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 Forum index » Modding Central » Media Hut
Request: Some from new and old Mental Omega
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RIAKTOR
Cyborg Soldier


Joined: 23 Nov 2013

PostPosted: Sat Sep 15, 2018 8:21 am    Post subject:  Request: Some from new and old Mental Omega Reply with quote

I hate design of MO 3.0 and newer, but need two civillian duildings from this - nuclear plant and war dock.

Old MO 2.0 looks better, but I need only not released all Nazi content. All maked units, icons, other shp.

I will use this in my new, really big mod.

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geof101
Grenadier


Joined: 30 May 2012

PostPosted: Sat Sep 15, 2018 8:48 am    Post subject: Reply with quote

Goodluck with that.

Analogy:
Me: *going to McDonald's* I hate all your burgers, but can I have some chips for free?

Doesn't sound right, no?

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MadHQ
Commander


Joined: 07 Nov 2003

PostPosted: Sat Sep 15, 2018 9:06 am    Post subject: Reply with quote

Here ya go!


files.zip
 Description:

Download
 Filename:  files.zip
 Filesize:  6.8 KB
 Downloaded:  59 Time(s)


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TAK02
Commander


Joined: 28 Jun 2015
Location: It was Damascus.

PostPosted: Sat Sep 15, 2018 9:25 am    Post subject: Reply with quote

MadHQ wrote:
Here ya go!

ROFL! I knew you wouldn't do it!

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Lin Kuei Ominae
Seth


Joined: 16 Aug 2006
Location: Germany

PostPosted: Sat Sep 15, 2018 2:52 pm    Post subject: Reply with quote

RIAKTOR, create 10 public high quality assets yourself, before requesting anything ever again.
PPM is not your personal asset factory.
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RIAKTOR
Cyborg Soldier


Joined: 23 Nov 2013

PostPosted: Sat Sep 15, 2018 4:27 pm    Post subject: Reply with quote

Lin Kuei Ominae wrote:
RIAKTOR, create 10 public high quality assets yourself, before requesting anything ever again.
PPM is not your personal asset factory.

Painters make shp, modelers make voxels. I make rules.ini code. And I need shp and voxels for my mods. Any work must be done by specialists.

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geof101
Grenadier


Joined: 30 May 2012

PostPosted: Sat Sep 15, 2018 4:53 pm    Post subject: Reply with quote

RIAKTOR wrote:
Lin Kuei Ominae wrote:
RIAKTOR, create 10 public high quality assets yourself, before requesting anything ever again.
PPM is not your personal asset factory.

Painters make shp, modelers make voxels. I make rules.ini code. And I need shp and voxels for my mods. Any work must be done by specialists.


Uhm, dude, they are not your personal assistants or employees where you can just tell them to give you what you need. There are proper ways to ask, or just be contented with what is offered to you in the media hut section.

If that's your reason, then you won't be given any asset, even one. Mark my word.

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Fryone
Medic


Joined: 30 Mar 2015
Location: non-Soviet Russia

PostPosted: Sat Sep 15, 2018 6:09 pm    Post subject: Reply with quote

Good and BIG mod will take years to create. It's almost 10 years, I think, after MO 2.0 release and start of 3.0 to 3.3.3 released now. And some modders making everything in their mods and making it really good.

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Lin Kuei Ominae
Seth


Joined: 16 Aug 2006
Location: Germany

PostPosted: Sat Sep 15, 2018 6:21 pm    Post subject: Reply with quote

RIAKTOR wrote:
Lin Kuei Ominae wrote:
RIAKTOR, create 10 public high quality assets yourself, before requesting anything ever again.
PPM is not your personal asset factory.

Painters make shp, modelers make voxels. I make rules.ini code. And I need shp and voxels for my mods. Any work must be done by specialists.

Learn how to create assets. It's not difficult. Any excuse not creating them yourself, is just laziness.
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cxtian39
Cyborg Commando


Joined: 11 Feb 2016
Location: United States

PostPosted: Sun Sep 16, 2018 12:23 am    Post subject: Reply with quote

If you mark yourself as inis coder you want to show us some code tricks to do effects that seem unlikely possible
If you want help for a project you need to prove its potential first
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OmegaBolt
President


Joined: 21 Mar 2005
Location: York, England

PostPosted: Sun Sep 16, 2018 7:50 pm    Post subject: Reply with quote

Bet everyone in this topic does ini "code". It's very simple.
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MRMIdAS
Cyborg Cannon


Joined: 17 Jul 2008

PostPosted: Sun Sep 16, 2018 11:03 pm    Post subject: Reply with quote

OmegaBolt wrote:
Bet everyone in this topic does ini "code". It's very simple.


