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 Forum index » Modding Central » Media Hut » SHPs
Two Explosion animation with air waves
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Twinkle Star
Civilian


Joined: 10 May 2019

PostPosted: Sat May 11, 2019 2:04 am    Post subject:  Two Explosion animation with air waves
Subject description: use CustomPalette
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Explosion animation made with AfterEffects.
AfterEffects can also do explosion animation.
Seems that 3D software is doing better?





Download it here.

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Virgil
Grenadier


Joined: 22 Jul 2018

PostPosted: Sat May 11, 2019 2:13 am    Post subject: Reply with quote

The gif is not shown.

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Lin Kuei Ominae
Seth


Joined: 16 Aug 2006
Location: Germany

PostPosted: Sat May 11, 2019 6:56 am    Post subject: Reply with quote

all 3 uploads are corrupt
the zip is 0 bytes
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Twinkle Star
Civilian


Joined: 10 May 2019

PostPosted: Sat May 11, 2019 4:22 pm    Post subject: Reply with quote

Image


37.gif
 Description:
 Filesize:  571.83 KB
 Viewed:  547 Time(s)

37.gif



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Twinkle Star
Civilian


Joined: 10 May 2019

PostPosted: Sat May 11, 2019 4:24 pm    Post subject: Reply with quote

Image


38.gif
 Description:
 Filesize:  1.71 MB
 Viewed:  546 Time(s)

38.gif



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Twinkle Star
Civilian


Joined: 10 May 2019

PostPosted: Sat May 11, 2019 4:26 pm    Post subject: Reply with quote

Downloading


.zip
 Description:

Download
 Filename:  .zip
 Filesize:  983.18 KB
 Downloaded:  75 Time(s)


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Lin Kuei Ominae
Seth


Joined: 16 Aug 2006
Location: Germany

PostPosted: Sat May 11, 2019 5:48 pm    Post subject: Reply with quote

BlueHighExp
frames 118 to 149 can be removed, they are empty
YellowHighExp
frames 86 to 118 can be removed

half the number of frames would work too and stress less the render engine. Explosions are usually played rather fast, why so many frames can be a problem.

The anims are a nice start. But bit more realistic smoke and debris movement would be good. Like a sense of gravity where stuff is also falling down again.
A light source matching the ingame sunlight for the smoke part would be good, so it isn't that uniform bright colored and giving the anim a bit more visual depth with smoke in the background being shadowed from the smoke in the foreground. Right now it looks a bit 2D-ish due to the uniform lighting.

A noise map giving the yellow/blue areas some more different shades of color could also help. It looks a bit too plain colored to be a convincing fire  explosion.
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X-Mech Calendar (28 Mechs for GDI and Nod)
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Atomic_Noodles
Defense Minister


Joined: 05 Oct 2011

PostPosted: Sun May 12, 2019 12:05 am    Post subject: Reply with quote

It also has some holes as well. Overall it looks good, I'm gonna be using the Blue one as some sort of snow bomb explosion. I recommend keeping at least one index on the palette an off-color to have less issues with the holes in rendering.
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cxtian39
Commander


Joined: 11 Feb 2016
Location: United States

PostPosted: Sun May 12, 2019 12:34 am    Post subject: Reply with quote

No physics

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