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Allied Black Hawk
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RobyRulz
Medic


Joined: 24 Apr 2013

PostPosted: Sun Dec 16, 2018 3:30 pm    Post subject:   Reply with quote  Mark this post and the followings unread

Allied Black Hawk



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UNSC THE CHILL OF WAR
Combat Engineer


Joined: 15 Nov 2017

PostPosted: Sun Dec 16, 2018 3:41 pm    Post subject: Reply with quote  Mark this post and the followings unread

nice! just what i wanted

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cxtian39
Commander


Joined: 11 Feb 2016

PostPosted: Sun Dec 16, 2018 8:51 pm    Post subject: Reply with quote  Mark this post and the followings unread

Is it a transport?

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OmegaBolt
President


Joined: 21 Mar 2005
Location: York, England

PostPosted: Sun Dec 16, 2018 9:15 pm    Post subject: Reply with quote  Mark this post and the followings unread

Is it a bird? Is it a plane? I dunno, but it's a nice voxel.

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cxtian39
Commander


Joined: 11 Feb 2016

PostPosted: Sun Dec 16, 2018 10:51 pm    Post subject: Reply with quote  Mark this post and the followings unread

I just wonder what makes a transport transport.
It’s more like a aircraft design question.
I don’t want that after I made a “transport” and people say “Nay, this doesn’t look like a transport at all.”

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TRUEGRIT
Grenadier


Joined: 21 Apr 2018

PostPosted: Mon Dec 17, 2018 2:19 am    Post subject: Reply with quote  Mark this post and the followings unread

cxtian39 wrote:
I just wonder what makes a transport transport.
It’s more like a aircraft design question.
I don’t want that after I made a “transport” and people say “Nay, this doesn’t look like a transport at all.”


The "UH" in UH-60 Black Hawk is a short for utility helicopter, from it's name it's giving  you the impression that this type is purposed to serve various missions targets I.E evacuation and ground attack and supporting teams on the ground in the same time,  and isn't it obvious that attack helicopter has a thin hull and the two seats are back to back!
That's why they made the transport ones have a wider hulls to enable it to carry troops and unlike the attack ones  which have the doors or to be specific cockpit hatches on it's roof and guns mounted down the front and on the wing pods, the transporters have the doors on the sides and guns are mounted only the on sides

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BySc
Cyborg Artillery


Joined: 07 Jul 2013
Location: Turkey

PostPosted: Mon Dec 17, 2018 2:30 pm    Post subject: Reply with quote  Mark this post and the followings unread

Nice, thanks for sharing.

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cxtian39
Commander


Joined: 11 Feb 2016

PostPosted: Wed Dec 19, 2018 10:19 pm    Post subject: Reply with quote  Mark this post and the followings unread

Nice, thanks for sharing.

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MasterHaosis
General


Joined: 01 Nov 2010
Location: Serbia

PostPosted: Fri Dec 21, 2018 1:37 pm    Post subject: Reply with quote  Mark this post and the followings unread

Nice, thanks for sharing.

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silverwind
Cyborg Firebomber


Joined: 11 Jun 2016

PostPosted: Sun Dec 23, 2018 1:31 pm    Post subject: Reply with quote  Mark this post and the followings unread

Nice, thanks for sharing.

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Keanu113
Vehicle Drone


Joined: 17 Dec 2017

PostPosted: Sun Dec 30, 2018 5:59 am    Post subject: Reply with quote  Mark this post and the followings unread

the voxel seemed to be small, so i resized it, i have edited also the hva, after all seem to be finished, expected as it was made, i have put both vxl. and hva. resized in the game folder, as i have proceed to testing ingame, the voxel is nowhere to be seen but the shadow of the main rotor, as i have clicked the unit to move, my game crashed.

what can i do to resolve this? what seems to be the problem?

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Guest
Guest




PostPosted: Thu Jan 24, 2019 3:04 am    Post subject: Reply with quote  Mark this post and the followings unread

Can you up another file please, the RAR is broken

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silverwind
Cyborg Firebomber


Joined: 11 Jun 2016

PostPosted: Thu Jan 24, 2019 9:18 am    Post subject: Reply with quote  Mark this post and the followings unread

Keanu113 wrote:
the voxel seemed to be small, so i resized it, i have edited also the hva, after all seem to be finished, expected as it was made, i have put both vxl. and hva. resized in the game folder, as i have proceed to testing ingame, the voxel is nowhere to be seen but the shadow of the main rotor, as i have clicked the unit to move, my game crashed.

what can i do to resolve this? what seems to be the problem?

To start with, you could share with us your rules and art code for the unit.

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Keanu113
Vehicle Drone


Joined: 17 Dec 2017

PostPosted: Thu Jan 24, 2019 11:33 am    Post subject: Reply with quote  Mark this post and the followings unread

silverwind wrote:
Keanu113 wrote:
the voxel seemed to be small, so i resized it, i have edited also the hva, after all seem to be finished, expected as it was made, i have put both vxl. and hva. resized in the game folder, as i have proceed to testing ingame, the voxel is nowhere to be seen but the shadow of the main rotor, as i have clicked the unit to move, my game crashed.

what can i do to resolve this? what seems to be the problem?

To start with, you could share with us your rules and art code for the unit.


i only used it as a new look for the nighthawk transport

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