Being fair, some of the workarounds and "special" weapons have some nice code, but nothing that people can't work out by looking at the results.

Art is an entirely different beast, and while I agree, any idiot can do "art" it takes much better people than I to do "real" art for RA2.
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kenosis
Commander


Joined: 19 Aug 2009
Location: Moscow State University

PostPosted: Mon Sep 17, 2018 8:31 am    Post subject: Reply with quote

If you mark yourself as inis coder.......why I can only see you requesting this and that, or asking basic level questions. Ain't no specialist, but just an apprentice.
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RIAKTOR
Cyborg Soldier


Joined: 23 Nov 2013

PostPosted: Mon Sep 17, 2018 8:37 pm    Post subject: Reply with quote

kenosis wrote:
If you mark yourself as inis coder.......why I can only see you requesting this and that, or asking basic level questions. Ain't no specialist, but just an apprentice.
Because all results of my experiments will be public with my big mods.
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PussyPus
Commander


Joined: 14 Jul 2015
Location: Underground Clone City

PostPosted: Tue Sep 18, 2018 1:03 am    Post subject: Reply with quote

MadHQ wrote:
Here ya go!


BUGBAIT nice one for rippers, just like that 'jacko teh ripera' guest.  Laughing
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MadHQ
Commander


Joined: 07 Nov 2003

PostPosted: Tue Sep 18, 2018 2:14 am    Post subject: Reply with quote

Ya, some times I like to be annoying.  Razz

But I am really shocked that it has been downloaded over 27 times...

Do the counters work correct on this forum? Or has it really been downloaded over 27 times?
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cxtian39
Cyborg Commando


Joined: 11 Feb 2016
Location: United States

PostPosted: Tue Sep 18, 2018 2:47 am    Post subject: Reply with quote

MadHQ wrote:
Ya, some times I like to be annoying.  Razz

But I am really shocked that it has been downloaded over 27 times...

Do the counters work correct on this forum? Or has it really been downloaded over 27 times?
It's real. I just download another 10 times
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Mig Eater
Defense Minister


Joined: 13 Nov 2003
Location: Eindhoven

PostPosted: Tue Sep 18, 2018 8:01 am    Post subject: Reply with quote

I downloaded it just to see the your trolling in all its glory #Tongue
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Graion Dilach
Defense Minister


Joined: 22 Nov 2010
Location: Iszkaszentgyörgy, Hungary

PostPosted: Tue Sep 18, 2018 9:08 am    Post subject: Re: Request: Some from new and old Mental Omega Reply with quote

RIAKTOR wrote:
I hate design of MO 3.0 and newer, but need two civillian duildings from this - nuclear plant and war dock.

Old MO 2.0 looks better, but I need only not released all Nazi content. All maked units, icons, other shp.

I will use this in my new, really big mod.


Download Red Alert 3
Extract buildings
Render
Convert to SHP
Download Tiberian Wars
Extract buildings
Render
Convert render to SHP
???
PROFIT!

No, seriously, 85% of the additional MO civilian stuff are from these two.
If the ones which you want aren't included, just recolor a shipyard and the soviet reactor from RA3 to greyscale and call it a day.
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tomsons26lv
Cyborg Cannon


Joined: 30 Dec 2009
Location: Latvia

PostPosted: Tue Sep 18, 2018 1:39 pm    Post subject: Re: Request: Some from new and old Mental Omega Reply with quote

Graion Dilach wrote:
RIAKTOR wrote:
I hate design of MO 3.0 and newer, but need two civillian duildings from this - nuclear plant and war dock.

Old MO 2.0 looks better, but I need only not released all Nazi content. All maked units, icons, other shp.

I will use this in my new, really big mod.


Download Red Alert 3
Extract buildings
Render
Convert to SHP
Download Tiberian Wars
Extract buildings
Render
Convert render to SHP
???
PROFIT!

No, seriously, 85% of the additional MO civilian stuff are from these two.
If the ones which you want aren't included, just recolor a shipyard and the soviet reactor from RA3 to greyscale and call it a day.

