Project Perfect Mod Forums
:: Home :: Get Hosted :: PPM FAQ :: Forum FAQ :: Privacy Policy :: Search :: Memberlist :: Usergroups :: Register :: Profile :: Log in to check your private messages :: Log in ::


The time now is Thu Mar 28, 2024 7:38 pm
All times are UTC + 0
Issues with black dots on my new voxel
Moderators: Global Moderators, Media Hut Moderators, Red Alert 2 Moderators, Tiberian Sun Moderators
Post new topic   Reply to topic Page 1 of 1 [11 Posts] Mark the topic unread ::  View previous topic :: View next topic
Author Message
Nikola_Tesla
Vehicle Driver


Joined: 23 May 2010

PostPosted: Sun Jan 13, 2019 2:32 pm    Post subject:  Issues with black dots on my new voxel
Subject description: Auto-normals were used
Reply with quote  Mark this post and the followings unread

I've made my own turret for the Tesla Tank in Yuri's Revenge. For the most part, I'm happy with it (considering my level of skill - it should be obvious from looking at it that there are improvements to be made). However, there are some issues with it in-game - annoying black dots appear all over it. In case you need to know, I used the auto-normals feature in VXLSE because I don't know enough about normals to do them by hand. Some screenshots, as well as the voxel itself, are attached to this post. Would someone please help me?

Thanks in advance.



tesla tank turret voxel screenshot.png
 Description:
 Filesize:  7.64 KB
 Viewed:  1453 Time(s)

tesla tank turret voxel screenshot.png



Tesla tank turret voxel in-game.png
 Description:
 Filesize:  84.8 KB
 Viewed:  1453 Time(s)

Tesla tank turret voxel in-game.png



attnk2tur.vxl
 Description:

Download
 Filename:  attnk2tur.vxl
 Filesize:  21.67 KB
 Downloaded:  18 Time(s)


_________________
"The present is theirs. The future, for which I really worked, is mine." - Nikola Tesla

Back to top
View user's profile Send private message
TAK02
General


Joined: 28 Jun 2015
Location: It was Damascus.

PostPosted: Sun Jan 13, 2019 3:36 pm    Post subject: Reply with quote  Mark this post and the followings unread

I think this had something to do with the VXL being too small, and then stretched out.

But seeing as the turret is not hollow, that is out of the question.

Also, is just my VXLSE messing up here?



Annotation 2019-01-13 163451.png
 Description:
 Filesize:  68.37 KB
 Viewed:  1443 Time(s)

Annotation 2019-01-13 163451.png



Back to top
View user's profile Send private message Send e-mail Visit poster's website ModDB Profile ID YouTube User URL Twitter Channel URL Skype Account
Creator
AA Infantry


Joined: 15 Aug 2017
Location: Somewhere in Viet Nam

PostPosted: Sun Jan 13, 2019 4:54 pm    Post subject: Reply with quote  Mark this post and the followings unread

try to smooth it with Auto normals

Back to top
View user's profile Send private message
silverwind
Cyborg Firebomber


Joined: 11 Jun 2016

PostPosted: Sun Jan 13, 2019 9:19 pm    Post subject: Reply with quote  Mark this post and the followings unread

TAK02 wrote:
I think this had something to do with the VXL being too small, and then stretched out.

But seeing as the turret is not hollow, that is out of the question.

Also, is just my VXLSE messing up here?


He set the Min Y Voxel Bound at -15.5, when he probably wanted it to be higher, not lower. The voxel is 12 pixels tall, stretched to 41 pixels tall. lol.

The normal look fine in VXLSE, so I'm guessing it's an inconsistency with the blue shades. IIRC, there are other powers at play in displaying voxels than just normals and color. Could you check the same voxel with the blues replaced by a different color such as the allied steel shades?

Back to top
View user's profile Send private message
Nikola_Tesla
Vehicle Driver


Joined: 23 May 2010

PostPosted: Sun Jan 13, 2019 10:06 pm    Post subject: Reply with quote  Mark this post and the followings unread

TAK02 wrote:
I think this had something to do with the VXL being too small, and then stretched out.

