Posted: Thu Jan 03, 2019 12:57 pm Post subject:
GI Assault Rifle prob
um, i made my gi to equip with m16, i used a spark particle to look like they are firing bullets, and so it was fine firing at enemy soldiers, but firing a structure, when firing a structure at first they will shoot a couple of times, as the lifebar of the structure is decreasing, the gi will stop, unless you command tthem once again and yet responding the same results as before, it will shoot a second then stopping, what seems to be the problem?
Can't tell with the most important part of the code is missing:
ARProj
VolkovRailgunSys and the appropriate particle
AmbientDamage is useless. It doesn't work with UseSparkParticles
IsRailgun=yes is redundant.
Either use UseSparkParticles or IsRailgun. not both.
One of the 2 PIFFPIFF on the warheads animlist is redundant. There is no point in having the game randomly choose between 2 completely the same anims.
Ammo=0
What is that supposed to do? 0 Ammo = can't fire the weapon at all?
just read Ares doc? you use Ares, right?
Do you have the correct Ammo and Reload settings on the unit? _________________ SHP Artist of Twisted Insurrection: Nod buildings
Before particles spawned last time wear off completely, a second particle can't be spawned.
He writes they shoot a couple of times and then stop forever until ordered to fire again.
So it's not a problem of long lasting particles raising unintentionally the ROF. _________________ SHP Artist of Twisted Insurrection: Nod buildings
hmm, apart from a few redundant keys, I can't see what could cause your described ingame behaviour.
It should fire the weapon, run the same time the particlesystem for 2 (Lifetime) frames while it spawns particles that last 3 frames (MaxEC)
All this shouldn't prevent it from firing again, nor from delaying it further than the ROF delay
Disable the ParticleSystem on the weapon and try again.
Disable/enable parts and try each time to narrow down the issue. _________________ SHP Artist of Twisted Insurrection: Nod buildings
It really does sound that there's a weapon conflict like cxtian suggested. Problems like this occur if unit has two weapons (Primary and Secondary) with IsRailgun or UseSparkParticles (although you might have some success using one for each based on my experience - although be warned that they behave kind of differently). Also several systems that swap weapons on fly like Gattling, NoAmmoWeapon and garrisoned buildings can run into similar problems, especially when going from a weapon that has attached particles into one that does not. _________________ QUICK_EDIT
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