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KillDriver logic and AI behavior.
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chr0nicz420
Jumpjet Infantry


Joined: 10 Feb 2016

PostPosted: Fri Oct 19, 2018 12:47 am    Post subject:  KillDriver logic and AI behavior. Reply with quote  Mark this post and the followings unread

I can't test this because I have issues with my PC.

How AI behaves when there's an unmanned vehicle? Will they try to train units with CanDrive=yes and will take the unmanned vehicle or will they just completely ignore it? I'm very doubtful of using this logic if AI will just ignore unmanned vehicles.

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ApolloTD
Commander


Joined: 19 Nov 2003

PostPosted: Fri Oct 19, 2018 5:57 am    Post subject: Reply with quote  Mark this post and the followings unread

AI has no logic for doing anything with the unmanned vehicles since its just house change and scripting AI to 'recover' vehicles is questionable given AFAIK no direct support

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cxtian39
Commander


Joined: 11 Feb 2016

PostPosted: Sat Oct 20, 2018 2:49 am    Post subject: Reply with quote  Mark this post and the followings unread

Ares has many human-only features

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chr0nicz420
Jumpjet Infantry


Joined: 10 Feb 2016

PostPosted: Sat Oct 20, 2018 3:50 am    Post subject: Reply with quote  Mark this post and the followings unread

Yeah there are lots of new features but I can only use few them because some or most new logics are useless to AI when what I only do is skirmish games.

Thanks for the answer though I kinda expected it since they don't even use the Vehicle Thief logic.

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MRMIdAS
Energy Commando


Joined: 17 Jul 2008

PostPosted: Sat Oct 20, 2018 5:15 am    Post subject: Reply with quote  Mark this post and the followings unread

You can always request a feature, there have been a few AI tweaks requested, so maybe this could be added to that?

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MIdAS - Turning wages into beer since 2002

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chr0nicz420
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Joined: 10 Feb 2016

PostPosted: Sat Oct 20, 2018 12:59 pm    Post subject: Reply with quote  Mark this post and the followings unread

MRMIdAS wrote:
You can always request a feature, there have been a few AI tweaks requested, so maybe this could be added to that?


Yeah that could be nice but instead of requesting AI behavior on Ares-exclusive features, I prefer fixing them the AI of vanilla features such as this one first.

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