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 Forum index » Featured Tools » OS SHP Builder » Suggestions
When will the AutoShadows tool return?
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twistedconversion
Cyborg Soldier


Joined: 23 Feb 2019
Location: Egypt

PostPosted: Sat Apr 13, 2019 5:17 pm    Post subject:  When will the AutoShadows tool return? Reply with quote

As I said in the title.
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Lin Kuei Ominae
Seth


Joined: 16 Aug 2006
Location: Germany

PostPosted: Sat Apr 13, 2019 5:39 pm    Post subject: Reply with quote

what do you mean with "return"?
There wasn't such a feature in the first place as far as i know.

\Edit
just checked and found this
There you also find the answer to your question.
Banshee wrote:
They really do not protrait the shadow. The results were awful and deceiving. Even if I had the best of the ideas, to make a shadow of any 3D picture, I'd need to have the height and depth, which I don't.


And i'm with Banshee here. Generating a shadow from a 2D image without knowing the 3rd dimension would surely result in an ugly mess.
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cxtian39
Commander


Joined: 11 Feb 2016
Location: United States

PostPosted: Thu May 30, 2019 1:40 am    Post subject: Reply with quote

When looking at the 2d image, you clear know what the shadow would look like. You just can't implement it into the program. It at least requires AI machine learning stuff.

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Crimsonum
Seth


Joined: 14 Jul 2005
Location: Fineland

PostPosted: Sat Jun 01, 2019 6:53 pm    Post subject: Reply with quote

Not really, all the program would have to do is copy the sprite, fill it with one colour, and distort it so you achieve the illusion of perspective (think of the "transform by handle" tool in photoshop).
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Banshee
Supreme Banshee


Joined: 15 Aug 2002
Location: Brazil

PostPosted: Sat Jun 01, 2019 9:38 pm    Post subject: Reply with quote

It needs knowledge of height for each pixel to do that, Crimsonum.

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Crimsonum
Seth


Joined: 14 Jul 2005
Location: Fineland

PostPosted: Sun Jun 02, 2019 10:55 am    Post subject: Reply with quote

If you want a perfect shadow, yes, but IMO a "dumb" autoshadow would already be helpful.



See the shadow on the left, you can achieve this by simple skewing of the sprite. It's obviously not entirely accurate, but it offers a good base that you can chip off unnecessary bits from.
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