Posted: Sat Oct 20, 2018 10:00 am Post subject:
Question about warhead code from rulesmd.ini [YR]
Subject description: Can anyone explain the code "verses="
Hi can you please explain which damage to armor this verses.
(Code from warhead)
"Verses=1%,2%,3%,4%,5%,6%,7%,8%,9%,10%,11%"
The "1% " effected damage from what of this? infantry, vehicles, aircraft or buildings?
Like for example =1% is for infantry and the next, 2% is for tanks.
first 3 infantry, next 3 vehicles, next 3 buildings, last 2 are usually missiles and other stuff like terror drones _________________
ayylmao on Discord QUICK_EDIT
I tend to release things I create so that assets are never lost to hard drive problems, accidental deletion, or me having to pretend to care about rippers taking things from my project when it is done.
One more question, it is possible to create a new type of armor?
There are enough types if you bother grouping all your units into fewer, and rejigging warheads appropriately. You'd need a vastly more complicated mod than anything the average modder will ever come up with to need more. _________________ http://www.moddb.com/mods/scorched-earth-ra2-mod-with-smart-ai QUICK_EDIT
I tend to release things I create so that assets are never lost to hard drive problems, accidental deletion, or me having to pretend to care about rippers taking things from my project when it is done.
One more question, it is possible to create a new type of armor?
There are enough types if you bother grouping all your units into fewer, and rejigging warheads appropriately. You'd need a vastly more complicated mod than anything the average modder will ever come up with to need more.
Respond appreciated.
Im just starting to this thing called modding a few days ago.
I think, i must focus on basic, copy paste from .Ini QUICK_EDIT
Posted: Sat Nov 03, 2018 11:15 am Post subject:
Re: Question about warhead code from rulesmd.ini [YR]
Lansmozar wrote:
Hi can you please explain which damage to armor this verses.
(Code from warhead)
"Verses=1%,2%,3%,4%,5%,6%,7%,8%,9%,10%,11%"
The "1% " effected damage from what of this? infantry, vehicles, aircraft or buildings?
Like for example =1% is for infantry and the next, 2% is for tanks.
Please explain in order from 1% to11%..
Advance thanks you
As explained by XxspeedyxX, it goes by this
none: common infantry, like Gi and Initiate
flak: "better" infantry, like conscript
plate: strong infantry, like tesla trooper and the heroes
light: for light vehicles, IFV and cars for example
medium: for medium(?) armored vehicles, Tank destroyer i think? rarely used.
heavy: used by most combat oriented vehicles, from Grizzly to Apocalypse
wood: commonly used by tier-1 structures (barracks and reactors)
steel: used by most defense structures i think? can't remember
concrete: used by "important" structures, like command center and superweapons
special_1: for missiles only (!!!)
special_2: special case for terror drone
But how verses work?
the % number defines how much damage the Weapon will cause on "unit".
But there are a few special conditions: 0% on a verse will cause the unit with Weapon to not target the versed Armor (for example, Mastermind not targeting structures, it has 0% on wood steel concrete)
1% on a verse will cause the unit to target enemies with ArmorType but cause minimal damage (eg.: tank destroyer vs soldiers)
2% will cause the unit to cause normal damage on an enemy with ArmorType but it will not auto-target (needs verification)
negative values (-100%) will cause the weapon to heal a unit with ArmorType (eg. Repair IFV) _________________ I'll throw bananas at your general direction. QUICK_EDIT
You cannot post new topics in this forum You cannot reply to topics in this forum You cannot edit your posts in this forum You cannot delete your posts in this forum You cannot vote in polls in this forum You cannot attach files in this forum You can download files in this forum