Posted: Thu Nov 22, 2018 9:23 am Post subject:
Projectile Palette problem
I tried to make a projectile just like [cannon] (the original) but with a bit different color and look. I can see it in-game but i see it in different color. I'm trying to use it with the uniturb.pal but it seems it uses different palette. Its not anim.pal either (some other).
I tried to use "AltPalette=yes" as well as CustomPalette=uniturb.pal
but nothing has changed. Any suggestions. Thanks in advance
Edit: sometimes for other projectiles the code actully works (in uniturb.pal) sometimes doesn't. QUICK_EDIT
AltPalette works for animations (explosions, building activeanims etc), not for projectiles.
AnimPalette=yes changes a projectile to use anim.pal
No clue what additional options RA2/YR and Ares offer or how they change the mentioned keys behaviour. _________________ SHP Artist of Twisted Insurrection: Nod buildings
Ares does allow using CustomPalette for projectile images but it only works if the projectile image is explicitly listed in rulesmd.ini [Animations] list. _________________ QUICK_EDIT
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