Project Perfect Mod Forums
:: Home :: Get Hosted :: PPM FAQ :: Forum FAQ :: Privacy Policy :: Search :: Memberlist :: Usergroups :: Register :: Profile :: Log in to check your private messages :: Log in ::


The time now is Thu Mar 28, 2024 3:53 pm
All times are UTC + 0
Red Alert 2: Recalculated Progress
Moderators: Global Moderators
Post new topic   Reply to topic Page 1 of 1 [1 Post] Mark the topic unread ::  View previous topic :: View next topic
Author Message
Banshee
Supreme Banshee


Also Known As: banshee_revora (Steam)
Joined: 15 Aug 2002
Location: Brazil

PostPosted: Wed Aug 15, 2018 3:27 pm    Post subject:  Red Alert 2: Recalculated Progress
Subject description: We are recalculating our priorities here...
Reply with quote  Mark this post and the followings unread

AgentZ has recently shared some of the progress that happened in his mod, Red Alert 2: Recalculated in these months. This mod for Red Alert 2 Yuri's Revenge that is focused on single-player campaign missions, however, it tries to improve the multiplayer/skirmish experience as well. Here's what he wrote:


Quote:
Well, for example several new missions have been made, so there are 4 missions for every side now, and one more is in progress for Yuri. This means that the initial goal of having 4-5 missions per side before any kind of release is more or less complete now. Still, there are other things that could use some upgrades. I can't specify any kind of release date just yet, though it is getting close.

As usual, there are more graphics done. Here are some that probably haven't appeared here before:




The Lasher Tank is perhaps not very different from before, but it has been edited a bit since last time.






In addition, here are some of the units one can encounter during campaigns:









Since summer provides so much free time, civilian vehicles also got a new look:









While not shown here, most things now also have proper cameos, so the sidebar looks much nicer for all factions than it did before. Other than that, there have been many less interesting things done in the background, such as terrain fixes, but in general progress has been slow during the year.



So what to expect next? Among other things, the AI will need some work. It has not been updated very well so far, and isn't as good as it could be. Also as implied before, not everything has graphics that are up to the current standard, and hopefully those will be dealt with in the near future. Once these things are out of the way, there might be a small early release of the mod so that there will be something to play and try out, while more things (especially campaign missions) are done.



For more information, check Red Alert 2: Recalculated ModDB profile.


Key Words: #News #RedAlert2 #YurisRevenge #RA2Recalculated 

Back to top
View user's profile Send private message Visit poster's website Skype Account
Display posts from previous:   
Post new topic   Reply to topic Page 1 of 1 [1 Post] Mark the topic unread ::  View previous topic :: View next topic
 
Share on TwitterShare on FacebookShare on Google+Share on DiggShare on RedditShare on PInterestShare on Del.icio.usShare on Stumble Upon
Quick Reply
Username:


If you are visually impaired or cannot otherwise answer the challenges below please contact the Administrator for help.


Write only two of the following words separated by a sharp: Brotherhood, unity, peace! 

 
You cannot post new topics in this forum
You can reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum
You cannot attach files in this forum
You can download files in this forum


Powered by phpBB © phpBB Group

[ Time: 0.1431s ][ Queries: 11 (0.0083s) ][ Debug on ]