Don't forget wrong camera and lighting setup for the complete replica
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PussyPus
Commander


Joined: 14 Jul 2015
Location: Underground Clone City

PostPosted: Tue Sep 18, 2018 6:25 pm    Post subject: Reply with quote

Mig Eater wrote:
I downloaded it just to see the your trolling in all its glory #Tongue


Me too!  Very Happy

Graion Dilach wrote:

Download Red Alert 3
Extract buildings
Render
Convert to SHP
Download Tiberian Wars
Extract buildings
Render
Convert render to SHP
???
PROFIT!

No, seriously, 85% of the additional MO civilian stuff are from these two.
If the ones which you want aren't included, just recolor a shipyard and the soviet reactor from RA3 to greyscale and call it a day.


But i even think Speeder is also using 20% of unit quotes from C&C 4:
-Warhawk Laser Helicopter
-Gehenna Dybbuk Platform
-Driller Submerge APC
-Nanoid Huntress (and Deviatress)
-Tarchia Particle Collision Artillery
-Wormqueen Tesla-based Tank
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kenosis
Commander


Joined: 19 Aug 2009
Location: Moscow State University

PostPosted: Wed Sep 19, 2018 7:57 am    Post subject: Reply with quote

RIAKTOR wrote:
kenosis wrote:
If you mark yourself as inis coder.......why I can only see you requesting this and that, or asking basic level questions. Ain't no specialist, but just an apprentice.
Because all results of my experiments will be public with my big mods.


NO. You should see me doing that work, like the giga fortress
and drop pod

Can guess that all your experiments are already done by me some years ago, judging by your basic level questions.
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TAK02
Commander


Joined: 28 Jun 2015
Location: It was Damascus.

PostPosted: Wed Sep 19, 2018 8:37 am    Post subject: Reply with quote

...At this point I'd say cut the guy some slack and leave him dreaming.

Tho that doesn't excuse RIAKTOR's attitude and these basic questions (could someone provide links tho? I don't see basic questions from him...).
A big mod? Pff. And you plan on doing that without even touching 3D, ever?

Then I guess that means no competition for me Very Happy

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G-E
General


Joined: 09 Feb 2015

PostPosted: Wed Sep 19, 2018 10:14 am    Post subject: Reply with quote

TAK02 wrote:
And you plan on doing that without even touching 3D, ever?

Hey now, I do my best work in Photoshop...
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TAK02
Commander


Joined: 28 Jun 2015
Location: It was Damascus.

PostPosted: Wed Sep 19, 2018 11:25 am    Post subject: Reply with quote

G-E wrote:
TAK02 wrote:
And you plan on doing that without even touching 3D, ever?

Hey now, I do my best work in Photoshop...

That works too, I suppose...

Your mod might look good, from what I see it has no lore at all, maybe a little bit.

So much for competition for me in that department Laughing

On the other hand, RIAKTOR touches upon a little something I'm seeing far too often:
Those who have big stories in mind rarely have the resources and tools (or experience) to bring that story forward.
And those who do have resources, animation skills, etc. just can't get a proper story out.
This can be seen with the canceled Bionicle: Revolution. They say it's good it has been scrapped. They say it would've been a good-looking, but messy movie.

This can be seen with MO too, which just so happens to be the subject of this topic:
All I see over is there is fancy/impressive coding (I have the INIs #Tongue), fancy graphics, unarguably impressive mission design (NOT talking the base-vs-base missions here. Those just get dull, even with surprises), and a sprinkle of lore and references/easter eggs here and there.

And that's it. Unless I missed a thing or two. Or a whole skyscraper.

Not sure what RIAKTOR has in mind, but it better be better than what I'm cooking up over here #Tongue

Reminder: I'm not saying skilled artists of any kind are always incompetent writers and competent writers always aren't skilled artists. Just saying this is what I'm seeing both here and elsewhere.
^see a pattern there?^

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DonutArnold
General


Joined: 18 Jan 2005
Location: Finland

PostPosted: Wed Sep 19, 2018 12:57 pm    Post subject: Reply with quote

I once was a newbie with creating assets for C&C games. That was like over 10 years ago since I started to learn 3d modeling to create my own assets. Nothing finished comes with a silver plate, but here's something close enough:

1. Get Blender to do some 3d stuff: https://www.blender.org/
2. Learn to do 3d stuff with Blender: https://www.youtube.com/watch?v=s6Se3hxgLSM
3. Grab this template to render your own assets: https://ppmforums.com/viewtopic.php?t=36965
4. Download SHP Builder to convert rendered frames to .SHP files: http://www.ppmsite.com/downloads/SHP_Builder337.exe
5. Put them in game.
6. ???
7. Profit!

