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 Forum index » Modding Central » Media Hut » SHPs
MadHQ Refinery with Storage Graphics
Moderators: Global Moderators, Media Hut Moderators, OpenRA Moderators, Red Alert 2 Moderators, Tiberian Sun Moderators
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Atomic_Noodles
Defense Minister


Joined: 05 Oct 2011

PostPosted: Wed May 15, 2019 8:50 am    Post subject:  MadHQ Refinery with Storage Graphics Reply with quote

MadHQ's Yuri Refinery with additional edits for if you want to use Storage Logic via Ares.

Code:
[YAREFN]
CameoPCX=yarefnicon.pcx
Foundation=4x3
Height=6
ZShapePointMove=30,15
Buildup=YAREFNMK
DemandLoadBuildup=True
FreeBuildup=True
BibShape=YAREFNBB
QueueingCell=4,1
NewTheater=yes
ActiveAnim=YAREFN_A
ActiveAnimDamaged=YAREFN_AD
ActiveAnimZAdjust=-150
ActiveAnimTwo=YAREFN_A
ActiveAnimTwiDamaged=YAREFN_AD
ActiveAnimTwoZAdjust=-150
ActiveAnimThree=YAREFN_B
ActiveAnimThreeDamaged=YAREFN_BD
ActiveAnimThreeZAdjust=-150
ActiveAnimFour=YAREFN_C
ActiveAnimFourDamaged=YAREFN_CD
ActiveAnimFourZAdjust=-150
SpecialAnim=YAREFNOR
SpecialAnimZAdjust=-50
OccupyHeight=4
CanBeHidden=False
CanHideThings=True
RemoveOccupy1=0,-2
RemoveOccupy2=1,-1
RemoveOccupy3=1,-2
RemoveOccupy4=2,-1
RemoveOccupy5=-2,0
RemoveOccupy6=-2,-1
RemoveOccupy7=-2,-2
RemoveOccupy8=3,1
DamageFireOffset0=30,30
DemandLoad=True   

[YAREFN_A]
Start=0
LoopStart=0
LoopEnd=12
LoopCount=-1
Rate=200
Layer=ground
NewTheater=yes
DemandLoad=True   

[YAREFN_AD]
Image=YAREFN_A
Start=11
LoopStart=11
LoopEnd=24
LoopCount=-1
Rate=200
Layer=ground
NewTheater=yes
DemandLoad=True

[YAREFN_B]
Start=0
LoopStart=0
LoopEnd=12
LoopCount=-1
Rate=200
Layer=ground
NewTheater=yes
DemandLoad=True   

[YAREFN_BD]
Image=YAREFN_B
Start=11
LoopStart=11
LoopEnd=24
LoopCount=-1
Rate=200
Layer=ground
NewTheater=yes
DemandLoad=True

[YAREFN_C]
Start=0
LoopStart=0
LoopEnd=12
LoopCount=-1
Rate=200
Layer=ground
NewTheater=yes
DemandLoad=True   

[YAREFN_CD]
Image=YAREFN_C
Start=11
LoopStart=11
LoopEnd=24
LoopCount=-1
Rate=200
Layer=ground
NewTheater=yes
DemandLoad=True

[YAREFNOR]
LoopStart=0
LoopEnd=20
LoopCount=1
Rate=200
Layer=ground
NewTheater=yes
Report=OreRefineryProcessing



yarefnl_prev.gif
 Description:
 Filesize:  8.71 KB
 Viewed:  709 Time(s)

yarefnl_prev.gif



MadHQ_Refinery.rar
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 Filename:  MadHQ_Refinery.rar
 Filesize:  363.69 KB
 Downloaded:  36 Time(s)


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Fryone
Cyborg Engineer


Joined: 30 Mar 2015
Location: Mother Russia

PostPosted: Wed May 15, 2019 6:52 pm    Post subject: Re: MadHQ Refinery with Storage Graphics Reply with quote

That's cool. I want to try it.

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YEY
Guest




PostPosted: Wed May 15, 2019 10:21 pm    Post subject: Reply with quote

A entire post for this! aw yes!

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cxtian39
Commander


Joined: 11 Feb 2016
Location: United States

PostPosted: Thu May 16, 2019 1:57 am    Post subject: Reply with quote

That's cool. aw yes!

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PinesOfDoom
Guest




PostPosted: Fri May 17, 2019 8:02 am    Post subject: Reply with quote

So stupid! Yuri not need refinery, especially with cloning vats on it.

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m7
Commander


Joined: 17 Apr 2009
Location: The Fang

PostPosted: Sat May 18, 2019 5:15 am    Post subject: Reply with quote

Nice asset, a useful piece to complete that particular refinery for modern uses.
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NucleiSplitter
Cyborg Informer


Joined: 28 Oct 2016
Location: death starrrr

PostPosted: Sat May 18, 2019 8:39 am    Post subject: Reply with quote

First of all: Cloning vats, lol, u must be assigned with an IQ lower than the average human being. The purpose of the "cloning vats" is already stated in the start of the thread. If there's something "So stupid", it's you, imbecile.

Anyway, looks great, tho when in tandem with the Slave Miner, I'm not sure how it would work out, I never tried Ares Storage Logics before.

the guests here are pretty toxic nowadays.

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Atomic_Noodles
Defense Minister


Joined: 05 Oct 2011

PostPosted: Sat May 18, 2019 9:10 am    Post subject: Reply with quote

Storage is similar to back in TS/RA1/TD. For better or for worse its up to the modder themselves on how to properly balance it back as RA2 also has stuff like the Oil Derricks that generate cash outside of the storage cap.
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