Posted: Mon Nov 12, 2018 12:22 pm Post subject:
Issue with Vertical beam & Gattling logic
Hey guys,
I am currently having an issue, whilst I've got no clue what exactly is causing it.
I basically want a laser that eventually charges up to be bigger via gattling logic. I am, however trying to test it out using just one anim at first.
The issue I am having is that it doesn't actually shoot whilst it's above the target, nor does it actually continue firing, which causes me having to click the building multiple times. (Added gif of the issue)
I must be missing something or looked over something very obvious. But I don't understand gattling all too well as I've never really worked with it. Last edited by WoodleMyNoodle on Mon Nov 12, 2018 1:21 pm; edited 2 times in total QUICK_EDIT
what are you trying to do (Range=1 on a aircraft) might be buggy with aircrafts, dunno, if that is the case, try changing the unit to Vehicle. _________________ I'll throw bananas at your general direction. QUICK_EDIT
DetonationAltitude defaults to 0; so consequently, any Vertical=yes projectile on which it is omitted will behave exactly as a projectile with a DetonationAltitude of 0, exploding instantly upon being spawned (unless one would manage to spawn a projectile below ground altitude.
It helps using similar existing weapons as base instead of writing the code from scratch. _________________ SHP Artist of Twisted Insurrection: Nod buildings
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