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PreRA2 Asset Dump
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Symphonic
Tiberian Fiend


Joined: 06 Jan 2009

PostPosted: Tue Jul 07, 2015 3:19 pm    Post subject:  PreRA2 Asset Dump Reply with quote  Mark this post and the followings unread



Good morning,

I have decided to upload the bulk of PreRA2's resources, both finished and WIP.  I've also included the code that Dasfonia and Tomson worked on to port RA2 to the YR engine.

I don't think anything is missing, but if you notice any glaring omissions please let me know and I'll upload them.

https://mega.nz/#!xFNWGb6a!2Ninw5aJzxxbYcw0PoMZ0rFF_LCdCx4JdtKpQJiqO9w

Hope y'all can make good use of this stuff, and maybe someone down the road will turn it into a finished mod.

DISCLAIMER:  There may be some assets within that ZIP file that were not the work of the PreRA2 team (Brian-Toms-Alec).  If so, please let me know so that I may give credit where credit is due.

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ApolloTD
Commander


Joined: 19 Nov 2003

PostPosted: Tue Jul 07, 2015 5:04 pm    Post subject: Reply with quote  Mark this post and the followings unread

I had a quick look, quite good quality considering starting point so props for that.

I noticed bolticon.pcx is wrong tho, it is supposed to be the superweapon icon, instead it shows the weather device building.

Soviet refinery wasn't done apparently and there is no sign of how far that prerelease nuke anim went either wip wise.

Turning that to mod would just take some time for anyone to assemble, sadly since some prerelease stuff ain't done, it would never be truly complete.

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Symphonic
Tiberian Fiend


Joined: 06 Jan 2009

PostPosted: Tue Jul 07, 2015 5:21 pm    Post subject: Reply with quote  Mark this post and the followings unread

ApolloTD wrote:
I had a quick look, quite good quality considering starting point so props for that.

I noticed bolticon.pcx is wrong tho, it is supposed to be the superweapon icon, instead it shows the weather device building.

Soviet refinery wasn't done apparently and there is no sign of how far that prerelease nuke anim went either wip wise.

Turning that to mod would just take some time for anyone to assemble, sadly since some prerelease stuff ain't done, it would never be truly complete.


I had finished that nuke anim, but lost it. Sad

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G-E
Defense Minister


Joined: 09 Feb 2015

PostPosted: Tue Jul 07, 2015 6:00 pm    Post subject: Reply with quote  Mark this post and the followings unread

Weird, I tried to download just to browse through, and the mega plugin installs, but keeps asking to install whenever I click...

Maybe it's something with my security settings but it appears splitting up the file into 2 clumps of assets below 1gb would avoid having to use the mega stuff at all.

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Symphonic
Tiberian Fiend


Joined: 06 Jan 2009

PostPosted: Tue Jul 07, 2015 6:28 pm    Post subject: Reply with quote  Mark this post and the followings unread

G-E wrote:
Weird, I tried to download just to browse through, and the mega plugin installs, but keeps asking to install whenever I click...

Maybe it's something with my security settings but it appears splitting up the file into 2 clumps of assets below 1gb would avoid having to use the mega stuff at all.


Just click "download via web browser" or whatnot.  Mega is a great service, I use it for a lot of stuff.

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tomsons26lv
Cyborg Artillery


Joined: 30 Dec 2009
Location: Latvia

PostPosted: Tue Jul 07, 2015 6:54 pm    Post subject: Reply with quote  Mark this post and the followings unread

Nearly all the cameo i made.



ApolloTD wrote:

I noticed bolticon.pcx is wrong tho, it is supposed to be the superweapon icon, instead it shows the weather device building.

Should have been the one above.

The final one to be used was supposed to be like this, the don't really like the cameo i made from the 3D model tho


I suppose this can be turned also in a Q&A thread, while we still remember stuff about prerelease RA2:P

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Symphonic
Tiberian Fiend


Joined: 06 Jan 2009

PostPosted: Tue Jul 14, 2015 3:22 pm    Post subject: Reply with quote  Mark this post and the followings unread

That's a pretty impressive collection of finished cameos.  I might look into finishing up some of my unfinished SHPs later this year and possibly resuming development.  But I'll at least release some more art.

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Symphonic
Tiberian Fiend


Joined: 06 Jan 2009

PostPosted: Mon Aug 31, 2015 4:03 am    Post subject: Reply with quote  Mark this post and the followings unread

Bump!  Just wanted to see if anyone had found these assets useful.  I'm hoping to properly release them soon.

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Lin Kuei Ominae
Seth


Joined: 16 Aug 2006
Location: Germany

PostPosted: Mon Aug 31, 2015 7:36 am    Post subject: Reply with quote  Mark this post and the followings unread

You should upload them here. External filehoster like to delete downloads after a while, rendering the topics useless.

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Darkstorm
Commander


Joined: 20 Jan 2008
Location: Texas

PostPosted: Mon Aug 31, 2015 5:52 pm    Post subject: Reply with quote  Mark this post and the followings unread

If I ever get around to it, I'll be using at least a couple of the buildings.

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Symphonic
Tiberian Fiend


Joined: 06 Jan 2009

PostPosted: Mon Sep 03, 2018 6:05 am    Post subject: Reply with quote  Mark this post and the followings unread

Bump. This is still available on Mega (for how long I don't know)

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TAK02
General


Joined: 28 Jun 2015
Location: It was Damascus.

PostPosted: Mon Sep 03, 2018 6:24 am    Post subject: Reply with quote  Mark this post and the followings unread

The link remains active for as long as you have an account or until you delete the file from your MEGA directory.

I think.

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PussyPus
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Joined: 14 Jul 2015
Location: Egypt

PostPosted: Mon Sep 03, 2018 4:00 pm    Post subject: Reply with quote  Mark this post and the followings unread

Judging from your signature, were you really one of the Westwood Studios staff members?

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4StarGeneral
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Joined: 14 Sep 2006
Location: Limbo

PostPosted: Mon Sep 03, 2018 8:52 pm    Post subject: Reply with quote  Mark this post and the followings unread

That is not what that says at all...

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