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 Forum index » Modding Central » Red Alert 2 Editing Forum
Area Spread Mind Control
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AnimalMan
Missile Trooper


Joined: 06 Feb 2018

PostPosted: Sun Mar 04, 2018 5:10 pm    Post subject:  Area Spread Mind Control Reply with quote

Is it possible??



With ares tags - MindControl.Permanent=yes and MindControl=yes

Cell Spread - can capture some units in cell radius like psychic dominator?

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chr0nicz420
Cyborg Firebomber


Joined: 10 Feb 2016

PostPosted: Mon Mar 05, 2018 10:06 am    Post subject: Reply with quote

Actually I wanted to do something like this but unfortunately this is not possible when I tried it. Even putting CellSpread, the controller unit will only control the selected unit, ignoring the CellSpread.

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cxtian39
Commander


Joined: 11 Feb 2016
Location: United States

PostPosted: Mon Mar 05, 2018 10:46 am    Post subject: Reply with quote

create a building with self targeting psychic dominator super weapon



maybe you can set everything Image=none

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Mig Eater
Defense Minister


Joined: 13 Nov 2003
Location: Eindhoven

PostPosted: Mon Mar 05, 2018 11:27 am    Post subject: Reply with quote

lol is that a Hornet using InitialPayload to paradrop a tank...!?
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AnimalMan
Missile Trooper


Joined: 06 Feb 2018

PostPosted: Mon Mar 05, 2018 3:33 pm    Post subject: Reply with quote

lol, a aircraft carrier that launches a hornet to paradrop a tank, that deploys into structure containing a death weapon psychic dominator. NO not a death weapon psychic dominator - an insta-charge self targeting superweapon

Yes?


So... using the psychic dominator as a weapon - and removing the blast damage is impossible? Even with ares?



I am looking at

MindControl.Permanent=yes

and thinking, surely this has a cell spread?  maybe I can do something with mad tank logic.

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cxtian39
Commander


Joined: 11 Feb 2016
Location: United States

PostPosted: Mon Mar 05, 2018 7:04 pm    Post subject: Reply with quote

Aircraft paradrops all the passenger instead of firing its weapon is a hardcoded behavior.
This trick basically allows you to let a unit fire any kind of superweapon, but it needs place for the dummy building to deploy

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4StarGeneral
General


Joined: 14 Sep 2006
Location: Constant Flux

PostPosted: Tue Mar 06, 2018 3:25 am    Post subject: Reply with quote

Further built upon the permanent mind control aoe:


Code:
[SuperMindControl]
Damage=2
ROF=5
ProjectileRange=5
Projectile=AirburstController
Warhead=ControllerBuilding

[AreaMindControl]
Damage=2;Number of mind control links
ROF=200
Range=12
Projectile=TheActualPsychicControl
Speed=100
Warhead=ControllerBuilding
Anim=YURICNTL
FireOnce=yes

[ControllerBuilding];Mind control warhead.  Will skip normal damage like EMP did
Verses=100%,100%,100%,100%,100%,100%,100%,100%,100%,100%,100%
MindControl=yes
MindControl.Permanent=yes
AnimList=YURICNTL

[AirburstController]
Image=DRAGON
Splits=yes
Cluster=30
AirburstWeapon=AreaMindControl
;AG=yes
ROT=9999
Ranged=yes

[TheActualPsychicControl]
Image=SUBT
AG=yes
ROT=20


P.S. I realize the color changes are hard to make out, sorry
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AnimalMan
Missile Trooper


Joined: 06 Feb 2018

PostPosted: Tue Mar 06, 2018 8:24 am    Post subject: Reply with quote

I love it #Tongue !!!


SO IT IS POSSIBLE!!!!??? Smile Smile Smile Smile Smile Smile Smile Smile

I have ne no time to test this now, but am so excited to test this later.

You are genius my friend, I see airburst being used, I see new projectile..

U are a star bro.



PS

how you record that gif?

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ApolloTD
Commander


Joined: 19 Nov 2003

PostPosted: Tue Mar 06, 2018 9:24 am    Post subject: Reply with quote

Should have mentioned just incase that only permanent mind control can use such coding, ordinary one will cause crash instantly given the links, in any case this yields certain radius from the cluster missiles.

Safe to say, should not use for many units or it's very unbalanced given perma control as that singular attack example could basicly control somethign like 60 units/buildings if they are within radius.

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AnimalMan
Missile Trooper


Joined: 06 Feb 2018

PostPosted: Tue Mar 06, 2018 10:48 am    Post subject: Reply with quote

Yes I will limit this attack to only have effect on ANIMAL-based units using special vs flags and armor types.

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nlspeed
Grenadier


Joined: 26 Dec 2016

PostPosted: Sat Feb 16, 2019 4:28 pm    Post subject: Reply with quote

I don't understand how you made the above code work, I'm afraid. I've been toying with it for all day now.

Adding a Range value to [SuperMindControl] (which I presume is the intended Primary= for your Yuri Prime) at least makes the permanent mind control work, but the airburst effect remains absent.

How did you get this to work, I wonder?

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silverwind
Grenadier


Joined: 11 Jun 2016

PostPosted: Sun Feb 17, 2019 10:28 am    Post subject: Reply with quote

Make sure AreaMindControl is defined in the [WeaponTypes] list

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nlspeed
Grenadier


Joined: 26 Dec 2016

PostPosted: Sun Feb 17, 2019 10:30 am    Post subject: Reply with quote

It is. That's another thing the code above is missing, yes, but I figured that out already.

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4StarGeneral
General


Joined: 14 Sep 2006
Location: Constant Flux

PostPosted: Mon Feb 18, 2019 8:43 pm    Post subject: Reply with quote

It has to be able to detonate, so it needs at least 5 cells first before it will spread as it's Splits logic not Airburst, don't let AirburstWeapon confuse you. Give it a shorter ProjectileRange or a MinimumRange=5.
The reason Range isn't included is I only included tags that overwrite the original for [SuperMindControl].
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nlspeed
Grenadier


Joined: 26 Dec 2016

PostPosted: Sat Feb 23, 2019 5:44 pm    Post subject: Reply with quote

Thank you for your reply, 4StarGeneral! It works now, but, I suspect there is no way to make buildings immune to this (changing the warhead doesn't matter)?

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