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TAK02
Commander


Joined: 28 Jun 2015
Location: It was Damascus.

PostPosted: Wed Sep 19, 2018 1:14 pm    Post subject: Reply with quote

DonutArnold wrote:
Learn to do 3d stuff with Blender: https://www.youtube.com/watch?v=s6Se3hxgLSM

That one's all I still needed. Thank you. #Tongue

EDIT:
"Note: 1 cell = 2 Blender units" from your Blender Template topic.
1 cell for which game?

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PussyPus
Commander


Joined: 14 Jul 2015
Location: Underground Clone City

PostPosted: Wed Sep 19, 2018 4:12 pm    Post subject: Reply with quote

kenosis wrote:
RIAKTOR wrote:
kenosis wrote:
If you mark yourself as inis coder.......why I can only see you requesting this and that, or asking basic level questions. Ain't no specialist, but just an apprentice.
Because all results of my experiments will be public with my big mods.


NO. You should see me doing that work, like the giga fortress
and drop pod

Can guess that all your experiments are already done by me some years ago, judging by your basic level questions.


At least i learned from him some of thing i may need, so that means even me who was noobie but now it's even easy to me to make my own drop pod.
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DonutArnold
General


Joined: 18 Jan 2005
Location: Finland

PostPosted: Wed Sep 19, 2018 7:05 pm    Post subject: Reply with quote

TAK02 wrote:
DonutArnold wrote:
Learn to do 3d stuff with Blender: https://www.youtube.com/watch?v=s6Se3hxgLSM

That one's all I still needed. Thank you. #Tongue

EDIT:
"Note: 1 cell = 2 Blender units" from your Blender Template topic.
1 cell for which game?


All of them, RA1, TD, TS, RA2, the camera is placed correctly to match each game, so you can render same assets to each engine without resizing.

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RIAKTOR
Cyborg Soldier


Joined: 23 Nov 2013

PostPosted: Thu Oct 04, 2018 5:44 pm    Post subject: Reply with quote

I not really need civillian buildings from MO3, because find some better. But I need unused Nazi infantry, loadscreen, Gindenburg and other unused assets from MO 2.0. I have different ideas, but can use this graphycs.

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TAK02
Commander


Joined: 28 Jun 2015
Location: It was Damascus.

PostPosted: Thu Oct 04, 2018 6:20 pm    Post subject: Reply with quote

Correct me if I'm wrong, but didn't Speeder already release everything MO2 used?

'Cause if so, please put the link(s) here and let's all move on already.
If not, keep this topic dead.
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m7 wrote:
I tend to release things I create so that assets are never lost to hard drive problems, accidental deletion, or me having to pretend to care about rippers taking things from my project when it is done. #Tongue
I once ninja'd MigEater #Tongue
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JeagerEX12
Soldier


Joined: 22 May 2016

PostPosted: Sat Oct 20, 2018 7:54 pm    Post subject: Reply with quote

Please stop by at my topic I made instead of making requests that want people to make it for you.

https://ppmforums.com/viewtopic.php?t=46065

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PussyPus
Commander


Joined: 14 Jul 2015
Location: Underground Clone City

PostPosted: Sun Oct 21, 2018 7:53 pm    Post subject: Reply with quote

JeagerEX12 wrote:
Please stop by at my topic I made instead of making requests that want people to make it for you.

https://ppmforums.com/viewtopic.php?t=46065


First time checking your reply: no avatar
-2 hrs later
Now you have!

I thought you were newly registered by the way..
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JeagerEX12
Soldier


Joined: 22 May 2016

PostPosted: Mon Oct 22, 2018 2:07 am    Post subject: Reply with quote

PussyPus wrote:
JeagerEX12 wrote:
Please stop by at my topic I made instead of making requests that want people to make it for you.

https://ppmforums.com/viewtopic.php?t=46065


First time checking your reply: no avatar
-2 hrs later
Now you have!

I thought you were newly registered by the way..


I was joined in this forum since May 22, 2016.

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