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Projectile Palette problem
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god_l1k31
Light Infantry


Joined: 05 Oct 2014

PostPosted: Thu Nov 22, 2018 9:23 am    Post subject:  Projectile Palette problem Reply with quote  Mark this post and the followings unread

I tried to make a projectile just like [cannon] (the original) but with a bit different color and look. I can see it in-game but i see it in different color. I'm trying to use it with the uniturb.pal but it seems it uses different palette. Its not anim.pal either (some other).
I tried to use "AltPalette=yes" as well as CustomPalette=uniturb.pal
but nothing has changed. Any suggestions. Thanks in advance

Edit: sometimes for other projectiles the code actully works (in uniturb.pal) sometimes doesn't.

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Lin Kuei Ominae
Seth


Joined: 16 Aug 2006
Location: Germany

PostPosted: Thu Nov 22, 2018 9:25 am    Post subject: Reply with quote  Mark this post and the followings unread

default palette for projectiles is Palette.pal

AltPalette works for animations (explosions, building activeanims etc), not for projectiles.
AnimPalette=yes changes a projectile to use anim.pal

No clue what additional options RA2/YR and Ares offer or how they change the mentioned keys behaviour.

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G-E
Defense Minister


Joined: 09 Feb 2015

PostPosted: Thu Nov 22, 2018 9:47 am    Post subject: Reply with quote  Mark this post and the followings unread

FirersPalette=?

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Starkku
Cyborg Commando


Joined: 28 Dec 2007
Location: Finland

PostPosted: Thu Nov 22, 2018 2:49 pm    Post subject: Reply with quote  Mark this post and the followings unread

Ares does allow using CustomPalette for projectile images but it only works if the projectile image is explicitly listed in rulesmd.ini [Animations] list.

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