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 Forum index » Modding Central » Public Project Announcements
Scorched Earth MOD by G-E
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G-E
General


Joined: 09 Feb 2015

PostPosted: Sat May 18, 2019 11:39 am    Post subject: Reply with quote

Finished a map I had started long ago, based on expanding half of an existing map (Scenic Route) left. Came out pretty nice, it has a lot of neat little neighbourhoods. Full render here: http://aproposer.net/ra2/identitycrisis.jpg

--------

Now on another topic, I've been mulling making some civilian structures capturable for the purposes of earning money. Similar to the Oil Derrick mechanic, but with lesser amounts of profit, and not necessarily powered.

For example, my new Fuel Stop building can't be garrisoned, and it is easy to destroy, but it would make a great source of revenue. What I was thinking more broadly is all the various useless memorials, in the missions some dropped money crates for destroying, they could instead earn cash for protecting them?

I don't plan to make them into flagged neutral tech-like structures, they'd keep their non-descript artwork, perhaps add a working sound, but otherwise no indications of this...

Thoughts? Onionpinions?


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hamed-elite
Civilian


Joined: 21 Mar 2019

PostPosted: Sat May 18, 2019 5:03 pm    Post subject: Reply with quote

Great work bro

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G-E
General


Joined: 09 Feb 2015

PostPosted: Thu May 23, 2019 8:17 pm    Post subject: Reply with quote

Decided to give the Soviet Airbase a weee upgrade, now holds 8 aircraft!

Also my idea of capturable buildings for cash works well, so far CAWASH14 & 15, give you a small cash payout, and the Fuel Stop gives you Oil Derrick-like  earnings at intervals.

I was debating making such non-tech buildings BaseNormal, but I decided against it. If any buildings will break that rule, they won't earn money.


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G-E
General


Joined: 09 Feb 2015

PostPosted: Thu May 30, 2019 8:08 pm    Post subject: Reply with quote

Just finished some voxelles... a more period correct cop car was in order, though I'm keeping the Crown-Vic too.


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G-E
General


Joined: 09 Feb 2015

PostPosted: Mon Jun 03, 2019 7:01 pm    Post subject: Reply with quote

Working on something everyone tends to ignore, smudges... Smile


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G-E
General


Joined: 09 Feb 2015

PostPosted: Tue Jun 04, 2019 8:29 am    Post subject: Reply with quote

Getting there...


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G-E
General


Joined: 09 Feb 2015

PostPosted: Sun Jun 09, 2019 9:02 am    Post subject: Reply with quote

Buick or Chevy lowrider has been on my list for a long time, as has a Paramedic version of an ambulance. The previous "convoy" truck got an upgrade to a Kraz body, and a Hummer was added because the army Jeep doesn't flesh out a military outpost well enough.

The balloons I've had on mind for some time as well, more 3ds2vxl conversions, they're going to be used for scripted decorations on maps, exactly like the airplane flybys I've done.


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G-E
General


Joined: 09 Feb 2015

PostPosted: Thu Jun 13, 2019 5:30 pm    Post subject: Reply with quote

This map has exposed some areas I need to work on with more types of farmland, and something like 1-high bridges. Also handy would be culverts that could be added to the sides of a road when I don't need a full on bridge.


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HG_SCIPCION
Cyborg Artillery


Joined: 07 Jun 2013
Location: Perú

PostPosted: Fri Jun 14, 2019 12:28 am    Post subject: Reply with quote

Beautiful...
these new voxels are 3d conversions right?
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G-E
General


Joined: 09 Feb 2015

PostPosted: Fri Jun 14, 2019 11:43 am    Post subject: Reply with quote

Conversions don't really save me any time, the only thing they do for me is a general size/shape to work on. The balloons walls were too thin and I had to draw in extra layers, then reset all the normals on the inner layers that existed, so they could be re-normalized, took me over an hour, then came the work of colouring which took almost as long.

The ship is the only conversion that was worthwhile, I spent 20min after to clean up the sides and make sure nothing like those portholes in the lower hull were obscured.
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G-E
General


Joined: 09 Feb 2015

PostPosted: Fri Jun 14, 2019 11:45 pm    Post subject: Reply with quote

RA3 was kind enough to provide me some source materials to work with, this went fast considering it was essentially quartered and shortened...


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MasterHaosis
Commander


Joined: 01 Nov 2010

PostPosted: Sat Jun 15, 2019 2:45 am    Post subject: Reply with quote

I like your maps man!
This one looks best for me so far

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ImP_RuLz
Jumpjet Infantry


Joined: 21 May 2004
Location: Pakistan

PostPosted: Sat Jun 15, 2019 10:07 am    Post subject: Reply with quote

i like the red convertible from the tutorial  Laughing
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G-E
General


Joined: 09 Feb 2015

PostPosted: Sat Jun 15, 2019 2:55 pm    Post subject: Reply with quote

MasterHaosis wrote:
I like your maps man!
This one looks best for me so far

Thanks, why that one in particular?
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G-E
General


Joined: 09 Feb 2015

PostPosted: Sun Jun 16, 2019 2:03 am    Post subject: Reply with quote

Next #Tongue


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G-E
General


Joined: 09 Feb 2015

PostPosted: Yesterday, at 2:34 am    Post subject: Reply with quote

Farmville coming along nicely...


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