with quote  Mark this post and the followings unread

Sometimes I really wonder if cxtian39 is not a new master at ztyping up threads much like some other annoying people in the past (please do not say anything if you do not have anything usefull to say, and think before you say anything too) Mad
For the actual question I would also look into build time differences and look at other games with infantry being more usefull. As for what G-E said about C4 that is more of a allies thing in RA2:YR as in Navy Seal, Chrono Commando & Tanya has it while the Soviets and Yuri do not have C4, C4 was not as side specific in the past for older games.
I personally kinda miss rocket soldiers from C&C1/RA1/NOD in TS to blow up buildings and vehicles and aircrafts not to mention rocket weaponry is quite lethal in real life so it should damage infantry good too, also the GDI Ghost Stalker in TS has a nice railgun that could be used against all targets (including airborn, when modded)

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Lin Kuei Ominae
Seth


Joined: 16 Aug 2006
Location: Germany

PostPosted: Thu Jul 26, 2018 6:23 am    Post subject: Reply with quote  Mark this post and the followings unread

the biggest flaw of infantry is their slow speed.
In TD a grenadier was actually faster (a tiny bit) than a M1A1 (the fastest tank in the game)
In RA1 they messed this up and made every vehicle faster than infantry, thus infantry completely useless and easy to crush. (except the tesla trooper which had the special Crushable=no setting like no other infantry there)
In TS vehicles were slowed down again, so only fast recon vehicles were faster than infantry, but several heavy units were slower than them.

With infantry being too slow compared to vehicles, they get useless since they can be easyly crushed, outrun and dodged by vehicles.

Another very nice effect of TD that was never replicated in any other C&C was that all cannons were inaccurate when firing on infantry (the cannon projectiles flew too far overhead of the infantry or hit too short).
Thus infantry had a much greater chance to survive against tanks/cannons.
All following C&Cs had only super accurate cannons, and just the Verses adjusted a bit.

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TAK02
General


Joined: 28 Jun 2015
Location: It was Damascus.

PostPosted: Thu Jul 26, 2018 6:55 am    Post subject: Reply with quote  Mark this post and the followings unread

Lin Kuei Ominae wrote:
the biggest flaw of infantry is their slow speed.
In TD a grenadier was actually faster (a tiny bit) than a M1A1 (the fastest tank in the game)
In RA1 they messed this up and made every vehicle faster than infantry, thus infantry completely useless and easy to crush. (except the tesla trooper which had the special Crushable=no setting like no other infantry there)
In TS vehicles were slowed down again, so only fast recon vehicles were faster than infantry, but several heavy units were slower than them.
What about RA2 and YR? Same as TS?

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Agent Z
AA Infantry


Joined: 05 Sep 2013
Location: LocationNotFoundException at RealLife.Location.find() at line: -1

PostPosted: Thu Jul 26, 2018 3:51 pm    Post subject: Reply with quote  Mark this post and the followings unread

The easiest way I can think of to make infantry more important is to make sure every side has one or two anti-tank infantry units (Like Guardian GIs), that has range equal to the best tanks, which then every vehicle is quite weak against. These infantry should then be very weak against other infantry. That will ensure that any player that wishes to deploy tanks, would also need infantry to protect those tanks from the anti-tank infantry.

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PussyPus
Commander


Joined: 14 Jul 2015
Location: Egypt

PostPosted: Thu Jul 26, 2018 9:21 pm    Post subject: Reply with quote  Mark this post and the followings unread

TAK02 wrote:
Lin Kuei Ominae wrote:
the biggest flaw of infantry is their slow speed.
In TD a grenadier was actually faster (a tiny bit) than a M1A1 (the fastest tank in the game)
In RA1 they messed this up and made every vehicle faster than infantry, thus infantry completely useless and easy to crush. (except the tesla trooper which had the special Crushable=no setting like no other infantry there)
In TS vehicles were slowed down again, so only fast recon vehicles were faster than infantry, but several heavy units were slower than them.
What about RA2 and YR? Same as TS?


RA2 has more than TS, You may even need Ares DLL

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cxtian39
Commander


Joined: 11 Feb 2016

PostPosted: Thu Jul 26, 2018 9:27 pm    Post subject: Reply with quote  Mark this post and the followings unread

Lin Kuei Ominae wrote:
Another very nice effect of TD that was never replicated in any other C&C was that all cannons were inaccurate when firing on infantry

TW&KW restore this.
However infantries are usually in squad of 6 or 8, even the cannons is inaccurate it still have a large chance not to miss.

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