Posted: Fri Mar 22, 2019 6:00 pm Post subject:
Internal Error on new survival maps
Hi all, hope everyone here is doing fantastic!
Anywho, I've been creating myself skirmish survival maps specifically for my mod. There's this one I've made based on the final Allied mission where you play as whatever country and protect the Kremlin from Allied attacks. However, I have not been able to play it yet. The game will receive an internal error exactly halfway through the loading screen (perhaps, as with TS, some experts may know what components the game is loading at halfway through the loading bar).
As with 99% of my IEs, they have EIPs that have never been reported or posted on ModEnc, so I have the map and except.txt here. Taskforces, scripts, teams, and triggers are all linked properly. Every unit exists with no mistakes in picking the wrong ones. I deleted any objects off the map that may have been causing problems. But to no avail so far.
Side question: Has there been a simpler way to determine EIP meanings aside from learning binary and the EXE?
Aha! I never have a reason to touch tags for the purposes of survival maps, but the one time I opened the tag editor I checked that condition. I didn't realize clicking and not setting a tag entry would make it have no value, where as you can never open the tag editor and have all tags default to 0.
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