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Salvage Crate
Moderators: Atomic_Noodles
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Atomic_Noodles
Defense Minister


Joined: 05 Oct 2011

PostPosted: Tue Apr 23, 2019 1:38 am    Post subject:  Salvage Crate
Subject description: We take what we want.
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Salvage Crate
Affiliation: Cabal Directive
Role: Support Power Structure
Hitpoints: 600
Cost: N/A
Power: N/A
Armor: Basic Construction
Requirements: Machine Junction & Grinder
Additional Info:
- Reduces Cost of Vehicles by 25%
- Rapidly Repairs nearby Vehicles Individually ( Range 5 )
- Expires after 1 Minute (Sped up by repairing nearby Units)

Once a Machine Junction and Grinder have been built the Cabal Order gain the ability to recycle whatever extra resources used in producing their vehicles. Compacted into a crate and delivered in the battlefield the Salvage Crates will reduce the manufacturing costs of your Vehicles and will repair any nearby vehicles until the supplies have been exhausted.

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TAK02
General


Joined: 28 Jun 2015
Location: It was Damascus.

PostPosted: Tue Apr 23, 2019 6:42 am    Post subject: Re: Salvage Crate Reply with quote  Mark this post and the followings unread

Atomic_Noodles wrote:
Salvage Crates will reduce the manufacturing costs of your Vehicles

How'd you manage that? I thought you'd need BuildingTypes to get IndustrialPlant-discounts to work?

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NucleiSplitter
Laser Commando


Also Known As: martx
Joined: 28 Oct 2016
Location: PH

PostPosted: Tue Apr 23, 2019 12:10 pm    Post subject: Reply with quote  Mark this post and the followings unread

That crate... It looks... It looks like a recolored companion cube.

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freedom fighter
General


Joined: 14 May 2009

PostPosted: Tue Apr 23, 2019 3:04 pm    Post subject: Reply with quote  Mark this post and the followings unread

@TAK02 It is a BuildingType, spawned on the field via UnitDelivery superweapon. I think it has an invisible attached anim that damages it until it is destroyed.

How does this compare to the Industrial Plant btw?

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TAK02
General


Joined: 28 Jun 2015
Location: It was Damascus.

PostPosted: Tue Apr 23, 2019 4:05 pm    Post subject: Reply with quote  Mark this post and the followings unread

freedom fighter wrote:
@TAK02 It is a BuildingType, spawned on the field via UnitDelivery superweapon. I think it has an invisible attached anim that damages it until it is destroyed.

So the crate is a BuildingType? Then why does it look like a VXL? Unless that's its turret..?

freedom fighter wrote:
How does this compare to the Industrial Plant btw?

It gives you a discount for vehicles. That's Industrial Plant logic from YR.

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Virgil
Stealth Laser Trooper


Joined: 22 Jul 2018

PostPosted: Tue Apr 23, 2019 4:37 pm    Post subject: Reply with quote  Mark this post and the followings unread

TAK02 wrote:
freedom fighter wrote:
@TAK02 It is a BuildingType, spawned on the field via UnitDelivery superweapon. I think it has an invisible attached anim that damages it until it is destroyed.

So the crate is a BuildingType? Then why does it look like a VXL? Unless that's its turret..?


Role: Support Power Structure

I think this should be enough.

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TAK02
General


Joined: 28 Jun 2015
Location: It was Damascus.

PostPosted: Tue Apr 23, 2019 5:11 pm    Post subject: Reply with quote  Mark this post and the followings unread

Virgil wrote:
TAK02 wrote:
freedom fighter wrote:
@TAK02 It is a BuildingType, spawned on the field via UnitDelivery superweapon. I think it has an invisible attached anim that damages it until it is destroyed.

So the crate is a BuildingType? Then why does it look like a VXL? Unless that's its turret..?


Role: Support Power Structure


Never mind me then. I skip over such descriptions and jump to the juicy stuff at the bottom. Face palm!

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