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After the plane crashed, Trying to make Diverbee-like weapon
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TonySpark
Vehicle Drone


Joined: 29 Dec 2018
Location: I don't want you to be Paranoid, but... everywhere, starting from this site to Discord

PostPosted: Tue Feb 19, 2019 2:03 pm    Post subject:  After the plane crashed, Trying to make Diverbee-like weapon
Subject description: No offense to Islam.
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Episode 2: After the problem of vampire plane gone now. Now time to make  Diverbee-like weapon

Code:
[BLESS]
UIName=NOSTR:Blesser Drone
Name=Blesser Plane
Strength=200
Category=AirLift
Armor=light
TechLevel=-1
Primary=BlesserBomb
Spawned=yes   ; Created by another object and therefore not player controllable
LeadershipRating=10
Selectable=no
RadarInvisible=no
Sight=0
Landable=no
MoveToShroud=yes
PitchAngle=0 ; default is 20 degrees
Speed=25
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry
Points=0
ROT=8
Crewed=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=2
Locomotor={4A582746-9839-11d1-B709-00A024DDAFD1}
MovementZone=Fly
ThreatPosed=0   ; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,SmallGreySSys
ImmuneToPsionics=yes
CanPassiveAquire=no ; Won't try to pick up own targets
CanRetaliate=no; Won't fire back when hit
MoveSound=
DieSound=
VoiceCrashing=
CrashingSound=MigAttack
ImpactLandSound=GenAircraftCrash
Fighter=yes
FlyBy=true   ;GEF Don't slow down over your target
Ammo=1
Explodes=no

[BlesserBomb]
Damage=50
ROF=80
Range=3
Projectile=BlessProjectile
Speed=35
Warhead=BlessWH
Report=MigAttack
Suicide=yes

[BlessWH]
CellSpread=2.5
PercentAtMax=.1 ;was .25
Verses=80%,75%,70%,83%,75%,66%,125%,100%,90%,80%,0%
InfDeath=6
Sparky=no
Tiberium=yes
AnimList=BLESSEXP

[BlessProjectile]
Image=BLESSPROJ ;Use another bless plane VXL (and HVA) as projectiles

[BLESSPROJ]
Voxel=yes


All code all set, but after I play for a while and summon it from my vehicle which spawns Blesser Plane as airstrike plane. After it into the plane, the plane crash, nothing appeared more than itself which is going to crash more than flare target.

How can I solve this (Seriously?)

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Millennium
Commander


Joined: 09 Mar 2008
Location: Osaka (JP)/Hong Kong/Germany

PostPosted: Mon Mar 18, 2019 12:56 pm    Post subject: Reply with quote  Mark this post and the followings unread

I'm not sure I can understand your problem.
At a guess, try the following:

In rulesmd.ini:
Code:

[Animations]
xxx=XXX

[BLESS]
Crashable=no
DeathWeapon=BlesserBomb

[BlesserBomb]
Suicide=no
Anim=XXX


In artmd.ini:
Code:

[XXX]
Image=NULL
Damage=1000


You can also use LimboLaunch, but I'm not sure whether Ares has fixed the issue of residual radar visibility of LimboLaunched aircraft.

_________________
Mao Zedong wrote:

Our mission, unfinished, may take a thousand years.  

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