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Forcing start up MCV's to show up at the chosen place
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TRUEGRIT
Grenadier


Joined: 21 Apr 2018

PostPosted: Thu Nov 29, 2018 3:58 am    Post subject:  Forcing start up MCV's to show up at the chosen place Reply with quote  Mark this post and the followings unread

Well,  FA world is totally new to me, I have just made my first map few days ago

So I will be needing helps from time to another, But first I want to know why whenever I place the player's location somewhere on the map and then I run the game I find that  neither the The human player's or the AI's MCVs in the correct place and just far awaaaay from it
Why this is happening although that I made the map just for 2 players

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cxtian39
Commander


Joined: 11 Feb 2016

PostPosted: Thu Nov 29, 2018 4:34 am    Post subject: Reply with quote  Mark this post and the followings unread

Emmm, never encountered this. Let me guess, did you explicitly click save and then close FA2,
or click close first and then click yes

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E1 Elite
General


Joined: 28 May 2013

PostPosted: Thu Nov 29, 2018 6:38 am    Post subject: Reply with quote  Mark this post and the followings unread

When making 2 player map, have you removed the waypoints from 2 to 7?

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TRUEGRIT
Grenadier


Joined: 21 Apr 2018

PostPosted: Thu Nov 29, 2018 10:26 am    Post subject: Reply with quote  Mark this post and the followings unread

@ Cxtian39
No, I mean ofcourse I do save the map first

@E1 ELite
No, I haven't started yet doing any waypoints, all I'm doing as a start for now is placing the ore and player's location, nothing more
For me I would prefer editing already made maps, but any way I wanna know what I could be missing and causing this problem because I have another downloaded maps and ithappens that they sometimes have the same damn problem

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Lin Kuei Ominae
Seth


Joined: 16 Aug 2006
Location: Germany

PostPosted: Thu Nov 29, 2018 11:31 am    Post subject: Reply with quote  Mark this post and the followings unread

The waypoints 0-7 define the start locations for the players 1 to 8.

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Virgil
Stealth Laser Trooper


Joined: 22 Jul 2018

PostPosted: Thu Nov 29, 2018 2:22 pm    Post subject: Reply with quote  Mark this post and the followings unread

IIRC when the start location is too close to the map border, the game engine will spawn that player's units at another place randomly.
some quite old (and of bad quality) maps I had once downloaded did something like that to me, though I dont have those maps now and cant test them again.

Just as what E1 Elite and LKO have said, waypoint 0-7 is the start location of player 1-8, so placing player location 1 means the same as placing waypoint 0.

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