I guess you should use Convert.Water and Convert.Land to change between the two units, as WaterImage only reads the Image= tag, not anything else, and it is only an image change, the unit itself is still the land version no matter where it is.
Edit: WaterImage is originally for recreating the Tiberian Sun GDI APC, which is a land amphibious vehicle with different image in water, thus it can't be used to create an amphibious ship with different image on land. Last edited by Virgil on Mon Feb 18, 2019 12:17 pm; edited 1 time in total QUICK_EDIT
Use that setup as Virgil said. The Firing Locations of the Tesla Coils will be incorrect since the Land and Naval Version both have different height. _________________ ~ Excelsior ~ QUICK_EDIT
Joined: 29 Dec 2018 Location: I don't want you to be Paranoid, but... everywhere, starting from this site to Discord
Posted: Mon Feb 18, 2019 12:58 pm Post subject:
Virgil wrote:
I guess you should use Convert.Water and Convert.Land to change between the two units, as WaterImage only reads the Image= tag, not anything else, and it is only an image change, the unit itself is still the land version no matter where it is.
Edit: WaterImage is originally for recreating the Tiberian Sun GDI APC, which is a land amphibious vehicle with different image in water, thus it can't be used to create an amphibious ship with different image on land.
Joined: 29 Dec 2018 Location: I don't want you to be Paranoid, but... everywhere, starting from this site to Discord
Posted: Mon Feb 18, 2019 4:09 pm Post subject:
TonySpark wrote:
Virgil wrote:
I guess you should use Convert.Water and Convert.Land to change between the two units, as WaterImage only reads the Image= tag, not anything else, and it is only an image change, the unit itself is still the land version no matter where it is.
Edit: WaterImage is originally for recreating the Tiberian Sun GDI APC, which is a land amphibious vehicle with different image in water, thus it can't be used to create an amphibious ship with different image on land.
So
Code:
[STINGER]
.
.
.
Convert.Water=STING
Code:
[STING]
.
.
.
Convert.Land=STINGER
Like this?
Welp, Nothing change after I put those. still no appearance of image of STINGER and STING QUICK_EDIT
You put WaterImage in STINGER? With TechLevel -1 that's not even a buildable unit.
STING=For water
STINGER=For land
also, I made STING as buildable only. so...
STING does not have any image change setting so it won’t change image. Note that WaterImage doesn’t connect 2 different units together. The unbuildable STINGER is just irrelevant. _________________
I guess you should use Convert.Water and Convert.Land to change between the two units, as WaterImage only reads the Image= tag, not anything else, and it is only an image change, the unit itself is still the land version no matter where it is.
Edit: WaterImage is originally for recreating the Tiberian Sun GDI APC, which is a land amphibious vehicle with different image in water, thus it can't be used to create an amphibious ship with different image on land.
So
Code:
[STINGER]
.
.
.
Convert.Water=STING
Code:
[STING]
.
.
.
Convert.Land=STINGER
Like this?
Welp, Nothing change after I put those. still no appearance of image of STINGER and STING
You convert to STINGER when go water but STINGER has WaterImage=STING so it uses STING’s image when on water. _________________
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