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Broken campaign
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Jho
Medic


Joined: 14 May 2018
Location: Philippines

PostPosted: Sat Dec 08, 2018 5:13 am    Post subject:  Broken campaign Reply with quote  Mark this post and the followings unread

Sooo yeah title says it my campaign's broken if I had to guess it's the triggers that are broken, I haven't edited their files all my modded animations & buildings are appended to the end of the list in RulesMD so it doesn't mess with stuff and I'm pretty sure the campaign was working fine before I modded

So what could've gone wrong?

Example:
Allied mission 1:
If Tanya dies I don't get a game over it just goes black...then it continues as normal
The Kirov that triggers Tanya's arrival doesn't move and I have to kill it manually to spawn Tanya

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Virgil
Stealth Laser Trooper


Joined: 22 Jul 2018

PostPosted: Sat Dec 08, 2018 9:50 am    Post subject: Reply with quote  Mark this post and the followings unread

The trigger TechnoType exists and not exist only check the position in their list, not their name, the same with attack specific buildings script. With a modified list, the game may not be able to find what it needs to target, and that's it.

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Jho
Medic


Joined: 14 May 2018
Location: Philippines

PostPosted: Sat Dec 08, 2018 2:00 pm    Post subject: Reply with quote  Mark this post and the followings unread

Virgil wrote:
The trigger TechnoType exists and not exist only check the position in their list


What exactly does "exist and NOT exist" mean in that sentence?  Razz

If the list is all messed up I'll double check I guess if I get on the computer again, but I put all my extra animations & buildings to the end of their respective lists so I don't see how that would mess up the list but again I'll double check.

Another weird thing in "Power Play" the timers on the superweapons are super short, maybe it's because I had fun w/ superweapons one time and forgot to put it back to the correct timer oh well I'll check once I get to the computer again

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cxtian39
Commander


Joined: 11 Feb 2016

PostPosted: Sat Dec 08, 2018 6:38 pm    Post subject: Reply with quote  Mark this post and the followings unread

Take a look on triggers and use Ares to dump out type lists and check if the trigger refers the correct infantry/unit/aircraft/building.
The game creates the list by appending mission list to the one in RulesMD. So if you add stuff to the end of RulesMD list, everything in mission list gets pushed backwards in the final list.
The correct way to do it is on ModEnc

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G-E
Defense Minister


Joined: 09 Feb 2015

PostPosted: Sat Dec 08, 2018 8:24 pm    Post subject: Reply with quote  Mark this post and the followings unread

And it persists within that saved game, so later maps can reference objects declared/created in previous maps.

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