Posted: Sun Dec 23, 2018 2:49 am Post subject:
Voxel Formating
can someone provide a over-detailed voxel format description? I'm trying to write a program that does automated patterns drawing to color a Voxel. But at first I need to know how to read a vxl file.
It starts with a string of 16 chars "Voxel Animation\0" and then what?
Is each dot a struct of 5 ints, uints, or 8 bit ints (chars) and where do these dots start?
How sections are delimited?
etc. _________________
Dots are stored in pages or slices along the long axis we refer to as Z in VXLSE but axis orientation is described differently in the format.
Contiguous blocks of pixels are noted by the start and end positions, effectively creating null header and trailer spans you skip... although for a simple constructor you could fill the whitespace with unusual dots you can manually flood-delete later, if you want to skip the calculating of spans and offsets.
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