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The time now is Wed Jan 23, 2019 4:08 pm
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 Forum index » Modding Central » Red Alert 2 Editing Forum » Ares (Unofficial Forum)
Ideas & suggestions
Moderators: Ares Support Team at PPM, Global Moderators, Red Alert 2 Moderators
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Kamuix
Rocket Infantry


Joined: 02 Nov 2012
Location: Canada

PostPosted: Thu Jan 10, 2019 12:34 am    Post subject: Reply with quote

I didn't think so but you replied as if you could so i was just curious that's all no Biggie.

Another Question and suggestion. The random map generator, why does it random generate maps that are not in editable form? it creates maps in a weird file format that isn't openable in final alert 2 was there ever a way to access random generated maps in the map editor? If not is it possible to make this possible in ares?

Thanks for any replies

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cxtian39
Commander


Joined: 11 Feb 2016
Location: United States

PostPosted: Thu Jan 10, 2019 1:20 am    Post subject: Reply with quote

Yes it's possible. You just write your code wrong.
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silverwind
Grenadier


Joined: 11 Jun 2016

PostPosted: Thu Jan 10, 2019 3:25 am    Post subject: Reply with quote

use the map snapshot function

http://ares-developers.github.io/Ares-docs/ui-features/keyboardcommandshotkeys.html#map-snapshot

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Kamuix
Rocket Infantry


Joined: 02 Nov 2012
Location: Canada

PostPosted: Thu Jan 10, 2019 2:23 pm    Post subject: Reply with quote

silverwind wrote:
use the map snapshot function

http://ares-developers.github.io/Ares-docs/ui-features/keyboardcommandshotkeys.html#map-snapshot


Oh wow as if this already existed thank you

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WoodleMyNoodle
Combat Engineer


Joined: 09 Apr 2018

PostPosted: Sun Jan 13, 2019 9:28 pm    Post subject: Reply with quote

Would be awesome if it was possible to have a TechRepair=Bool tag, which would determine whether this unit would be affected by the tech vehicle repair/ hospital.

Also, an attacheffect that would temporarily make units a fraidycat=yes unit would be awesome. Basically the possiblity to scare units, making them run in random directions.

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MasterHaosis
Commander


Joined: 01 Nov 2010

PostPosted: Mon Jan 14, 2019 11:02 pm    Post subject: Reply with quote

Woodle
My
Noodle
Very Happy

I was thinking about it as well, weapon or warhead to make units fraidycat haha! it would be awesome, but civilians have those frames, many units wont, they would just run normally. But still, funny to use it
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E1 Elite
Commander


Joined: 28 May 2013

PostPosted: Wed Jan 16, 2019 12:11 pm    Post subject: Reply with quote

Is Ares still in development? Didn't see any next version thread!

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WoodleMyNoodle
Combat Engineer


Joined: 09 Apr 2018

PostPosted: Wed Jan 16, 2019 3:12 pm    Post subject: Reply with quote

AlexB is taking a break afaik.

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Kamuix
Rocket Infantry


Joined: 02 Nov 2012
Location: Canada

PostPosted: Wed Jan 16, 2019 4:39 pm    Post subject: Reply with quote

Adding the Tech Level Option would be a good idea I think anyway

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Virgil
Cyborg Soldier


Joined: 22 Jul 2018

PostPosted: Wed Jan 16, 2019 10:09 pm    Post subject: Reply with quote

Some kind of tag like IsBodyIFV=true.
Normally an IFV changes its turret with its first passenger, this tag works the same but is for units with Turret=no. The unit changes its weapon and body image with its first passenger.

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cxtian39
Commander


Joined: 11 Feb 2016
Location: United States

PostPosted: Wed Jan 16, 2019 10:57 pm    Post subject: Reply with quote

How about unit conversion when carrying passenger or no passenger
Convert.Occupied=
Convert.Empty=
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