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 Forum index » Modding Central » Red Alert 2 Editing Forum
Question about warhead code from rulesmd.ini [YR]
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Lansmozar
Vehicle Driver


Joined: 16 Oct 2018

PostPosted: Sat Oct 20, 2018 10:00 am    Post subject:  Question about warhead code from rulesmd.ini [YR]
Subject description: Can anyone explain the code "verses="
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Hi can you please explain which damage to armor this verses.

(Code from warhead)
"Verses=1%,2%,3%,4%,5%,6%,7%,8%,9%,10%,11%"

The "1% " effected damage from what of this? infantry, vehicles, aircraft or buildings?

Like for example =1% is for infantry and the next,  2% is for tanks.

Please explain in order from 1% to11%..

Advance thanks you

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XxpeddyxX
Commander


Joined: 03 Sep 2004
Location: Sydney, Australia

PostPosted: Sat Oct 20, 2018 11:37 am    Post subject: Reply with quote

I thought the ini itself explained this, anyway:

None, flak, plate, light, medium, heavy, wood, steel, concrete, special1, special2

first 3 infantry, next 3 vehicles, next 3 buildings, last 2 are usually missiles and other stuff like terror drones
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TAK02
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Joined: 28 Jun 2015
Location: It was Damascus.

PostPosted: Sat Oct 20, 2018 11:47 am    Post subject: Reply with quote

https://www.modenc.renegadeprojects.com/Verses#RA2.2FYR_Example
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Lansmozar
Vehicle Driver


Joined: 16 Oct 2018

PostPosted: Sat Oct 20, 2018 3:56 pm    Post subject: Reply with quote

Thanks..

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Lansmozar
Vehicle Driver


Joined: 16 Oct 2018

PostPosted: Sat Oct 20, 2018 4:01 pm    Post subject: Reply with quote

XxpeddyxX wrote:
I thought the ini itself explained this, anyway:

None, flak, plate, light, medium, heavy, wood, steel, concrete, special1, special2

first 3 infantry, next 3 vehicles, next 3 buildings, last 2 are usually missiles and other stuff like terror drones


Thanks,

One more question, it is possible to create a new type of armor?

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G-E
General


Joined: 09 Feb 2015

PostPosted: Sat Oct 20, 2018 4:11 pm    Post subject: Reply with quote

Lansmozar wrote:
One more question, it is possible to create a new type of armor?

There are enough types if you bother grouping all your units into fewer, and rejigging warheads appropriately. You'd need a vastly more complicated mod than anything the average modder will ever come up with to need more.
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TAK02
Commander


Joined: 28 Jun 2015
Location: It was Damascus.

PostPosted: Sat Oct 20, 2018 4:20 pm    Post subject: Reply with quote

There's Ares...

The verses/effectiveness is defined a little differently there tho.

http://ares-developers.github.io/Ares-docs/new/additionalarmortypesandverses.html
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m7 wrote:
I tend to release things I create so that assets are never lost to hard drive problems, accidental deletion, or me having to pretend to care about rippers taking things from my project when it is done. #Tongue
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Lansmozar
Vehicle Driver


Joined: 16 Oct 2018

PostPosted: Sun Oct 21, 2018 1:31 am    Post subject: Reply with quote

G-E wrote:
Lansmozar wrote:
One more question, it is possible to create a new type of armor?

There are enough types if you bother grouping all your units into fewer, and rejigging warheads appropriately. You'd need a vastly more complicated mod than anything the average modder will ever come up with to need more.


Respond appreciated.
Im just starting to this thing called modding a few days ago.
I think, i must focus on basic,  copy paste from .Ini

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Lansmozar
Vehicle Driver


Joined: 16 Oct 2018

PostPosted: Sun Oct 21, 2018 1:32 am    Post subject: Reply with quote

TAK02 wrote:
https://www.modenc.renegadeprojects.com/Verses#RA2.2FYR_Example


This link explains a lot. Its very helpful for someone like me new at modding.. Thank you very much.

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Flaguna
Vehicle Drone


Joined: 07 Feb 2018
Location: HUELand

PostPosted: Sat Nov 03, 2018 11:15 am    Post subject: Re: Question about warhead code from rulesmd.ini [YR] Reply with quote

Lansmozar wrote:
Hi can you please explain which damage to armor this verses.

(Code from warhead)
"Verses=1%,2%,3%,4%,5%,6%,7%,8%,9%,10%,11%"

The "1% " effected damage from what of this? infantry, vehicles, aircraft or buildings?

Like for example =1% is for infantry and the next,  2% is for tanks.

Please explain in order from 1% to11%..

Advance thanks you



As explained by XxspeedyxX, it goes by this

none: common infantry, like Gi and Initiate
flak: "better" infantry, like conscript
plate: strong infantry, like tesla trooper and the heroes

light: for light vehicles, IFV and cars for example
medium: for medium(?) armored vehicles, Tank destroyer i think? rarely used.
heavy: used by most combat oriented vehicles, from Grizzly to Apocalypse

wood: commonly used by tier-1 structures (barracks and reactors)
steel: used by most defense structures i think? can't remember
concrete: used by "important" structures, like command center and superweapons

special_1: for missiles only (!!!)
special_2: special case for terror drone

But how verses work?
the % number defines how much damage the Weapon will cause on "unit".
But there are a few special conditions: 0% on a verse will cause the unit with Weapon to not target the versed Armor (for example, Mastermind not targeting structures, it has 0% on wood steel concrete)

1% on a verse will cause the unit to target enemies with ArmorType but cause minimal damage (eg.: tank destroyer vs soldiers)

2% will cause the unit to cause normal damage on an enemy with ArmorType but it will not auto-target (needs verification)

negative values (-100%) will cause the weapon to heal a unit with ArmorType (eg. Repair IFV)
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MRMIdAS
Cyborg Cannon


Joined: 17 Jul 2008

PostPosted: Sat Nov 03, 2018 8:42 pm    Post subject: Reply with quote

Medium is used by Harvesters only in Vanilla RA2/YR

Tank Destroyer uses Heavy armour.
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