But seeing as the turret is not hollow, that is out of the question.

Also, is just my VXLSE messing up here?

silverwind wrote:

He set the Min Y Voxel Bound at -15.5, when he probably wanted it to be higher, not lower. The voxel is 12 pixels tall, stretched to 41 pixels tall. lol.

I don't know how that happened. I was sure that I'd set the Min Y Bound at 14.

I'll make the changes you've suggested and see how that changes things.

EDIT: I've done some experimentation, and it seems like I need to fill in some voxels at various points along the surface of the half-sphere.
EDIT2: I've filled in the ones that I can see need filling in, but there are still dark dots on it at certain angles. Ach. I've pretty much given up on improving it much further.

_________________
"The present is theirs. The future, for which I really worked, is mine." - Nikola Tesla

Back to top
View user's profile Send private message
G-E
Defense Minister


Joined: 09 Feb 2015

PostPosted: Mon Jan 14, 2019 12:19 am    Post subject: Reply with quote  Mark this post and the followings unread

Shrink with bounds.

_________________
http://www.moddb.com/mods/scorched-earth-ra2-mod-with-smart-ai

Back to top
View user's profile Send private message
Nikola_Tesla
Vehicle Driver


Joined: 23 May 2010

PostPosted: Mon Jan 14, 2019 9:32 am    Post subject: Reply with quote  Mark this post and the followings unread

G-E wrote:
Shrink with bounds.

I don't quite know what that means, sorry.

_________________
"The present is theirs. The future, for which I really worked, is mine." - Nikola Tesla

Back to top
View user's profile Send private message
silverwind
Cyborg Firebomber


Joined: 11 Jun 2016

PostPosted: Mon Jan 14, 2019 7:50 pm    Post subject: Reply with quote  Mark this post and the followings unread

He is talking about using Voxel Bounds to decide the final size of the voxel, which wasn't the problem you had to begin with. He misunderstood the thread, I guess.

Back to top
View user's profile Send private message
cxtian39
Commander


Joined: 11 Feb 2016

PostPosted: Mon Jan 14, 2019 7:55 pm    Post subject: Reply with quote  Mark this post and the followings unread

Looks so cute. I love it ^o^.

_________________

Back to top
View user's profile Send private message Skype Account
OverWatch
Rocket Infantry


Joined: 23 Jun 2016
Location: The lijiang tower

PostPosted: Tue Jan 15, 2019 6:40 am    Post subject: Reply with quote  Mark this post and the followings unread

Don't use this , try Try to fill vxl with pixels. And then use the normal and all the thing will be OK.



rrv.png
 Description:
 Filesize:  18.58 KB
 Viewed:  1276 Time(s)

rrv.png



Back to top
View user's profile Send private message
Mig Eater
Defense Minister


Joined: 13 Nov 2003
Location: Eindhoven

PostPosted: Tue Jan 15, 2019 8:32 am    Post subject: Reply with quote  Mark this post and the followings unread

There are gaps in the voxels surface, so when rendered ingame you can see through the unit & to the voxels on to the other side, which are a lot darker thus the "black dots".



gaps.png
 Description:
There are gaps in-between the voxels.
 Filesize:  3.58 KB
 Viewed:  1257 Time(s)

gaps.png



fixed.png
 Description:
There are no gaps.
 Filesize:  3.7 KB
 Viewed:  1257 Time(s)

fixed.png



_________________



Back to top
View user's profile Send private message Visit poster's website ModDB Profile ID YouTube User URL Facebook Profile URL Twitter Channel URL
Display posts from previous:   
Post new topic   Reply to topic Page 1 of 1 [11 Posts] Mark the topic unread ::  View previous topic :: View next topic
 
Share on TwitterShare on FacebookShare on Google+Share on DiggShare on RedditShare on PInterestShare on Del.icio.usShare on Stumble Upon
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum
You cannot attach files in this forum
You can download files in this forum


Powered by phpBB © phpBB Group

[ Time: 0.1908s ][ Queries: 19 (0.0188s) ][ Debug on ]