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observer in skirmish
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WinterKonata
Medic


Joined: 28 Sep 2016

PostPosted: Mon Oct 01, 2018 10:32 pm    Post subject:  observer in skirmish Reply with quote  Mark this post and the followings unread

how to implement observer side in skirmish?? i just want to observe my ai

i also tried to check ares docs but it seems there is nothing there but other mods has this feature

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G-E
Defense Minister


Joined: 09 Feb 2015

PostPosted: Mon Oct 01, 2018 11:28 pm    Post subject: Reply with quote  Mark this post and the followings unread

Play free-for-all mode, and build your base entirely defensively without attacking them...?

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http://www.moddb.com/mods/scorched-earth-ra2-mod-with-smart-ai

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cxtian39
Commander


Joined: 11 Feb 2016

PostPosted: Tue Oct 02, 2018 12:08 am    Post subject: Reply with quote  Mark this post and the followings unread

make construction yard invincible

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geof101
Rocket Infantry


Joined: 30 May 2012

PostPosted: Tue Oct 02, 2018 3:12 am    Post subject: Re: observer in skirmish Reply with quote  Mark this post and the followings unread

WinterKonata wrote:
how to implement observer side in skirmish?? i just want to observe my ai

i also tried to check ares docs but it seems there is nothing there but other mods has this feature


Add this building

[OBSERVER]
UIName=Name:OBSERVER
Name=OBSERVER
Strength=1000
NegativePrerequisite=GAPOWR,NAPOWR,YAPOWR
Armor=concrete
TechLevel=1
Adjacent=2
Primary=SuperVirtualScanner
Sight=8
Owner=Americans,Germans,British,Alliance,French,Arabs,Russians,Africans,Confederation,Country10,Country11,YuriCountry
Cost=0
Points=80
Powered=yes
Power=100000
Capturable=false
Crewed=no
Explosion=
DebrisAnims=DBRIS1LG,DBRIS1SM,DBRIS2LG,DBRIS4LG,DBRIS4SM,DBRIS5LG,DBRIS5SM,DBRIS6LG,DBRIS6SM,DBRIS7LG
MaxDebris=15
MinDebris=7
ThreatPosed=200 ; This value MUST be 0 for all building addons
;DamageParticleSystems=SparkSys,SmallGreySSys,BigGreySmokeSys
DamageSmokeOffset=1470, 1060, 1078
AIBuildThis=no
TogglePower=yes
ImmuneToPsionics=no ; defaults to yes for buildings, no for others
Radar=yes
SpySat=yes
CloakGenerator=yes
CloakRadiusInCells=100000
InvisibleInGame=yes
Invisible=yes
LegalTarget=no
SensorArray=yes
SensorsSight=5000
Sensors=yes
HasRadialIndicator=true
;SuperWeapon=ArmageddonSpecial
ProduceCashStartup=0 ; credits when captured from the Neutral house
ProduceCashAmount=-60000; Amount every Delay
ProduceCashDelay=5 ; Frame delay between Amounts

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silverwind
Cyborg Firebomber


Joined: 11 Jun 2016

PostPosted: Tue Oct 02, 2018 4:52 pm    Post subject: Reply with quote  Mark this post and the followings unread

http://ares-developers.github.io/Ares-docs/ui-features/keyboardcommandshotkeys.html#ai-assume-control

Use it to leave control of your base to the AI. It will be have like a Brutal AI, but without certain advantages normally granted to AI (like Ore Purification, etc).

You can then just watch as they destroy themselves.

If you want to view the whole map from the start, disable shroud.

As far as I know, there's no dedicated option to enable observer mode in skirmish, but using this method allows you to observe the game while having minimal impact on it.

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